The Last Gods (was Hmmm....I think I might...2 games)

Hey D20Dazza - Good luck with your game.
What would think of Natural WereBear Human Monk or Psionic Warrior?
If I did my math right it would be ECL 9 (Werebear) Monk (or Psionic Warrrior) 1.


-Blood
 

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Alright here he is:
Code:
Kerin Ke’larn
Human Male
Fighter 1/Cleric Of Kord Level 9
XP: 45,000
Neutral Good

Str 20 (18) (+5) 
Dex 13 (+1)
Con 15 (+2)
Int 11 (+0) 
Wis 20 (18) (+5)
Cha 15 (+2) 

Size: Medium (6'6", 275 lbs)
HP: 76 
BAB: +7/+2
Init: +1
Move: 20'

AC: 23 (10 +11 armor + 1 dex +1 Def) 

Fortitude:+12 (+8 Base +2 Con +2 Cloak)
Reflex:+6 (+3 Base +1 Dex +2 Cloak)
Will:+12 (+6 Base +4 Wis +2 Cloak)

Attacks:
Greatsword (+15/+10 attack, 2d6+9 dmg/19-20x2)
Composite Longbow (+9/+4 attack, 1d8+5 dmg/20x3)
 

Feats: 6
Weapon Focus Greatsword
Improved Unarmed Strike
Improved Grapple
Extend Spell
Power Attack
Cleave 

Skills (bonus/ranks):
Climb (+5/1)
Concentration (+5/3)
Diplomacy (+9/7)
Handle Animal (+3/1)
Heal (+13/8)
Kn: Religion (+11/11)
Kn: Planes (+7/7)
Ride (+2/1)
 
Languages Known:
Common
 
Class Features:
Simple Weapon Proficiency
Martial Weapon Proficiency
Light Armor Proficiency
Medium Armor Proficiency 
Heavy Armor Proficiency
Shield Proficiency
Domains: Strength, Luck
Turn Undead 5/day, +2 turning check, 2d6+11 damage

Spells per day:
0:6   1st:6+1   2nd:5+1   3rd:4+1   4th:3+1   5th:2+1

Equipment:
Plate Armor +3 Light Fortification (17,650 gp) 
Greatsword +2 (8,350 gp)
Composite Mighty (+4) Longbow +1 (2,800 gp)
Periapt of Wisdom +2 (4,000 gp)
Ring of Protection +1 (2,000 gp)
Cloak of Resistance +2 (4,000 gp)
Pearl of Power 2nd level spell (4,000 gp)
Pearl of Power 2nd Level spell (4,000 gp)
Gauntlets of Ogre Strength +2 (4,000 gp)
3x Wand of Cure Light Wounds 50 charges each (2,250 gp)
Backpack
Holy Symbol of Kord (silver)
20 arrows
quiver
Explorers outfit
light warhorse
military saddle
250 gp


Background
[sblock]
Kerin Ke’larn was born to poor farmers in a backwards little village, in a forgotten corner of a small kingdom named Merincal. He was th youngest of three sons and the smallest as well. Not that that meant much as the Ke'larn men were famous for their size in little Merincal. Kerin grew up as an energetic farm boy, leading a rather dull life until that day in his 18th summer when the Captioan of the army rode up. War was brewing with the kingdom to the east, Purnvin. All families were required to contribute tot he war cause. Now Kerin's father had served his stint in the last war and knew that Purnvin was eager to avenge itself. He offered up food stuffs for the army, but the captain had his eye on the big strapping lad by his side. Kerin saw the wordless exchange between the two, and to save his father grief, and more than one son, he volunteered to join the army, if his brothers could stay and work the farm. The Captain was delighted to have a big, strong recruit, even though raw.

