Storyteller01 said:
Not
quite the same comparison
But, it *is* an example of trying to get a different 'equivalent' based on use.
According to the rules, you cannot use a glaive one handed. You want to be able to 'improvise' it as one handed.
According to the rules, you cannot use a longbow one handed. I just want to be able to 'improvise' it as one handed.
Ruleswise, they are the same. If you make a subjective change, it is just subjective, and not backed by the rules.
Members of this site can give evidence of cultures who's lances were closer to longspears. The lance and the longspear have much more in common.
Sure, and in some cultures, you cut a long stick, put a point on it, and call it a lance. But that is not what DnD considers a lance. Barely what it considers a spear.
And I would assert that a bow, and crossbow have a lot in common. As does a shortsword and Greatsword, or *every* polearm, etc.
In 3.0 it was possible, although mechanically unsound (not to mention munchkin as all ^&%$). -2 with monkey grip. Meant that with the full compliment of TWF feats you'd fight at a -6 to all attacks.
Yes, in 3.0 with a feat.... but from your method of determining 'equivalent weapons' for improvisation, you also consider method of use. So according to your 'system', in every edition, without a feat, you can use a greatsword one handed.
In fact, if I say I want to use it off hand, as a light weapon, I should be able to improvise it as a shortsword. A 2D6 light weapon isn't bad. (albeit with a -4 to hit)
The problem is that you are using *method* or *technique* to help determine an equivalent weapon for improvisation, and that doesn't work very well.
What about a glaive, it has reach. But someone is within 5' of me. So I just 'improvise' that it is a reach weapon that can also hit inside 5'. Just like the spiked chain does. So I take a -4 for improvise, and do my normal attack and normal damage.(this can only be done because you allow for 'technique' as a factor for finding an equivalent.)
Equivalents must only deal with the weapon. Not the How.
To be honest, if the player is willing to go though all that for the image of dual wielding greatswords, go for it! That's what the game is about.
But that is not what the *rules* are all about. I allow a lot of things that the rules don't allow, so I don't have a problem with it, but then it is a house rule, or a DM change.