Okay, the spells are good, and I am assuming that you are taking Fairie Fire as your bonus spell for the day since it is the only one that is still on your sheet.
At 3rd level, you gain a bonus Feat vice stat increase. The stat increas comes at lvl 4, so you will have to hold off on bumping your Int up by one until then.
That will bump your stat increase # back down to just two for the level, so you will have to trim a point back from one of the stats you increased. Having so many one pt skills isn't that much of a boon, as most of the ones selected, you can use untrained, and that one point will rarely make a difference IMO, but if you want the know a little on alot of things, then by all means run with it, I just want you to be able to play your char to the best of your ability.
Also, lets take a look at your hps. I'm going to say for arguements sake that you took cleric as your first level (hence the Improved Turning), that would give you 8 hps to start with. As you traveled, you took the lvl of fighter, and your hp total would have increased to 16 (75% of 10 = 8). With your recent trials in the swamp, you have once more gained a level, and by choosing to strengthen your ties with your god, your health increases once more. Your lvl three total should be 22 now (75% of 8 = 6).
Your saves are all correct except for your Will save which should +5.
Back to the skills: You may want to put your heal in () as I know 2 pts are coming from your healer's kit, but you may have to make a check without the kit, so Majin would need to know what the base skill is. However, to be honest, I'm sorta lost as to what three skills you put the points in, so I can't go into them too deep.
I'll pause here for now, as I don't want to hit you too hard to fast. If I've said anything you don't get, just let me know and we'll go from there...