Kerin spent the next year training with all manner of weapons and armor. In some ways he was excited to be here. It was more exciting than the farm and honestly less work. Then came the day when he marched to war. He was in several battles and his strength always served him well there and was usually at the forefront of the battle. Then came a large battle, the Purnvinian forces had amassed several war machines and had dark powers aiding them. Kerin was in the front as usual, when the catapult was fired. He got his shield up in time, but the blow threw him onto his back, he lay there for a moment cursing his luck when, with a roar a large ball of flames screamed over his head, right where he had been standing, and exploded into the back ranks. Kerin stood and charged back into the battle, but all the while that incident played itself over and over in his head. It hadn't been bad luck, it had been good luck. Maybe all luck was good he thought. After that battle ebbed and the Purnvinian forces routed, Kerin sat down heavily and thought. Raised on a farm, he hadn't been schooled so thinking took a bit. But Kerin came to the realization that indeed luck had played a factor today and that that luck must have come from Kord himself as a reward for his strength. Kerin also made up his mind right then and there to dedicate himself to Kord.

The next month the surrender treaty was signed by Purnvin and Kerin left the barracks and marched straight over to a temple of Kord. Since then he has dedicated his life to Kord and his principles. He spend three long years learning to read, studying the works of the church, learning to wrestle and learning other priestly duties. Once his training was done he left a cleric of Kord. He has spend the last several years wandering the land. Teaching wrestling to youths in rural villages like the own he grew up in, to promote strength of body, he heals those he finds that need it to strengthen his own soul and their body. He has forsaken a shield (the last one he used left a nice scar across his forehead after it impacted) and wields the weapon of Kord, a greatsword.

Kerin has fought with armies and against armies since then becoming a cleric. he has learned to abhor those that would take away the freedoms of the peoples and is especially hateful of slavery and seeks to end it wherever he can.

Kerin's naturally optimistic personality lends itself well to his traveling life and finds people receptive to him. He is quick to laugh with a deep guffaw. He enjoys food and drink and will often buy an entire tavern drinks as they listen to stories of his exploits and how Kord has helped him. He keeps his blond hair short for war and wrestling and will often join any wrestling tourney he finds, win or lose it honors Kord. He is always seen wearing his read and white tabard of Kord over his armor. He is a man of the people and seeks to aid them as he can, enjoying life and the strength of luck Kord has endowed him with.
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I can't write up the character sheet right now because it requires a bit too much reference to books for me to get away with at work, but I'd like to throw my hat in the ring with Orin Strictest, a human Defiant 10 (from the Planar Handbook.)

Clerics who become Defiants can trade in the Cleric levels for Defiant levels; I'm working on the assumption that Orin got to Cleric 6 (the lowest level you can qualify for Defiant at) and then had a crisis of faith that led him to turn his back on the gods.
 
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D20Dazza said:
I'm loving the submissions thus far guys - you'll have to give me some detail on the Synad Ardent Erekose, I don't have Complete Psionics and have no idea what the class is about.

Legildur, I've learnt a lesson from the stats rolling options I outlined (and now know why most people just say a x point buy), but saying that those '50 point buys' are the risk you run when you do the random creation method. I'm hoping people are going with the first set they rolled but if people want to keep rolling until they get a descent set what'd ya do?

Hey Daz, will do. I intend to provide a lot of detail on both race and class in his description/background. I'll see about typing out all the pertinent details. Essentially the Synad is a being with three seperate entities in his head. The Overmind, The Oracle, and The Collective. Usually the Overmind is in charge, but the other two may manifest themselves when required. I'll be using lots of 'We' when talking about his own opinions :)

The Ardent is a class that believes in concepts or Mantles that transcend dieties. Mantles are much like domains. They each have a granted ability and a power list. The biggest drawback of the class is that they can only pick powers from those very limited lists and they only get class level + 1 powers known in total. They have simple weapons and all armor profs. cleric bab, and good will saves and d6 hitdice.

Regarding checking on stats rolled, you can always lookup rolls based on the name used. If you see a number of rolls around the one that was posted you can tell that they tried a bunch of times and picked the best. It is definitely not foolproof as you can just enter different names for each roll. Thats why I prefer to use my Enworld board name as my stat roller. Alternatively Rystil has a great idea. He asks for a unique name first, checks that no rolls have been made for that name, then lets you roll. That way you can make sure people are only rolling one set.
 

