Alan Shutko
Explorer
So, when DMing I should stop the story at level 9 and give players a stronghold?
Nope, you just work it in as a subplot, or you can work it in as the main plot, or maybe your players don't want it and you skip it.
It doesn't work if you're running a campaign where the plot has players running constantly on the main story. It does work if they have any downtime.
One of the reasons I like strongholds, and the general adventurer lifecycle in BECMI is that it assumes the passage of time. A campaign isn't like a season of 24: the adventurers start the season at level 1, and then in a very short amount of in-game time they're level 30 and have finally saved the world and killed the big bad.
Instead, there may be one or more main plots, but there can also be downtime, lulls in the main plot where the characters do unrelated things. Maybe they want to go resolve some things in their background, or achieve a personal goal, or go build a stronghold.
We've had a lot of accelerator-to-the-floor focus in recent editions, so I'd love to go back to a more steady pace.