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The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)

As Gil drops the shadewalker remaining spellweaver gets pushed toward the oil again!

The warlock quickly looks around seeing that only one of the eladrin is still on the platform. Not having any options to move it except his curse, he goes for the statue using the death of eladrin shadewalker as propellant.

He touches the red sphere and the statue ponderously moves it's hand sweeping the eladrin spellcaster into the oil.
He then turns and tries to nail the archer, but without his curse eldritch bolt is absorbed by arena shield.

"Someone needs to be in the circle! Lerrick rush in! Brenwar, try to push that last one out!"

OOC: Brenwar might try bull rush?

[sblock=Actions]
On pact boon: slide spellweaver 2 to K6
On pact boon: Teleport to L9, gain concelment (Blackleaf Gauntlets)

Move: O5
Minor: Statue attack vs Spellweaver 2 AC; damage (1d20+12+4=33, 2d10+3=18) - 8 damage, slide to K3

Spellweaver Save (1d20=1)

Round Attack vs Spellweaver 2 Will; psychic damage (1d20+10+2=13, 1d10+3+5=13) - miss

Standard: Eldritch Blast vs Arcane Archer Ref; damage (1d20+10+1=22, 1d10+5=7) - hit, no damage :(, Marteali gains +1 AC & Ref
[/sblock]
 
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OOC: Going through the round this is what I have.

Eladrin Mercenary 1: B10 (16 hp; Oil)
Eladrin Shadewalker 1: M9 (0 hp; Dead)
Eladrin Shadewalker 2: F2 (16 hp; Oil)
Eladrin Spellweaver 1: L10 (0 hp; Dead)
Eladrin Spellweaver 2: K3 (39 hp; Oil)
Eladrin Arcane Archer: T11 (Bridge; Off the board)
 

Brenwar moves back to the center of the arena, prepared for this round's attack.
[sblock=Combat]
Start of Turn:
Current HP: 25/65 HP (17 TMP)
Take Acid Damage (1d6+6=10) - 10 for round resist= 0 zero damage
Turn Actions:

Move Action:
Move to I9
Minor Action:

Standard Action:
Full Defense Action (Not calculated below)
End Turn:

HP: 25/65 HP (17 Temp)

[/sblock]
[sblock=Mini Stats]
Brenwar – Male Human Paladin 6
PC:Brenwar Holyshield (Rapida) - L4W Wiki

Initiative: +2, Speed: 5 Passive Perception: 16, Passive Insight: 21
AC: 25 Fort: 18, Reflex: 18, Will: 20, Resist: 1/all 3/all
HP: 25/65 (17 THP), Bloodied: 32 , Surge Value: 17, Surges Left: 5/13

Action Points: 0

Feats of Note:
Whenever Brenwar spends a healing surge, he gains 3 resistance to all damage until the start of his next turn.

Whenever Brenwar uses a power that allows an ally to spend a healing surge or regain hit points as if she had spent a healing surge, that ally can use his healing surge value (17 HP) to determine the number of hit points gained.

OA Basic Melee Attack: +11 Virtuous Strike (Vanguard's Hammer) 1d10+5 Damage

Powers At-Will Powers:Divine Challenge, Ardent Strike, Virtuous Strike, Lay on Hands (2/3 Remaining)
Encounter Powers: Valorous Smite, Righteous Smite, Virtue, Channel Divinity, Deliverance of Faith, Heroic Effort, Censure the Unholy, Divine Reverence, Second Wind
Daily Powers: Majestic Halo, Hallowed Circle, Magic Item Daily
[/sblock]
 
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Lerrick looks up from the statue and waits.

ooc: if more is necessary this round Lerrick has a statue attack as well as a regular attack

GM: The round ends at the end of their turns and they can all teleport as a move thanks to their round benefit. If you want to smack around some of the ones in the oil before they get to go, I'll give you guys another day.
 


[MENTION=30079]Rapida[/MENTION], [MENTION=79956]dimsdale[/MENTION], don't forget to move into central circle for round benefit, just in case on of THEM can move after teleport...
 

*Kauldron continues to move between the statue and the yellow orb. Sending out a wave of assaults down upon the poor restrained mercenary out in the oil.*

[sblock=Actions]Minor: Statue Attack
-Target: Eladrin Mercenary 1 (B10)
-Attack: +14 vs. AC (Hit; 26)
-Damage: 2d10+3 damage (13 - 10 = 3 damage)
-Effect: Eladrin Mercenary cannot be slid due to being restrained

Move: Move to H5

Minor: Yellow Orb Platform Attack
-Target: Eladrin Mercenary 1 (B10)
-Attack: +12 vs. Will (Hit; 18)
-Damage: 1d10+3 PSYCHIC damage (9 PSYCHIC damage; vulnerability already included)
-Effect: Eladrin Mercenary cannot be slid due to being restrained[/sblock]

[sblock=Kauldron]Kauldron- Male Goblin Paladin 6
Passive Perception: 13, Passive Insight: 13

AC: 29 (Bloodied 28), Fort: 19, Ref: 20, Will: 20

Initiative: +5
Speed: 5

HP: 59/59, Temp HP: 20
Bloodied: 29, Surge Value: 14, Surges left: 9/12

Powers-
Divine Challenge
Enfeebling Strike
Goblin Tactics
Virtuous Strike

Action Point [X]
Call to Challenge [ ]
Channel Divinity [X]
Javelin [ ] [ ]
Pure Devotion [X]
Second Wind [ ]
Strength from Valor [X]
Student of the Sword [X]
Valorous Smite [X]

Hallowed Circle [X]
Lay on Hands [ ]
Majestic Halo [ ]
Potion of Healing [ ] [ ] [ ] [ ] [ ]
Symbol of Brawn [X]
[/sblock]
 
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