Legildur said:
No apologies required! But it's not like it was one of those crazy 50-point-buy equivalents! I didn't even realise that I had made the error until Question pointed it out (having never created a monster character before). I don't think that sacrificing an additional (over the LA +1) 2 levels of Dragon Shaman for the 2 humanoid hit dice is a good swap for the character, so I'll probably just stick with human for the final submission. But I'll work it up and see.

Edit: Updated Skleroc in post #40 in line with DMG and FAQ on monsters as characters.
I understand that perfectly, and it's part of the LA adjustments and balance of more powerful races. Personaly, I have trouble with even an LA+1 character, I feel like I miss out on far too much, but that's me.

As for the rolls, that's mostly a joke, as well as a way to track the differences. No big deal. And I'll admit I'm a sucker for a good stat set, they can make a character at times, but the dualist I'm working on is fun :)
 

G'day all,

Legildur, I've got a friend playing a f2f game with me who is running a Dragon Shaman - he seems to be enjoying it, although we've only had one practice session/combat with the PCs to test em out. One of the guys PCs died though - so he's back to the drawing board. The Beguiler and Dragon Shaman are still going strong. Maybe you and the guy I play with can exchange notes? :D

Thanks for the heads up Ilium - really appreciate it.

Sounds cool Bloodweaver - you're of course more than welcome to throw a PC in the ring.

Nice one Fenris, I like him and like your world development. I might have to start an encyclopdeia type thread once all the submissions are in and chosen (and depending on how much detail people throw in the mix)

Welcome to the circus Kafconia - good to have you interested.

Thanks Erekose - sounds an interesting class - perhaps you could include any pertinant info in your PC sheet in an sblock?

I'm hearing you Bront, and am looking forward to seeing the Duelist.

It's great to see so much interest guys. Seeing as though this is a short adventure and should be able to reach a conclusion (the voice of an experienced PbP player talking there ;)) I might even look at playing two groups in concurrent threads.

Cheers

Daz
 

D20Dazza said:
Legildur, I've got a friend playing a f2f game with me who is running a Dragon Shaman - he seems to be enjoying it, although we've only had one practice session/combat with the PCs to test em out. One of the guys PCs died though - so he's back to the drawing board. The Beguiler and Dragon Shaman are still going strong. Maybe you and the guy I play with can exchange notes? :D
Oh I'm sure I could build a stronger Dragon Shaman using something like a half-ogre, Goliath, or anything without racial HD. It was just that a Dragon Shaman screamed reptilian worshipers (or similar). What I'm saying is that I may not have much in the way of notes worth comparing! The human is okay as well, if a bit bland. Really, a Dragon Shaman appears to be similar in role to the Marshall core class in the Miniatures Handbook. I'm also looking forward to seeing Ferrix's Knight in action to see how it fares.
 

Legildur said:
Oh I'm sure I could build a stronger Dragon Shaman using something like a half-ogre, Goliath, or anything without racial HD. It was just that a Dragon Shaman screamed reptilian worshipers (or similar). What I'm saying is that I may not have much in the way of notes worth comparing! The human is okay as well, if a bit bland. Really, a Dragon Shaman appears to be similar in role to the Marshall core class in the Miniatures Handbook. I'm also looking forward to seeing Ferrix's Knight in action to see how it fares.
I hear ya. My mate that I play with has taken a Dragonscale from Races of the Dragon, the scales do seem to fit.
 

D20Dazza said:
I hear ya. My mate that I play with has taken a Dragonscale from Races of the Dragon, the scales do seem to fit.
Not familiar with that. But I was just scanning through the MM and found the half-dragon template (LA +3) which has no racial HD to worry about. But there is some overlap between that template and the Dragon Shaman class.
 
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Below is the bare bones of my character submission.

