The Liberation of Tenh (updated April 24)

Rackhir said:
An observations though. No mention of Gwen in the stat blocks.

I edited her in. Her stat block will go up in the Rogue's Gallery thread in about 3 updates from now, when the SH is current with my information.

Sorry, guys, I got lazy with the Rogues' Gallery, and it was an unexpected glitch for the game to run ahead of my post-rate. It's never happened before!

(Yeah, yeah, I know, it happens to all men eventually. But not me. . . not the kid.)
 

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(contact) said:

And I will also say that it's about to get all TOEE2 up in here.

(Except with even more ass-kicking)

From what I remember of the TOEE2, that means that the PC's are in for a serious ass-whooping. Remind us again what the PC deathtoll was in TOEE2? Oh yeah, it was A Lot.
 
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Reaping 23, CY 593
56: The Headsman’s Whore.


Heydricus, Dabus and Prisantha appear mere feet away from the trio of villains Prisantha scryed earlier. All three of Liberators are cloaked by an improved invisible spell. Heydricus holds his portable hole so that the opening dangles vertically from his left hand. As they materialize, Dabus contemplates Tritherion’s righteous might, and grows to nearly twice his normal size.

The deck of the Headsman’s Whore does not rock and undulate gently with the sea, as would a normal ship. Rather, it seems to have a mind of its own, leaping and springing against the weight of the Liberators’ feet as soon as they arrive. They can feel the thing palpably hating them, and the disquiet preys on their minds for the duration of their stay.

They appear toward the prow of the vessel, no more than sixty feet from the colossal corpse impaled upon the ship’s ram. The giant’s upper torso towers twenty feet above the point where the spike pierces it through the chest. Its arms are pulled backwards and strapped to the prow with thick bands of razor-wire, as if it is to be drawn and quartered. The thing bounces along limply, occasionally bobbing its massive head against the motion of the vessel, or wheezing air through the hole in its chest.

Directly in front of the invisible Liberators are the three figures noted in Prisantha’s scrying; Lucius Maturin, Sunifarel Brightmantle, and Lord Ombi, called “the little devil” by his friends for the depth of his depravity. At the sound of the expanding air that distinguishes a teleport spell, Sunifarel and Ombi both turn around. The elf allows a momentary panic to cross his features before he backs up to the railing.

Ombi, on the other hand, cocks his head and squints. Maybe there’s something wrong with his eyes, he thought he heard somebody comin’ to kill him? Ombi laughs and brandishes his dwarven war axe, saying, “Who wants a piece of Ombi? Who wants to wet my mommy-chopper?”

Lucius does not turn around at all. Rather, his hands remain on the rail while his head rotates on his shoulders until it is facing the opposite direction from its natural orientation. He still has a head of the thick, black, curly hair that marked him in life; and while his complexion has drained of color, his hair looks strangely alive against his dead skin. Lucius maintains a flat expression, but regards Heydricus with a look that the sorcerer fancies contains some glimmer of companionship, and perhaps even a silent plea within it. Lucius begins to walk backwards toward the Liberators, his body rotating slightly with each step, his head maintaining its facing all the while. After four paces both his torso and his head are facing Heydricus.

“There are only three of them,” he drawls. “Directly where I gaze.”

-----

The Headsman’s Whore rumbles along on hundreds of wheels and rolling bars emerging from the lower decks. Free from the restraints of either aerodynamics or good taste, the deck is a riot of garish color and lewd relief work. Horrific murals and sculptures in various stones and metals depict the most depraved acts imaginable, involving nearly every human taboo in any variety of combinations.

To the aft end of the juggernaut’s deck, a delicately curved retaining wall forms the base of the aftcastle. Its graceful span is pierced at deck level by four large, oblong holes, spaced equidistantly along its length. This wall is divided in its center by a set of broad steps that give out onto the first level of the aftcastle, some 20 feet above deck. At deck level, directly in front of the stairs, a trio of iron grates cover three large holes, each one some six feet in diameter. Just beyond the stairs, at the first level above deck, an iron-bound double door is the only opening into the covered barbican of the aftcastle, another 20 feet in height.

Perched on the top of this building is the biggest three-headed insectile advanced manticore the party has ever seen.

