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The Last Gods (was Hmmm....I think I might...2 games)

Legildur said:
Hehehehe. I thought Aram looked familiar.... Shaleel is still waiting to play :D


Yeah, I made him into a better fighter and not quite as good of thief, but the overall concept remains the same. He is still great at sneaking, he is just a bit more dangerous in combat now (especially if he can flank).
 

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Hey Dazza, room for one more?

g'day all, have been meaning to give the pbp thing a go for a while now. That said would like to chuck my hat in the ring. Have read the thread and seems arcanist role still uncovered. Have just bought the phb II and am keen to give the duskblade and/or beguiler a go. I know the spell selections are a bit limited so could maybe chuck a few levels of sorceror or mage in.

Have had a look at invisible castle (was thinking cleric at the time will re-jig).

http://invisiblecastle.com/find.py?a=show&id=463394


Any suggestions or advide on how to do the pbp thing greatly appreciated, will add charecter outline/ concept asap.

Have a great day one and all
 

Hi Legildur,

Sorry mate, but I'd prefer to do it by the book with regard the LA etc. It'd be too unbalancing to do it any other way and I'd be worried about the effect it might have on the other players and their PCs. I mean Bront is already feeling dejected because of his rolls ;) I had only quickly glanced at the PC and hadn't paid any attention to detail at this time. Apologies.

G'day Bront,

Thanks for spelling it out for me mate (the gold that is).

RINGOJIM me boy, welcome aboard - good to see that you've tapped into the thread. Gather your questions on PbPs and I'll answer them next time we catch up ;)

All,

I'm looking forward to the opportunity to review more of the PCs, thanks again for your interest.

Cheers

Daz
 


Hi Question, yeah received the email, no attachment and I haven't had an opportunity to dig out my copy yet. But a quick question, why that and not one of the other more commonly available options (from the core books?)?? Is there something special about that type??

Cheers

Daz
 

Is anyone having problems with posts disappearing? Also, my subscribed threads aren't being updated with who has posted last, mine says that Bront was the last to post at 9:50AM (which could be post #49 above?)

Cheers

Daz
 
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D20Dazza said:
Hi Legildur,

Sorry mate, but I'd prefer to do it by the book with regard the LA etc. It'd be too unbalancing to do it any other way and I'd be worried about the effect it might have on the other players and their PCs. I mean Bront is already feeling dejected because of his rolls ;) I had only quickly glanced at the PC and hadn't paid any attention to detail at this time. Apologies.
No apologies required! But it's not like it was one of those crazy 50-point-buy equivalents! I didn't even realise that I had made the error until Question pointed it out (having never created a monster character before). I don't think that sacrificing an additional (over the LA +1) 2 levels of Dragon Shaman for the 2 humanoid hit dice is a good swap for the character, so I'll probably just stick with human for the final submission. But I'll work it up and see.

Edit: Updated Skleroc in post #40 in line with DMG and FAQ on monsters as characters.
 
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Dazzaa you should have received a email from yousendit.com giving you a link to the download. Check junbox maybe, or do a search?

Why that specific template? For the bonuses?
 

Alright here we go. Wonder where the 4 is going, read on :)

Kageri Yume - 陰り夢
Chaotic Good Synad Ardent 10

Age: 304
Gender: Male
Height: 6 ft. 3 in.
Weight: 145 lb.
Eyes: dark purple
Hair: black
Skin: pale

STR: 6 [-2] (-2 points)
DEX: 18 [+4] (15 base [8 points], +1 level, +2 cloak)
CON: 12 [+1] (12 base [4 points])
INT: 14 [+2] (14 base [6 points])
WIS: 22 [+6] (17 base [13 points], +1 level, +4 item)
CHA: 14 [+2] (14 base [6 points])

HP: 56 (6 + 40 + 10 con)
Armor Class: 22 (10 base + 4 dex + 5 mithral shirt + 1 ioun stone + 2 natural)
Initiative: +4
BAB: +7/+2
Attack: +5 masterwork dagger (1d4-2, 19-20/x2)
Ranged Attack: +13 masterwork dagger (1d4-2, 19-20/x2)

Speed: 30’

FORT: +4 (3 base + 1 con)
REFL: +7 (3 base + 4 dex)
WILL: +15 (7 base + 6 wis +2 racial)