Character Sheet
[sblock]
Code:
Azrim Stonesplitter
Male Dwarven Fighter 1 / Wizard 6 / Runesmith 1 / Geometer 2
XP: 45000

Alignment: Lawful Neutral
Deity: 
Size: Medium
Type: Humanoid
Base Speed: 20'

[url=http://invisiblecastle.com/find.py?id=465451]Stats[/url]
Str: 15 (+2) 15 Rolled
Dex: 14 (+2) 14 Rolled
Con: 18 (+4) 15 Rolled +2 Racial +1 Levels
Int: 18 (+3) 15 Rolled +1 Levels +2 Headband
Wis: 13 (+1) 13 Rolled
Cha: 10 (+0) 12 Rolled -2 Racial

HP: 70 (8d4 +1d6 + 1d10 + 40 Con)

AC: 24[26] (10base + 10[12] Arm +2 Dex, +2 Shield)
+4 against giants

Saves: 
Fortitude: +9 (6 base +3 Con)
Reflex: +4 (2 base +2 Dex) 
Will: +11(10 base +1 Wis)
+2 against poison
+2 against spells and spell-like effects

Init: +5

Base attack bonus: +5

Attacks: 
Shortsword +7 1d6+2
+1 Warhammer +8 1d8+3

+1 attack against orcs and goblinoids.

Skills                 Total     Ranks   Stats    Misc
Appraise                 3        0.0      3        0
Balance                  2        0.0      2        0
Bluff                    0        0.0      0        0
Climb                    2        0.0      2       -5 acp
Concentration           13       10.0      3        0
Craft (Stoneworking)    11        8.0      3        0
Decipher Script         12        9.0      3        0
Diplomacy                0        0.0      0        0
Disable Device           7        4.0      3        0
Disguise                 0        0.0      0        0
Escape Artist            2        0.0      2       -5 acp
Forgery                  2        0.0      2        0
Gather Information       0        0.0      0        0
Heal                     1        0.0      1        0
Hide                     2        0.0      2        0
Intimidate               0        0.0      0        0
Jump                     0        0.0      2       -5 acp
Listen                   1        0.0      1       -4
Know (Arcana)           13       10.0      3        0
Move Silently            2        0.0      2       -5 acp
Perform                  0        0.0      0        0
Ride                     2        0.0      2        0
Search                   7        4.0      3        0
Sense Motive             1        0.0      1        0
Spellcraft              13       10.0      3        0
Spot                     1        0.0      1       -4
Survival                 0        0.0      0        0
Swim                     2        0.0      2       -5 acp
(*) Cross Class Skill

Feats
1st - Combat Casting, Endurance, Dwarven Armour Prof.
3rd - Improved Initiative.
6rd - Shielded Casting.
7th - ?
9th - Sudden Maximise.

Flaws
Inattentive (-4 to Listen and Spot checks)

Race:
Darkvision
Stonecunning: +2 racial bonus on search checks involving stoneworks.
Weapon Familiarity: Dwarven Waraxe is Martial insetad of Exotic
Stability: +4 resist against bull rush or tripped.
+2 saves against poison
+2 saves against spells and spell-like effects
+1 attack against orcs and goblinoids.
+4 AC against giants.
+2 racial appraise checks involving stone
+2 racial craft checks involving stone

Height: 4'10"
Weight: 200 lbs
Eyes: Dark Brown
Hair: Black
Skin: Ruddy

Appearance:

Personality:
[/sblock]

Equipment[sblock]
Explorers Outfit
+2 Mithral Interlocking Plate Armour 14900gp (25lb)
MW Heavy Steel Shield (Includes Shield Sheath) 195gp (15lb)
MW Silver Shortsword (In Shield Sheath) 330gp (2lb)
+1 Warhammer 2212gp (5lb)

Handy Haversack 2000gp (5lb)
-Bedroll 1sp (5lb)
-Winter Blanket 5sp (3lb)
-Chalk(5) 5cp
-Flint & Steel 1gp
-Hooded Lantern 7gp (2lb)
-Oil(5) 5sp (5lb)
-Sack 1sp (0.5lb)
-Tent 10gp (20lb)
-Whetstone 2cp (1lb)
Signal Whistle 8sp

Boots of Levitation 7500gp
Brooch of Shielding 1500gp
Headband of Intellect(+2) 4000gp
Necklace of Adaption 9000gp
Ring of Sustenance 2500gp

Treasure: 842gp 9sp 3cp
Weight Carried: 52lbs[/sblock]

Spells Memorised (4/5/5/4/2/1)[sblock]
0st-
1st-
2nd-
3rd-
4th-
5th-
[/sblock]
 

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