At least seventy feet from tip to tail, the foul beast possesses a fly’s multifaceted eyes, along with the general build and markings of a praying mantis. But where a praying mantis might be expected to have only one head, this thing has three. All three heads are disturbingly human-like, despite the insect features and rows of glistening metal teeth protruding from the four-foot wide mouths. As the creature turns its gazes toward the party, its bony scorpion tail flexes, brandishing a morning-star head of bony spikes at its tip. It begins to buzz its fly-wings, and the impossibly loud droning washes over the Liberators with a wave of sound, apathy, and hopelessness.

“Um, that’s bad,” says Heydricus.

At that moment, all three of the iron grates set into the deck seem to explode, as fifty-foot tall jets of flame burst from them, reaching toward the sky. As the air shimmers and dances from the heat, thin licks of flame separate themselves from the main mass to form arms, and something resembling a head. All three gargantuan fire-spirits begin to roll and roil toward the characters.

“Wow, that’s worse,” says Heydricus.

Just as he says so, several pieces of the stone and metal statuary flex and pull themselves away from their embeddings, stomping laboriously across the deck. The two iron statues appear to be identical—stark, expressionistic renderings of a massively emaciated old man. The four stone statues represent the worst of the victims of the unnatural decadence showcased by the juggernaut’s decoration.

“Okay, this is bullsh-t.” Heydricus says. He draws his sword, keeping the portable hole open with his other hand.

“I wish I was safe in my room,” Sunifarel says, as he disappears. Heydricus sighs.

Elijah is the first Liberator out of the bag, and she leaps from the portable hole and into a cat-like crouch directly in front of Lucius. The cadaverous assassin gazes into her eyes and cruelly compresses her courageous heart and iron will into a tiny, mewling, infantile ball. Elijah gasps in sheer terror, and scrambles away from the undead monstrosity.

As Elijah’s desperate stumbling becomes a run, Lucius flings a handful of glitter-powder into the air as a momentary distraction, and is gone.

Ombi stands alone before the Liberators, but if the prospect frightens him, he shows no sign. “Come on, you,” he says. “Have a lick . . .”

Dabus summons a celestial dire lion directly on top of the dwarf. Ombi grunts once as he goes down under the lion’s weight, then grunts again as the lion tears a halfling-sized chunk out of the dwarf. The presence of the celestial lion seems to repulse the Headman’s Whore, and the deck surface ripples out away from the lion, as if to escape. Ombi manages to wiggle his head and shoulders free from the lion just as Heydricus pounces on him. One, two, three swings, and the dwarf is in four parts.

Gwendolyn emerges from the portable hole, followed by Regda and Jespo Crim. Gwen flies above the deck and tries to focus on the confusing mass of golems, elementals and . . . things below.

Prisantha concentrates on Sunifarel, and demands that he “return and surrender at once.” Not being the sort of elf to recognize a gift horse while examining its teeth, Sunifarel clings greedily to his remaining thirty-six seconds of life, and refuses to emerge from his room.

“He resisted me!” Pris exclaims. “That’s unusual.”

“Fine,” Heydricus says as he chops at a twitching dwarven hand. “We’ll do it the hard way.” He looks across the deck at the mass of monstrous foes assembled against him. “We’ll do them all the hard way.”

The colossal zombie at the prow twitches, shudders, and then begins thrashing against its binds. In a moment it has torn its arms free, and begins to swing at Liberators, the thick strands of razor-wire whipping through the air. Gwendolyn is taken unawares, and slashed across the backs of both legs. Thankfully, her stoneskin prevents the wire from severing her legs outright.

Jespo notes the presence of the giant with a startled yelp, and reflexively summons a hound archon onto the forecastle. The archon itself spans no more than the distance between the giant’s sternum and chin, but surrounds itself with a celestial’s fury, and lays into the thing.

The massive three-headed insecticore springs toward the party’s position, its droning wings barely able to provide it any momentum against the forward-motion of the juggernaut. Nonetheless, it clumsily navigates the distance between them, and lands belly-first onto the deck, crushing the Liberators beneath its bulk! Heydricus is too near the rail to be affected, Elijah running away too quickly, and Gwendolyn flying too high in the air, but the rest of the party is trapped beneath fifty feet of crushing, chitinous, dogpile.

