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The Last Gods (was Hmmm....I think I might...2 games)


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Bront

The man with the probe
Fenris said:
Tell you what, take my stats then. Really. :)
It's not the stats that count, it's how you use them ;)

Seriously, not a big deal (hense the wink) :) Though it could suck if I got the worst set. (It really is about the worst way you could spend 28 points.)
 

Erekose13

Explorer
Rolls 16, 15, 13, 12, 11, 4... ouch. That'd be 10+8+5+4+3-4=26 point buy with a 7-3= +4 total stat mod. ick. Ah well. I'm leaning towards a Synod Ardent from Complete Psionic.
 

Bront

The man with the probe
Erekose13 said:
Rolls 16, 15, 13, 12, 11, 4... ouch. That'd be 10+8+5+4+3-4=26 point buy with a 7-3= +4 total stat mod. ick. Ah well. I'm leaning towards a Synod Ardent from Complete Psionic.
I feel better now :p

A 4, wow. Where you gonna put that?
 

D20Dazza

Explorer
Hi Fenris,
That's what ya rolled and I'm good with that.

G'day Question,
Sorry, I didn't receive any email.

Hey Erikose,

Psionics are fine mate. I don't have Complete Psionics (and have heard it's a bit of a dog - comments on it?) I once had a dwarf with a 3 Dex. Took him through Q1, when the party opened up one of those doors and entered the middle of a goblinoid battle the rest of the party all ran away, my dwarf wasn't much of a runner - he got caught and roasted slowly on a spit.

Hello Ferrix,

Knight looks good mate, I'll be interested to see how they play in game.

Hope that answered everyones queries.

Cheers

Daz
 



Bront

The man with the probe
Question said:
Dazza are you sure the email address in your profile is your current, active one? Maybe check your junk box?

Btw : http://invisiblecastle.com/find.py?id=461630
Roll enough times? LOL

You did take the correct roll though, the second one (Nice roll), since the first one was no good.

Let's see... Point buys:
Bront: 28 (Sorta)
Question: 49
Erekose13: 24 (with a 4)
Ferrix: 51
Fenris: 50
Legildur: 30


Looks like we either have somewhat close, or uberdudes in the group ;)
 

Question

First Post
Yea i rolled a LOT just to see what would come up. Theres something about rolling dice.....even virtual ones.......mmmmmmmm
 

Legildur

First Post
Okay D20Dazza, you've got me interested. I've created two Dragon Shamans (from PHB II), one human, one lizardfolk. The human is more a support character and second string warrior, the lizardfolk is pretty much all tank (and a Dragon Shaman just screamed lizardfolk to me). That way I've got a bet each way ;)

[SBLOCK=Skleroc, Lizardfolk Dragon Shaman 7]
Code:
[B]Name:[/B] Skleroc
[B]Class:[/B] Dragon Shaman 7
[B]Race:[/B] Lizardfolk (LA +1, CL 9, ECL 10)
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Neutral
[B]Totem Dragon:[/B] Bronze

[B]Str:[/B] 24 +6       [B]Level:[/B] 10       [B]XP:[/B] 45,000
[B]Dex:[/B] 14 +2       [B]BAB:[/B] +6/+1      [B]HP:[/B] 100 (2d8+7d10+45)
[B]Con:[/B] 18 +4       [B]Grapple:[/B] +13    [B]Dmg Red:[/B] -/-
[B]Int:[/B]  7 -2       [B]Speed:[/B] 30ft     [B]Spell Res:[/B] -
[B]Wis:[/B] 10 +0       [B]Init:[/B] +2        [B]Poison/Spell Save:[/B]
[B]Cha:[/B] 14 +2       [B]ACP:[/B] -1         [B]Spell Fail:[/B] -

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +8    +5    +2    +0    +6    +0    31
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 28

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      5    +4    +2   +11
[B]Ref:[/B]                       5    +1    +2    +8
[B]Will:[/B]                      5    +0    +2    +7
immunity paralysis, sleep effects, and dragons’ frightful presence

[B]Weapon                  Attack   Damage     Critical[/B]

Melee:
+2 morningstar        +15/+10    1d8+9      20x2
Natural Weapons:
   2 Claw                 +13    1d4+7
   Bite                    +8    1d4+3

Ranged:
sling                      +8    1d4+7      20x2

[B]Languages:[/B] Common, Draconic.

