Fenris
Adventurer
Bront said:Ok, now I'm feeling inadiquite with all these beefy stat characters out here*Sniff*
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Tell you what, take my stats then. Really.

Bront said:Ok, now I'm feeling inadiquite with all these beefy stat characters out here*Sniff*
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It's not the stats that count, it's how you use themFenris said:Tell you what, take my stats then. Really.![]()
Roll enough times? LOLQuestion said:Dazza are you sure the email address in your profile is your current, active one? Maybe check your junk box?
Btw : http://invisiblecastle.com/find.py?id=461630
[B]Name:[/B] Skleroc
[B]Class:[/B] Dragon Shaman 7
[B]Race:[/B] Lizardfolk (LA +1, CL 9, ECL 10)
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Neutral
[B]Totem Dragon:[/B] Bronze
[B]Str:[/B] 24 +6 [B]Level:[/B] 10 [B]XP:[/B] 45,000
[B]Dex:[/B] 14 +2 [B]BAB:[/B] +6/+1 [B]HP:[/B] 100 (2d8+7d10+45)
[B]Con:[/B] 18 +4 [B]Grapple:[/B] +13 [B]Dmg Red:[/B] -/-
[B]Int:[/B] 7 -2 [B]Speed:[/B] 30ft [B]Spell Res:[/B] -
[B]Wis:[/B] 10 +0 [B]Init:[/B] +2 [B]Poison/Spell Save:[/B]
[B]Cha:[/B] 14 +2 [B]ACP:[/B] -1 [B]Spell Fail:[/B] -
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +8 +5 +2 +0 +6 +0 31
[B]Touch:[/B] 12 [B]Flatfooted:[/B] 28
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 5 +4 +2 +11
[B]Ref:[/B] 5 +1 +2 +8
[B]Will:[/B] 5 +0 +2 +7
immunity paralysis, sleep effects, and dragons’ frightful presence
[B]Weapon Attack Damage Critical[/B]
Melee:
+2 morningstar +15/+10 1d8+9 20x2
Natural Weapons:
2 Claw +13 1d4+7
Bite +8 1d4+3
Ranged:
sling +8 1d4+7 20x2
[B]Languages:[/B] Common, Draconic.
[B]Abilities:[/B] Draconic Aura +2 (Su), Water Breathing (Ex), Breath Weapon (Su),
Draconic Resolve (Ex), Touch of Vitality (Su), Natural Armor +1 (Ex).
[B]Feats:[/B] Power Attack, Improved Bull Rush, Improved Toughness, Close Quarter
Fighting, Skill Focus (survival).
[B]Skill Points:[/B] 12 [B]Max Ranks:[/B] 12/6
[B]Skills Ranks Mod Misc Total[/B]
Balance 2 +1 +3 +6
Climb 2 +7 -1 +8
Jump 3 +7 +3 +13
Knowledge (nature) 2 +0 +2
Survival 3 +0 +3 +6
Swim 0 +7 +3 +10
[B]Equipment: Cost Weight[/B]
+2 Morningstar 8308gp 6lb
Sling 0gp 0lb
Sling bullets (10) 1sp 5lb
Dagger 2gp 1lb
+3 Mithral Breastplate 13,200gp 15lb
+3 Mithral Heavy steel shield 10,020gp 10lb
Belt of Giant Strength +4 16,000gp 1lb
Vest of Resistance +2 4000gp
Ring of Feather Falling 2200gp
Potion Cure Light Wounds (4) 200gp
Bedroll 1sp 5lb
Belt pouch 1gp 0.5lb
100ft silk rope 20gp 10lb
Waterskin 1gp 4lb
Whetstone 2cp 1lb
Rations, trail (7) 3.5gp 7lb
Explorer's outfit 0gp 0lb
Sunrod (10) 20gp 10lb
Tindertwig (10) 10gp
[B]Total Weight:[/B] Light [B]Money:[/B] 9gp 2sp 8cp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 233 466 700 700 3500
Hold Breath: hold breath for 72 rounds before risking drowning; +4 racial
bonus on Balance, Jump and Swim checks; +5 natural armor bonus; natural
weapons (2 claws and bite); Draconic Aura (Su): project an aura (as swift
action), affecting all allies within 30ft. Auras known:
- Energy Shield – 2 points electricity damage to foes striking self or allies;
- Power – +2 bonus to melee damage rolls;
- Resistance – Electricity Resistance 10;
- Senses – +2 bonus to Listen, Spot, and Initiative checks (default aura);
- Toughness – DR 2/magic
- Vigor – Fast Healing 2 if you or allies at or below one-half their full
normal hit points;
Water Breathing (Ex): breathe underwater indefinitely (always active); Breath
Weapon (Su): 3d6 electricity damage, 30ft line, Reflex for half DC 17, must
wait 1d4 rounds to use again; Draconic Resolve (Ex): immunity to paralysis,
sleep effects, dragons frightful presence; Touch of Vitality (Su): heal 28 hit
points per day (standard action, no effect on undead); Natural Armor (Ex):
natural armor improves by +1.
[B]Age:[/B] 30
[B]Height:[/B] 6'6"
[B]Weight:[/B] 250lb
[B]Eyes:[/B] amber
[B]Hair:[/B] none
[B]Scales:[/B] brown