Manbearcat
Legend
@Campbell and @pemerton ,
I'm going to go ahead and frame you guys into the next conflict. You guys can retroactively depict the assembly in the courtyard and the ride to this point, making any appropriate moves, at your discretion. I can involve myself in that retroactive action if play requires it.
The ride to Stonefort it marked by sweeping farmlands and a few small steadings that have evolved over the last 20 years or so. The proximity to the Iron Tower proper and its Stonefort flank, including some fertile acreage, made for a secure and financially fruitful investment by many inland farmers who decided to uproot. They have become the primary provisioner of foodstuffs for the Knights and there are fine ropemakers amongst one of the steadings.
Three quartsers of the way to Stonefort, your contingent crests one of the larger hills. The horses are tiring due to the breakneck pace but the steeds are as formidable and relentless as the knights they bear. However, when the wardrums catch their ears, their "giddy-up" is invigorated. Looking down from the hill, your eyes take in perhaps a score of farmers and laborers engaging perhaps ten orc raiders and a giant who apparently decided to cause some collateral damage and pillage while Stonefort was under siege and unable to respond.
Ten of the farmers have lassoed the arms and legs of the giant and are desperately trying to get it from its feet with a heavy horse-drawn wagon. Curiously enough, there is a great balista in the back of the wagon and one of the ten men is trying to get it loaded to take a shot.
The other ten farmers are scattered about a freshly harvested field, trying to fight in some semblance of small, defensible formations against the savage orcs. It isn't going well for them.
The backdrop to the skirmish is a large barn set ablaze and a pair of silos which lie in utter ruins. You are at Far range.
I'm going to go ahead and frame you guys into the next conflict. You guys can retroactively depict the assembly in the courtyard and the ride to this point, making any appropriate moves, at your discretion. I can involve myself in that retroactive action if play requires it.
The ride to Stonefort it marked by sweeping farmlands and a few small steadings that have evolved over the last 20 years or so. The proximity to the Iron Tower proper and its Stonefort flank, including some fertile acreage, made for a secure and financially fruitful investment by many inland farmers who decided to uproot. They have become the primary provisioner of foodstuffs for the Knights and there are fine ropemakers amongst one of the steadings.
Three quartsers of the way to Stonefort, your contingent crests one of the larger hills. The horses are tiring due to the breakneck pace but the steeds are as formidable and relentless as the knights they bear. However, when the wardrums catch their ears, their "giddy-up" is invigorated. Looking down from the hill, your eyes take in perhaps a score of farmers and laborers engaging perhaps ten orc raiders and a giant who apparently decided to cause some collateral damage and pillage while Stonefort was under siege and unable to respond.
Ten of the farmers have lassoed the arms and legs of the giant and are desperately trying to get it from its feet with a heavy horse-drawn wagon. Curiously enough, there is a great balista in the back of the wagon and one of the ten men is trying to get it loaded to take a shot.
The other ten farmers are scattered about a freshly harvested field, trying to fight in some semblance of small, defensible formations against the savage orcs. It isn't going well for them.
The backdrop to the skirmish is a large barn set ablaze and a pair of silos which lie in utter ruins. You are at Far range.