• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Lamentation of Lolth - Chapter I

Trying to open the door Drogo discovers a good deal of resistance. It appears to be stuck or like something is pushing against it from the other side...
 

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Seeing that Drogo was having a hard time with the door, Ayden stepped aside and let Calenthang put his shoulder into it.

While he knew he was not the weakest of men, Ayden also knew that his effort would pale to that of the elvish warrior.

"Coud it be that the wood has swelled with age?"
 

With the extra help the door slides open slowly, revealing a humanoid corpse blocking the entryway. Inside the mill the odor of the decay is much stronger. The skeletons of four humanoid creatures lie on the floor, and the air is thick with flies. Lying by one of the corpses is a white banner showing a red greataxe, it's haft broken in two. Also scatter about the floor are five darts, and two daggers.
 

"Don't move anymore!" say Sielwoodan while he put an arrow on his bow string. He silently move foward and try to spot someone through the dark, ready to shoot at the first sign. "Moss, do you smell something else than these corpse?" After being sure there is no threat in the mill, he start to look at the scene, and try to learn what have happen.
 

Calenthang starts at Sielwoodan's exclamation. "I don't believe the wood was warped..." he says to Ayden without humor. He carefully opens the door so everyone that will can come inside.
 

Mosslime: Finhead Saurial/Male

Mosslime looks at the dead bodies hesitantly the fun quickly gone from the adventure of exploring the old mill. Lifting his head he hesitantly sniffs the air.
 

"I think they've been dead long enough not to pose a threat to us, my friend." Andreas observes dryly at Sielwoodan's alarm. Dispite his own words, he murmurs the invocation of a detect magic spell, quickly scanning the bodies and weapons for any signs of potentially hostile enchantments.
 

Mosslime smells nothing else out of the ordinary. The musty air and smell of the almost completely rotted corpses overwhelms his senses. It is clearly evident that these four skeletal corpses used to be lizardmen.

Andreas' spell produces no signs of magic in the area at all.
 

Into the Woods

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