Elijah’s mad panic sends her directly beneath one of the fire spirits, and thin tendrils of flame lick her skin as she runs past. She catches on fire, but does not seem to care, the imperative to flee Lucius paramount in whatever part of her mind still reasons.
 
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The Headsman’s Whore, continued.


Two of the towering fire spirits converge on Dabus’ lion, entwining it with snake-like coils of flame. The lion bursts afire, is crushed, and then disappears.

Heydricus leaps on the insecticore, slicing into one of its back legs with his characteristic ferocity, but the beast is simply too large to dispatch quickly. Underneath its belly, Dabus invokes his feat of strength, and breaks free. He is instantly set upon by the fire elementals and golems.

Gwendolyn responds admirably, considering her inexperience with this sort of all-out mayhem, and casts a prismatic spray across her foes’ line. Two of the fire elementals are instantly transformed into stone, and fall to the deck, shattering into a hundred finely-sculpted flames. The last elemental is whisked away to another plane, never to return.

  • Metagame note: Gwendolyn the hero? The insecticore made its save against the prismatic spray by the feelers of it’s chinny, chin chin, doing so only by the grace of the protection from good emanating from the deck of the Headsman’s Whore.
Heydricus slices into the bug-like monstrosity one more time for good measure, then uses the last remaining token on his bracelet of friends to call Prisantha out from under the beast, and to his side. Prisantha takes a quick assessment of the situation and dispels the fear effect that has seized Elijah.

The insecticore turns its attention on Dabus, and nearly slices him in two with one of its massive pincers, but is partially foiled by Dabus’ circlet of minor displacement. Dabus turns to the creature and stabs through its exoskeleton, drawing a thick, ochre fluid to the surface. Tritherion must surely have His hand on His cleric, as Dabus’ circlet seems to also confound the golems attempting to smash him with their heavy limbs.

  • Metagame Note: Whatever my dice may think of the other Liberators, they apparently love Dabus. Dabus’ 20% miss chance allowed him to avoid no less than eight blows (including two confirmed critical hits) over the first five rounds of the fight!
Several gnoll archers begin to muster along the top of the aftcastle, and Gwendolyn responds by sealing the back portion of the vessel behind a wall of force. Just as she completes her spell, Gwendolyn notices that Sunifarel has poked his head out of the double-doors in the aftcastle. The elven wizard points a finger at her, but his magic missiles are deflected harmlessly by the unseen wall. Sunifarel curses and slams the door shut.

Freed from her magical fright, Elijah attacks two of the remaining golems, and is slammed by them in response. At the other end of the deck, Dabus passes inside the insecticore’s reach, and runs it through its multi-chambered heart with his holy spear. The creature shudders once, and its writhing heads fall to the deck, acidic drool dribbling from between metallic teeth. Dabus reverses his spear, and punctures one of the stone golems, severing an arm.

Heydricus readies his wand of fireballs, and evokes a firey burst about the head of the massive zombie. The creature wheezes its displeasure through the hole in its chest, but does not seem to be greatly harmed.

At that moment, a second insecticore emerges from what must be a hole in the roof of the aftcastle. The thing buzzes its wings, but runs into the wall of force, and all three heads cast about looking for the source of the obstacle, as its wings beat frantically to give it enough elevation to rise above the wall. Gwendolyn flies well above her wall, and directs a disintegrate beam at the monstrosity, but the spell merely burns a hole through one of its necks, instead of evaporating it outright.

The golems fighting Elijah surround her, and after a flurry of metallic and stony blows, she cries out for healing. Dabus rushes to her side, and between the two of them one of the golems is destroyed.

Prisantha follows her cohort’s disintegration ray and notices the insecticore at the other end of the ship. She targets it with a hold monster, and the flying creature collapses upon the gnoll archers, immoblilzed.

At this point, Regda is able to crawl out from under the insecticore corpse, and she pulls Jespo free. The wily conjurer surrounds the collosus at the prow with a field of black tentacles, and the inky tendrils lash out and begin to constrict every part of the zombie that can be seized upon. The zombie rips one tentacle from the ground with a childlike glee, and begins using it to smash the other pseudopods, but its efforts are a lost cause. Within moments, the things have immobilized the zombie, and begin to destroy its structural integrity. One massive severed arm falls to the deck, its meat squeezed from the bone.

