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The Liberation of Tenh Plot Thread

Piratecat said:
I love this game. I love this story hour. And I only wish I didn't live on the other side of the country.

Why don't you create a Wizard character, and have somebody guest DM your game? That would do the trick, methinks...
 

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Okay. The next big series of Liberators adventures are going to take place in the dungeons of Dorraka itself. The mold from which the Temple of Elemental Evil was cast. The Big Bad.

Now, I know *why* Iuz will not just manifest to wipe out the PCs. He will be actually prevented by Cruel Circumstance from doing so. But what I would love help on are what kinds of things would be in Greyhawk's Worst Dungeon?

Any help or ideas will be appreciated, 3.5e stats will be worshipped. Thanks in advance!
 

Are the Liberators epic level yet, or a bit below that? I'd imagine that as a legacy of being fiend haven on Greyhawk for so long, the place would be crawling with half-fiends and planetouched - probably lots of unique vileness.
 

(contact) said:
Okay. The next big series of Liberators adventures are going to take place in the dungeons of Dorraka itself. The mold from which the Temple of Elemental Evil was cast. The Big Bad.

Now, I know *why* Iuz will not just manifest to wipe out the PCs. He will be actually prevented by Cruel Circumstance from doing so. But what I would love help on are what kinds of things would be in Greyhawk's Worst Dungeon?

Any help or ideas will be appreciated, 3.5e stats will be worshipped. Thanks in advance!

I guess I need a little bit of information regarding the basic theme you're looking for. I'm sure there's some reason the Liberators are Teleporting in to Kick Butt and Take Names. Does this have to do with the stolen Emotes? Crossing out more names on the List? Going in to raid the Old One's treasury? Looking for Thrommel's body (Again)?

It seems like your group has done the Undead Dwarves making the ultimate trap infested dungeon in the Great Delve. So I don't think you're looking for just an excuse for endless traps. But if you don't mind, I love having cursed Dwarven Ghosts make the ultimate trap pit. Although a neat twist on this would be to have the Old One warp an oath taken by Celestials, cursing them to haunt his dungeon.

Personally, I'm all for seeing the Liberators waste some things I haven't seen them waste in a while. How about multiple elder Dragons? We haven't seen them go against tons of Undead in a while.
What about more Psionic Artifacts like the Dreaming stone? What if the dungeon _was_ a Psionic Artifact? I know time loops are a matter of personal taste, as are 4 dimensional dungeons, but I love 'em. What about Dead Magic Zones, Wild Magic Zones, and other nefarious things to keep Pris/Gwendolyn/and Jespo a bit in check.

I'm sure you have an idea what's at the bottom of said Dungeon that the Liberators are after. Perhaps that will help us create some evil ideas for you. If you can drop some hints about themes you're looking for.
 

DMScott said:
Are the Liberators epic level yet, or a bit below that?
Heydricus is our highest level PC, at 20th. The Liberators will hit epic levels during this dungeon methinks.
CrusadeDave said:
Does this have to do with the stolen Emotes?
Yes!
CrusadeDave said:
Crossing out more names on the List?
Why, Yes.
CrusadeDave said:
Going in to raid the Old One's treasury?
Now that you mention it . . .yes.
CrusadeDave said:
Looking for Thrommel's body (Again)?
I hadn’t considered that. But . . . yes!
CrusadeDave said:
I love having cursed Dwarven Ghosts make the ultimate trap pit. Although a neat twist on this would be to have the Old One warp an oath taken by Celestials, cursing them to haunt his dungeon.
I think both of those ideas kick ass. This is Greyhawk, so any old-school dungeonific tropes would fit here.
CrusadeDave said:
What about more Psionic Artifacts like the Dreaming stone? What if the dungeon _was_ a Psionic Artifact?
Six of the Seven Stones will be there. The Bleeding Stone was driven away by the PCs, and the Iuzians haven’t re-found it yet.
CrusadeDave said:
I'm sure you have an idea what's at the bottom of said Dungeon that the Liberators are after.
You overestimate me, sir.
 

