• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Liberation of Tenh Plot Thread

CrusadeDave said:
Another thing I noticed, looking at your XP table on your website for the next encounter you haven't written up yet, the party as a whole gained more than twice as much XP as the creatures themselves listed for due to all the Cohorts running around, now at a 3/5 ratio.

?

Do you mean the practice of splitting XP gained between PCs only, and dealing "phantom" XP to cohorts based on their level relative to their leader?

Once they get to Dorraka, it doesn't seem like the party's going to have time to craft any more magic items, so are you worried at all about the party leveling up too quickly?

I'm not worried about PCs leveling up too quickly. We ran the Risen Godess game into the mid twenties and found plenty of challenges and fun fights. What I am worried about is finding something as compelling as Zinvellon's Master Plan (TM) in order to keep the Liberators focused on the dungeon at hand.

We built all these 19th level baddies, I don't want to see the Liberators roll over them cause all the cohorts just made Epic Levels as well...

In this game, you have to get resigned to seeing your villains used as speed bumps. :) If they need more mojo, I can level them on the fly, or give them an artifact or two.
 

log in or register to remove this ad

(contact) said:
?
Do you mean the practice of splitting XP gained between PCs only, and dealing "phantom" XP to cohorts based on their level relative to their leader?

I'm not worried about PCs leveling up too quickly. We ran the Risen Godess game into the mid twenties and found plenty of challenges and fun fights. What I am worried about is finding something as compelling as Zinvellon's Master Plan (TM) in order to keep the Liberators focused on the dungeon at hand.

Yeah, something like that. If noone in the party was a cohort and the Liberators off a 20th level Iuzian, Heydricus would get 857, Pris 1221, Jespo 2185, and the Cohorts getting Jespo's 2185 with Hastur zooming another 6685. With your XP system, everyone makes out susbstantially better, especially Heydricus and Pris, except for Hastur.

I only ask, cause I've been asked by 3 people in my campaign if they can take cohorts, independently, and am curious if this will lead to the party leveling up quicker than I'd like. I'd really like to not have to alter RttToEE any more than adding a simple template I've devised to the entire batch of cultists to account for their already inflated (Entering Moathouse at level 7 with a 32 point buy.) power levels.

(contact) said:
In this game, you have to get resigned to seeing your villains used as speed bumps. :) If they need more mojo, I can level them on the fly, or give them an artifact or two.

I fully expect them to be used as road kill. I just hope that there's enough of a <ka-thump> making sound underneath the tires for the Liberators to appreciate how pretty it was, before they killed the $h-t out of it.
 

CrusadeDave said:
With your XP system, everyone makes out susbstantially better, especially Heydricus and Pris, except for Hastur.

It's worth noting that "(contact)'s" system is actually the standard 3.5 rule. :)

We haven't noticed theXP thing being an issue with our Saltmarsh game (which has 3 PCs and 2 cohorts)
 

While adding a dash of spice to the current batch of fresh-baked goon goodness, Whitey got to thinkin'.

All the hero types in that corner of Greyhawk are on the march to Dorakka. They're marching to their death. The outcome has been presaged by the gods, but that's not the whole story. Unless this has already been covered by in-game elements not posted yet, the idea goes something like this:

Run the fracas there as a seperate, one-off game element, with a seperate bunch of players. Those players can stat up something quick n' dirty, or send some less remarkable character of theirs into the grinder. In part, it's meant to recapture the old ToEE+20 spirit, and in part to give the Libs a more concrete review of what actually happens during this brawl. Also, the Boneheart hierarchy and affiliated louts could get a debut there. Then it'd be less like they just popped out of the woodwork. New additions to the List, ya see. More of those 31 flavors of goon. Anyone else think this sounds like a feasable idea?
 

You know, that's a great idea, Whitey. I'll run it by my Thursday night group and/or the Friday group (Liberators players + 1). That could be a loooot of fun.

CrusadeDave, how do you figure the various xp amounts? Per character level? I average the party level, and split 3 ways.

This is to my advantage, because lowering the XP curve is Jespo Crim's main value-add.
 

CrusadeDave said:
I only ask, cause I've been asked by 3 people in my campaign if they can take cohorts, independently, and am curious if this will lead to the party leveling up quicker than I'd like.

Well, you are the final arbiter of XP awards, so the answer is, "they'll level up exactly as fast as you let them."

But going strictly by the book, the PCs with cohorts can kill slightly more stuff in a setting which = more XP. One thing to keep in mind, though, is that PCs who don't have Heydricus' Charisma
 

(contact) said:
CrusadeDave, how do you figure the various xp amounts? Per character level? I average the party level, and split 3 ways.

That sounds like the standard 3.0 method (which means that low level characters give boosts to higher level members of the same party)

I know that I like the 3.5e method much better, which checks each character level against CR and then gives them an amount proportional to the number of people in the party. This is nice for me as a DM because it doesn't give bennies to the high level characters and it helps the lower level characters catch up more quickly.

Now back to your regularly scheduled mayhem. :)
 


GreyShadow said:
Has there been any mention of the Scarlet Brotherhood in the SH? My memory is going in my old age.

No, the Libs are too far North to see a lot of the Scarlet Brotherhood, and while I like smashing fascists as much as the next guy, I prefer my baddies less stable and entirely more twisted. ;)
 

(contact) said:
No, the Libs are too far North to see a lot of the Scarlet Brotherhood, and while I like smashing fascists as much as the next guy, I prefer my baddies less stable and entirely more twisted. ;)
Hmmm, maybe after they finish Liberating Tehn they can go for the "Emancipation of the Great Kingdom" story arc. *drool*
 

Into the Woods

Remove ads

Top