At that moment, Prisantha is struck in the back by a crossbow bolt. Lucius has emerged, mere feet from where he disappeared, and as he shoots the Enchantress, he mutters, “Here’s for what the Temple should have given you.” Unfortunately for all that is Eeeevil, the bolt fails to penetrate Prisantha’s protection from arrows spell, and the best result the virulent deathtounge poison can achieve is staining Prisantha’s new adventuring gown.

Elijah is struck again by a golem, and badly hurt, she backs away from the fighting, returning to the spot she had cowered in just a few moments earlier. She drinks a healing potion, but even as she does so, she notices over the lip of the flask several figures massed together within one of the circular openings in the aftcastle wall.

The Boneshadow have finally come out to play, and they are no more than ten feet from her.

At the fore of the opening, a huge human covered head to toe in spiked black plate armor sits astride a horse seemingly composed of night-smoke and the promise of pain. “May I?” he asks.

Without waiting for a reply, the man kicks a pair of ghost touch spurs into the flank of his spectral mount, and overruns Elijah’s position, beheading her with one clean stroke, his mount clearing the bulwark with a prodigious leap, then hovering just beyond the vessel. Lord Dorag, at your service.

On the other side of the deck, Jespo turns on the former Hero of the Temple, and with a sneer that seems to say “It should have been you, Lucius,” envelops the cadaverous assassin in an acidic fog. “Take that, you fiend!” Jespo crows. Unlike the barbaric giants of last Spring, Lucius does not do him the courtesy of screaming.

Trapped within the acid fog, the entity that calls itself Lucius makes a decision. “You will never have this body,” it hisses, and slowly climbs through the spitting acidic fog until it reaches the bulwark railing. Then, in a final act of spite, it throws itself off the rail, falling to the ground, where it is caught in the bone-studded wheels of the Headsman’s Whore and ground into a fine, bloodless paste.

As Jespo watches this scene, an unattended iron golem tromps over to his position, and attempts to pulverize the frail conjurer. Regda has other ideas, however, and nobly intervenes, taking the blows meant for Jespo. She is no helpless meat-shield, however, and she begins an exchange of ideas with the towering construct. The golem argues its position that a grievous head-wound might improve her looks, whereas she counters that one cannot smash into pulp what one cannot strike, and puts forth her own contention that a well-enchanted sword is sharp enough to work its way through even iron, provided it is swung with enough conviction. The golem’s left arm agrees with her, and drops heavily to the deck.

Unfortunately for Regda, she is not entirely up to the intellectual challenge, and the other arm proves a most convincing orator in its own right. Regda is soon wobbling on unsteady legs, her helm driven into her scalp with enough force to cause a rivulet of blood to run down her face and into her armor.

Left alone to face the four other golems by Elijah’s retreat, it is only through the intervention of minor displacement that Dabus is able to avoid their pummeling fists. The golems have no such protections, however, and Dabus punishes them with multiple thrusts of his spear. Heydricus flies over to join him, and the two stalwarts of Tritherion Liberate the animus-spirits trapped within the golems with a ferocious onslaught.

As the golems are collapsing into piles of inanimate stone and iron, a familiar buzzing is heard from the prow, and a third insecticore, this one even larger than the previous two, crawls over the bulwark, whipping its scorpion-tail back and forth.

But Dabus’ true seeing is not fooled, and he shouts, “it is an illusion!”

At Dabus’ cry, a formerly unseen gnome curses loudly from his position next to Elijah’s rolling head, and puts on a comically exaggerated frown that might even be cute, were it not located directly beneath a pair of the cruelest eyes anyone present has ever had the misfortune of looking into. “You die last,” the gnome promises Dabus. “And after I’ve forced your soul back into your broken body for all eternity, you’ll die forever.” Gleed the Halfman is not the sort of gnome who makes promises lightly.

As Gleed hisses his threat, a hidden halfling rogue steps out from behind the gnome, and targets Gwendolyn with a trio of arrows, launched in a sneak attack. Gwendolyn’s stoneskin helps her resist the damage somewhat, and certainly saves her life, but she is pierced cruelly, and cries out, fumbling in her pouch for healing potions.