What a great opportunity.

Here we get a chance to show our appreciation for a finely written story hour, and by extension the players that play it, by making a contribution ourselves. It's what a community forum like this is all about - being able to make meaningful and constructive input that betters not only the game in question but the whole great tapestry of gamers. It's the satisfaction of providing that little seed, that inspiration, that shows we care.

And the bloodlust. Sweet, sweet bloodlust. :lol:

This is supposed to be original Tomb of Horrors style horrible, right? Back to the 80% fatality rate the party had in ToEE+20? No problem. Whitey's got scores of hostiles with 3.5 stats, some encounter mapping, and on and on. Plus some questions that only someone behind the DM screen can answer - just Email all this along?
 

Some fun things might include:

- alternate versions of the PCs (reversed sex, or all mindflayers, or other 1st Ed-esque whimsy)
- bugs. really big bugs. bugs are fun
- Myconids. No dungeon is complete without a completely wacky bit of ecology, and Myconids have hallucinogenic spores. Whee!!
- stuff for Pris to enchant (since you've used lots of constructs lately)
- a chess puzzle, where the solution is to kill the :):):):) out of all the pieces (because, this is, after all, the LoT)

More as and when I think of them.
 

How about a nice little "Escape from NY" style action, where the LoT get captured/shunted/t-ported into the Old One's personal prison and have to fight their way out? Perhaps even the place he was imprisoned and once they get out, then they find out that some key itemish thing is actually buried back there and they have to go back again...

A classic little trick to confuse the players is to give a monster the form of something they are familiar with but the stats/powers of something completely different. An oger that's essentially a gelatinous cube. Or just give them a radically different appearence.

There are a lot of other types of creatures that I don't remember the LoT dealing with, such as extraplanars. I always liked the Githyanki for example. An interesting twist to things involving them could be that they are also out to destroy Iuz, but because they want something from/out of Iuz that they need for a fiendish plot of their own. So do the LoT help them out and stop them later or try to save Iuz, so they can kill him themselves. Might be best for a climatic event though.

Sounds like a terrific adventure is cooking for the LoT, though there is going to be at least one substantial difference from the old TToEE2. With the levels of magic they have, death is really little more than an inconvenience, short of a TPK and with clones even that looses much of it's sting. So any thoughts on how to keep the meatgrinder feel, not to mention sources of fresh meat? Epic level characters can't be too thick on the ground.
 

Another Idea for the Liberators

Other Evil ideas:

Now that Prisantha and Heydricus have started openly flirting, have they consumated their courtship yet? Because if they haven't yet, this would be a perfect time for some unicorns to show up and be disinterested in Pris, alerting Heydricus of a certain farm boy back in Pris's home town.....

Other things the LoT haven't yet killed the **** out of yet: An Order of Monks, perhaps tied into my oath-bound celestial idea; A demon hit squad as punishment for taking out Prazrael's spy in Dorraka, I'm sort of partial to vampires, especially since the LoT don't have a Cleric at the moment, how about a squadron of Half-Dragon Blackguards, nothing like starting off a combat with 8-10 breath attacks.

What if the Liberators did something right before they became the clones, that they don't have any memory of, like entered into some kind of unholy alliance, or mindlessly agreed to go get/do something. Perhaps with an agent of Iuz on the inside?

Still thinking about an overridding dungeon theme...
 

Whitey said:
Whitey's got scores of hostiles with 3.5 stats, some encounter mapping, and on and on. Plus some questions that only someone behind the DM screen can answer - just Email all this along?
Yes, please! cklarock at hotmail.com. If you've got anything larger than 1MB, hotmail will bounce it, but I can send you another addy.

Address your questions here, so the other mad geniuses plotting my game can see. :)

Thanks, fellas (if, in fact, you are fellas)-- this kicks ass.
 

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