Abilities:
- Aberration
- Darkvision 60'
- 3 bonus power points
- Threefold Mind (SU: +2 Will saves)
- Oracle (SU: 1/day, +2 insight bonus to one init, atk roll, save)
- Collective (SU: free action, 1pp, +2 to one knowledge or spellcraft check)
- Multitask (SU: 1/day, 1 pp, swift action, extra mental action (incl. manifesting a power, but only if he hasn't manifested a power in the same round)
- Proficiencies: simple weapons, light, medium, heavy armor, shields
- Manifest Powers: Wis based powers; save DC: 15+power level.
- Mantles: select 2 primary mantles and 3 secondary mantles. Each mantle has a granted power similar to domain powers. Powers can only be selected from those mantles. # of powers in secondary mantles cannot be greater than the number in any primary mantle. Mantles represent a psionic distillation of a universal concept or philosophical idea that the ardents believe transcends the multiverse. These concepts exist beyond deities or any creation of a creature, whether mortal or immortal.
- Primary Mantle: Freedom: +10' base movement while psionically focused; expend focus to add lvl to resist grapple or to escape from one.
- Primary Mantle: Energy: expend focus to grant all allies with resistance 10 to one energy type for 3+wis rds.
- Secondary Mantle: Force: +1 deflection bonus to AC while psionically focused
- Secondary Mantle: Life: expend focus to add +1 manifester level to a power in this mantle.
- Secondary Mantle: Fate: 1/day expend focus to add +level to any one roll


Feats:
1st Level
- Synad Multitasking, enhanced (use Synad Multitasking an additional time per day)
3rd Level
- Empower Power
6th Level
- Metapower (Empower Power, Energy Bolt) (one specific metapsionic feat costs 2 less power points when applied to one specific power).
9th Level
- Psionic Meditation


Skills: (56)
Autohypnosis +15 (9 ranks, +6 wis)
Concentration +14 (13 ranks, +1 con)
Heal +15 (9 ranks, +6 wis)
Knowledge (psionics) +10 (8 ranks, +2 int)
Psicraft +15 (13 ranks, +2 int)


Languages:
- Common, Synad, Elven, Infernal


Equipment:
Armor & Shield
-Ectoplasmic Mithral Shirt +1 (12,900gp, 10lb)

Melee weapons
-silvered cold iron dagger +12 ranged (1d4-2, 19-20/x2) (8gp, 2lb)

Miscellaneous Magical or Psionic Items
-Amulet of Natural Armor +2 (8000gp, -lb)
-Cloak of Dexterity +2 (4000 gp, -lb)
-Handy Haversack (2500 gp, 5lb)
-Periapt of Wisdom +4 (16000 gp, 1lb)
-Ioun Stone: Dusty Rose Prism (5000 gp, -lb)
-Dorje of Empathic Transfer (50 charges) (4500gp, -lb)

Potions
-Cure Moderate Wounds x 2 (600gp, -lb)
-Cure Light Wounds x 4 (200gp, -lb)

Mundane equipment
-Explorer’s Outfit (10gp, -lb)

Weight Carried: 18lb (Medium Load)
Remaining money: 282gp


Powers:
1st: Dimension Hop, Energy Ray, Force Screen, Touch of Health
2nd: Hustle, Energy Push
3rd: Energy Bolt, Body Adjustment
4th: Fly
5th: Teleport, Psionic Revivify

Description Kageri is a tall skin individual. His thin wirey black hair falls past his shoulders. He has pale skin, largely untouched by the sun. He typically wears a long cloak over his shoulders, drawn tight against a cold that few feel. Were he to let his cloak fall they would see the stump of his left arm. Born without an arm, he has adapted. There is something beyond his dark purple eyes that most seem to find unnerving. At times when looking deep into his eyes, it almost feels like there is more than one person looking out from them. Indeed when in areas of 'shadowy illumination' or darker, pale purple after images of two other faces seem to hover nearby. The pale ioun stone orbiting his head tends to distract anyone trying to focus to intently on the after images.

Personality Kageri Yume, whose name means Dream of Gloom, tends to echo the truth behind his name. He has a depressing attitude, but has accepted his place in the world. When in situations of stress or difficulty he becomes deadly quiet (in voice if not so much in movement). He speaks with a level monotone voice and tends to use very short sentences. The speech patterns are actually a cultural reminent from his shattered past, not an affectation of his attitude.

Background Born on a distant plane tangentally related to the Plane of Shadow, Kageri grew up among his people, the Synad. A strange race of beings each of whom were actually comprised of three distinct minds in one body. The three minds within each Synad are typically known as the Overmind, the Collective, and the Oracle. The Overmind within each Synad is usually the one in control of the body at any given time, the other two forming pale after images to either side.

