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The Legolas Feat

Dark Jezter said:
Legolas [General]
You are an elf, and therefore you're naturally superior to nonelves at everything you do.
Prerequisites: Elf
Benefit: You gain a +4 racial bonus to all attack rolls, damage rolls, saving throws, skill checks, and ability checks.
Uhhh... he doesn't strike me as being diplomatic.
 

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PHB 3.5, page 114:
"Arrows: An arrow used as a melee weapon is treated as a light improved weapon (-4 penalty on attack rolls) and deals damage as a dagger of its size (critical multiplier x2)."

There you have it. And if you take a feat from Player's Guide to Fighters and Barbarians it gets even better :).

Improvised Weapons [general].
The short of it is that you can use any given object that might do damage as a real weapon similar to it. For example: broken table leg -> club, belt -> whip, sheet -> net. And so forth. If you are proficient with the weapon that your improvised weapon resembles then you negate all penalties to using it. Otherwise You halve the penalty for improvised weapons (to -2) that you are not proficient with and if you take Weapon Proficiency (improvised weapons) then you negate the penalty altogether.

For the expense of a single feat you get a whole lot more variety. Not worth it for everyone, but I could see a(n) (N)PC who does a lot of tavern brawls easily taking this one.
 
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Ranger REG said:
Roll a Balance skill check vs. DC 5 (or 10, depends on how sadistic your are, DM). A success allow you to ride the shield or sled down a slope with your hands free. Failure requires to spend your move action. To jump off (especially at the end of the "slide"), you must spend your move action.
"You succeed in your balance check! Too bad it's a wooden shield. You slide about five steps before it jerks to halt and you tumble awkardly down the rest of the stairs sustaining 5 pts of damage on the way. At the bottom you impale yourself on two orc spears sustaining a further 8 pts of damage. Fortunately for you the orcs are too busy laughing to press the attack. Unfortunately, as you lay on the ground twisted and bleeding you vaguely hear someone say "Toss me!" and by the time you realize what's happening you only have time to wince before the impact of 250 pounds of heavily armored dwarf."

Or at least that's how it would happen if my players tried it ;)
 

Correct me if I'm wrong, but don't you have to throw the arrow/weapon back at the person who shot/threw it at you?

I was looking at the raw game mechanics of this tactic a few months ago and I remember that it broke down b/c you had to attack the attacker. My idea was to have a wizard shoot the archer at his feeble bonus and then have the archer shoot at the enemies of the wizard & archer.

Someone with a book in front of them can verify this.
 

Now, magical ranged weapons bestow thier enhancements onto thier ammunition...
I dont know most of the rules for ranged combat, so could someone tell me if its feasible for the following to happen...
Arcane Archer fires an (elsewise nonmagical) arrow of Cat's Grace, or something similar, from a +3 bow to a friendly monk. Monk catches the arrow, recieves the buff, then proceeds to beat up on an enemy with the +3 arrow.
Hell, is it possible for the monk to drop the arrow to catch another, and thus recieve another buff? Would this be an alternative use for the Quick Draw feat?
 

Chris Parker said:
Arcane Archer fires an (elsewise nonmagical) arrow of Cat's Grace...

At 2nd level, an arcane archer gains the ability to place an area spell upon an arrow.

Mass Cat's Grace might work. Maybe.

[Edit] No, not even then. MCG is a multiple-target spell, not an area spell. [/Edit]

But if the monk then uses the arrow as a melee weapon, I'd assume the benefits from the bow would no longer apply.

-Hyp.
 
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