robertliguori said:
Oh, OK. The Meaningful Threat rule has noticeable effects in the gameworld; characters are physically incapable of using maneuvers on non-meaningful threats. Characters can observe maneuvers and their results. Therefore, trying to generate a creature that triggers the meaningful threat rule while being less of a threat than it not being there (say, triggering a vampiric healing strike) is a valid, justified in-game action, and involves no metagaming at all; ergo, short of the GM providing helpful red circles around the feet of designated mobs, there's no reason to assume from the world as presented that you can't store meaningful threats in your pack.
Logic. It's like doubles, but better.
Dear Lord, is this still going?
Trying to generate a meaningful threat? OK - let's define a meaningful threat:
1) To be a threat, the opponent must have a credible - let's say better than even - chance to cause you harm before you can kill it.
2) To be a
meaningful threat, the harm the opponent can be expected to inflict must not be something the PC can shrug off. If the PC is willing to take the hit(s), then while it may be a threat, it is not a meaningful one. In other words,
the opponent must be something the PC takes seriously.
So venomous cobra that's asleep: not a threat.
venomous cobra that's ready to strike: threat, but only meaningful if you cannot easily counter its venom.
Minion in a sack:
Single minion by itself: Not a threat. (Or, at DM's discretion, no longer a minion. I'm serious - go look at the definition of minion.)
Level-appropriate minion who is working with other minions (and possibly other non-minion types) as part of an encounter: threat.
Level-appropriate minion dumped in front of an encounter that's also hostile to it: not a threat.
Critter in cage/sack/etc.
Nasty critter that's wild and aggressive: threat. Meaningful if it is likely to inflict nontrivial damage.
Critter that's been caged/bagged for a while: You'll need to convince the DM that:
1)It's still in top fighting form.
2)It's capable of inflicting damage on you.
3)It still
wants to fight instead of scampering off, and that furthermore your feeding and watering of it hasn't softened its attitude towards you. (You haven't been feeding it? It's probably in no condition to fight, and may be dead.)
4) That, despite the fact that your character has been carrying this thing around, and keeping it fed and watered, and that they are about to deliberately set it loose, they actually regard it as a credible threat.
Then you'll need to release it in such a way that the DM is convinced it has a fighting chance, which would probably mean taking a full round to let it loose.
Frankly, I really don't see you selling point 4.
And if your PC does not regard the creature as a threat to them, there's no reason the DM should. Quod Erat Demonstrandum.
Your best bet would be a cursed item that summoned hostile creatures, which the DM for some reason did not immediately veto as an XP factory. Assuming you somehow snuck that part by them, you just need to hope that the DM doesn't throw anything too nasty at you.