Kageri was happy in his own way, among his people. They lived in a pocket plane deep in the Plane of Shadow. The Gloomering was a hidden place, though sometimes the creatures of shadow were able to penetrate their existance and disrupt the life of their secluded plane. When Kageri had been nearing his 100th year, his year of maturity, an evil known as the Penumbral Paralax gained access to the Gloomering. Once inside the Paralax infiltrated the core of the Gloomering and began infecting the portals to and from the plane. All at once the barriers hidding the plane disintegrated and the forces of shadow descended upon the Gloomering, devouring what little light existed there.

Kageri and his guardians fled from the Paralax and the shadow forces deep into the plane of shadow. Eventually they discovered a pool of deep purple colour. Taking it as a sign they dove in and arrived on the Prime Material Plane. Hiding themselves for over a 100 years always fearing that the Paralax would find them again, the Yume's tought Kageri the knowledge of his people and the ancient spirits that they drew power from. Buy connecting to those concepts that gave him meaning, Energy (sound), and Freedom, Kageri began developing the skills of an Ardent.

Another 100 years have passed and Kageri has decided to strike out on his own. He seeks the power to return to the plane of shadow and destroy the Penumbral Paralax. He does not believe that anything is left of the Gloomering, but revenge marks him now. Only the Oracle within him urges him to seek something more positive, to fight against the agents of Shadow where ever they might try to infect his new home.

Class Components I will try to slowly type out the necessary information on the Ardent as well as the Synad later. All relevant abilities are already reproduced above though.[sblock=Ardent]Quick overview:
HD: d6
Bab: Cleric
Saves: Will good
Abilities: Assume psionic mantles (1,1,2,5,10,15)
Power Points: as psion; wis based bonus points
Powers: 2 @ 1st, 1/level. Max power level = max power points manifested at each level. Wis based saves.
Skills: 2+int (Autohypnosis, Concentration, Craft, Diplomacy, Heal, Knowledge, Profession, Psicraft).
Mantles: select 2 primary mantles and 3 secondary mantles. Each mantle has a granted power similar to domain powers. Powers can only be selected from those mantles. # of powers in secondary mantles cannot be greater than the number in any primary mantle. Mantles represent a psionic distillation of a universal concept or philosophical idea that the ardents believe transcends the multiverse. These concepts exist beyond deities or any creation of a creature, whether mortal or immortal.
- Primary Mantle: Freedom: +10' base movement while psionically focused; expend focus to add lvl to resist grapple or to escape from one.
- Primary Mantle: Energy: expend focus to grant all allies with resistance 10 to one energy type for 3+wis rds.
- Secondary Mantle: Force: +1 deflection bonus to AC while psionically focused
- Secondary Mantle: Fate: 1/day expend focus to add +level to any one roll
- Secondary Mantle: Life: expend focus to add +1 manifester level to a power in this mantle.

Concept: tap into cosmic philosophies that transcend divine beings. Focus on two primary mantles, but drawing from several more mantles over the course of their career.

Playing an Ardent: avoid religion, natural travellers and adventurers. Combat tactics are determined by choice of mantles (in my case ranged bombardment, clairsentience, and mobility).[/sblock]

Racial Components[sblock=Synad]Image

Quick Overview:
Aberration
speed 30', medium size
Darkvision 60'
3 bonus power points
Threefold Mind (SU: +2 Will saves)
Oracle (SU: 1/day, +2 insight bonus to one init, atk roll, save)
Collective (SU: free action, 1pp, +2 to one knowledge or spellcraft check)
Multitask (SU: 1/day, 1 pp, swift action, extra mental action (incl. manifesting a power, but only if he hasn't manifested a power in the same round)
Auto languages: Common, Synad
Bonus languages: any
Favored Class: 1st taken

Personality: varies
Physical Description: tall, slim human. Dim light has after images (only if he has no pp left). 6'+ tall, 170lbs, typically hairless, pale skin, large eyes, expressive fingers.
Relations: mix fine
Alignment: any
Synad Lands: hail from a world accessible only though the Plane of Shadow.
Religion: typically Fharlanghn or other traveller deities.
Language: unique
Name: vary
Adventurers: because of daring and ambition[/sblock]
 
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Hey all - not throwing my hat into the ring but did want to drop by and give Daz a blessing. Hope you do well, Daz. Hopefully you'll easily climb above the standard I set for PbP DMing! :)

Have a good game - looks like you lucked out with a good set of players. Should be fun, you'll have to periodically let me know how you're doing in the OOC thread for Clutches of Evil. Oh, and seriously - if you have any questions about online DMing and you don't want to ask your players (of whom you do have a few DMs) feel free to drop a line.

Happy gaming all. Don't kill the BBEG too early!
 

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