[B]Abilities:[/B] Draconic Aura +2 (Su), Water Breathing (Ex), Breath Weapon (Su),
Draconic Resolve (Ex), Touch of Vitality (Su), Natural Armor +1 (Ex).

[B]Feats:[/B] Power Attack, Improved Bull Rush, Improved Toughness, Close Quarter
Fighting, Skill Focus (survival).

[B]Skill Points:[/B] 12       [B]Max Ranks:[/B] 12/6
[B]Skills              Ranks  Mod  Misc  Total[/B]
Balance               2    +1    +3     +6
Climb                 2    +7    -1     +8            
Jump                  3    +7    +3    +13
Knowledge (nature)    2    +0           +2
Survival              3    +0    +3     +6
Swim                  0    +7    +3    +10

[B]Equipment:               Cost  Weight[/B]
+2 Morningstar          8308gp   6lb
Sling                     0gp    0lb
Sling bullets (10)        1sp    5lb
Dagger                       2gp    1lb

+3 Mithral Breastplate   13,200gp   15lb
+3 Mithral Heavy steel shield 10,020gp   10lb

Belt of Giant Strength +4 16,000gp    1lb
Vest of Resistance +2    4000gp
Ring of Feather Falling   2200gp
Potion Cure Light Wounds (4)  200gp

Bedroll                   1sp    5lb
Belt pouch                1gp  0.5lb
100ft silk rope          20gp   10lb
Waterskin                 1gp    4lb
Whetstone                 2cp    1lb
Rations, trail (7)      3.5gp    7lb
Explorer's outfit         0gp    0lb
Sunrod (10)           20gp    10lb
Tindertwig (10)       10gp

[B]Total Weight:[/B] Light      [B]Money:[/B] 9gp 2sp 8cp

                  [B]Lgt   Med   Hvy  Lift   Push[/B]
[B]Max Weight:[/B]       233   466   700   700   3500

Hold Breath: hold breath for 72 rounds before risking drowning; +4 racial
bonus on Balance, Jump and Swim checks; +5 natural armor bonus; natural
weapons (2 claws and bite); Draconic Aura (Su): project an aura (as swift
action), affecting all allies within 30ft.  Auras known:
- Energy Shield – 2 points electricity damage to foes striking self or allies;
- Power – +2 bonus to melee damage rolls;
- Resistance – Electricity Resistance 10;
- Senses – +2 bonus to Listen, Spot, and Initiative checks (default aura);
- Toughness – DR 2/magic
- Vigor – Fast Healing 2 if you or allies at or below one-half their full
normal hit points;
Water Breathing (Ex): breathe underwater indefinitely (always active); Breath
Weapon (Su): 3d6 electricity damage, 30ft line, Reflex for half DC 17, must
wait 1d4 rounds to use again; Draconic Resolve (Ex): immunity to paralysis,
sleep effects, dragons frightful presence; Touch of Vitality (Su): heal 28 hit
points per day (standard action, no effect on undead); Natural Armor (Ex):
natural armor improves by +1.

[B]Age:[/B] 30
[B]Height:[/B] 6'6"
[B]Weight:[/B] 250lb
[B]Eyes:[/B] amber
[B]Hair:[/B] none
[B]Scales:[/B] brown
Appearance:.

Background: Skleroc was a renowned shaman warrior for a lizardfolk tribe that worshipped a nearby mature bronze dragon. Some of his responsibilities included ceremonial duties and animal sacrifices for when the dragon visited on rare occasions. However, not being the brightest or wisest in his tribe, he was outmaneuvered by a more ambitious junior shaman who saw him disgraced and banished. Now wandering the lands, Skleroc spends his time trying to find a new life, whilst still clinging to the old.[/SBLOCK]
 
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