Zardnaar
Legend
I've been playing since 1981 and I have never seen an adventure that can be run "out the box".
You like tweaking stuff, I'll do it if I want to I'm not a fan of doing it because I have to.
I've been playing since 1981 and I have never seen an adventure that can be run "out the box".
Nope.
But it seems to me to be stating the obvious. No good DM would run an adventure out of the box without adapting it to the players. Every group is different, you can never just pull something off the peg and expect it to fit, and you would have to be a pretty poor DM not to know that.
In fact, I’m fairly certain the reason the cultists go all the way to the Mere of Dead Men, with the PCs arriving there at 5th level, was so you could do just that.One option is, start with Phandelver and splice the campaign in after the caravan section. Insto presto, great intro followed by great follow up.
I've been playing since 1981 and I have never seen an adventure that can be run "out the box".
You have to also remember Amazon reviews are also those who bought the book so people would be inclined to rate it positively.
I get the idea, start the campaign with a bang, and given the adventure path is supposed to be centered on dragons, have an early dragon encounter. But damn if that whole execution fails. A better path might be to not allow the party to interact with the dragon, and have them already in town. Run the dragon like in Game of Thrones, make it an environmental effect that is just destroying the buildings and people around the party. Make it more about avoiding the Dragon's attacks and fending off the raiders, and just have the Dragon leave once it feels it's task is done.
then do not start with any of the hardcovers or really any large adventure, they’d have to be a complete railroad for that, and maybe not even then.Sometimes you just want to play asap.
then do not start with any of the hardcovers or really any large adventure, they’d have to be a complete railroad for that, and maybe not even then.
That was just two examples of many more possibilities. And some hyperbole.really I think that is too much to expect and leads to railroading. What happens if an important MPC gets killed. Or someone angers a potential ally. Module would be 100,000 pages or more if they tried to account for every possibility.
Shrugs.
The amount of hoops people are jumping through to defend this adventure kind of proves the idea it's bad.
Curse of Strahd for example is generally regarded as the best adventure but avoids the this is a crap adventure type threads.