Prisantha will not have her new best friend killed on their first adventure, and she sweeps the battlefield with a horrid wilting, centered on the foul gnome. Dabus turns to the diminuative tyrant as well, leveling his spear, but before he can charge, a massive purple worm emerges from the center hole in the aftcastle, and lashes forward, opening its four-part maw wide, revealing rows of jagged teeth and nearly swallowing Dabus whole. But the thing strikes the spot where Dabus appears to be, and instead of sweeping the cleric into its mouth, it strikes him a glancing blow. Puffing forth a frustrated gout of dust from its blow-holes, the thing contracts back into its hole, and is gone.

Prisantha is suddenly frozen in place, a victim of an empowered hold person coming from the gnome. Jespo, torn by Regda’s plight, but helpless against the magic-immune golem, decides to come to Prisantha’s aid, but his dispel magic is not strong enough to undo Gleed’s binding.

Heydricus has taken note of Regda’s wounds, and flies to her side, flanking the golem, and finishing it off with one mighty blow. That settled, he favors the horse-faced warrior with his most dashing grin, and uses his wand to set off a fireball directly in front of the gnome, setting the little wizard on fire, and sending him running aimlessly about the deck.

“I’ve got your ‘forever’,” Heydricus says. And to the halfling he adds, “you can suck fire too, Griswald.” Heydricus, it can be seen, knows his Boneshadow by heart.

Gwendolyn takes a cue from Heydricus and levels a lightning bolt at Griswald. But the nimble halfling evades both spell effects with a laugh. His enthused expression would seem appropriate on a child making its first visit to the Magical Menagerie, but on an adventurer locked in combat to the death, it seems entirely misplaced and psychotic.

An elven archer emerges from the opening, and follows Griswald’s gaze to where Gwendolyn hovers in mid-air, dripping blood in a forty-foot stream, where it is greedily soaked up by the deck. The archer speaks a repetitive mantra under his breath, and releases a trio of arrows at Gwendolyn, undoing her recent healing. Gwendolyn gasps with perhaps her first-ever taste of true mortal fear, and begins to descend to the deck and Dabus’ side, beseeching him with her eyes to do something about all this blood.

Dabus, however, is more concerned with Prisantha at the moment, and he invokes Tritherion’s Heart to undo the Enchantment that holds her still. Tritherion despises confinement, after all, and with a flash of light, Prisantha is free.

Dorag nods at some unspoken command, and rears his ghostly stallion about, then charges towards Gwendolyn, clearly intent on giving her the same make-over he just gave Elijah. “Onsies and twosies, old ones or breeding, Dorag the Butcher leaves all the girls bleeding,” the gigantic brute sings to himself inside his horned helm.

But Dorag cannot see invisible, and does not realize that his low-flying path will take him directly past both Heydricus and Dabus. Heydricus points to Dorag’s mount, and Dabus nods. The mount’s momentum adds velocity to Heydricus’ massive swing, and just after the burly sorcerer rips a four-foot long gash in the creature’s flank, Dabus stops its forward momentum on the end of his spear, his heels digging in to the deck of the Headsman’s Whore. Dorag pitches forward over his mount’s head, and sprawls at the feet of Prisantha, Jespo and Regda.

Prisantha seizes the opportunity to suggest that Dorag might wish to put down his sword and relax for a few moments—it’s been a hard day.

“Dorag finished killing women for stupid gnome,” Dorag agrees, raising his visor and grinning stupidly through a mouthful of broken teeth. “Maybe make you slave now.”

“You are so mighty, Dorag,” Jespo coos. “Perhaps a demonstration of your strength is in order. You should go to the prow, and destroy those black tentacles with your bare hands.” This second suggestion is as effective as the first, and within moments, the Butcher of Molag has picked a fist-fight with a field of writhing, pseudonatural pythons.

Dabus, satisfied that the wizards to his rear are safe, turns to the wizardess directly in front of him. He heals Gwendolyn, Tritherion’s grace restoring her instantly to perfect wellness and health.

“There,” he says warmly. “You should be . . .” his words trail off as he notices the sudden slackness of Gwendolyn’s fetching features.

Delaying for the heal spell, Keak the archer just feebleminded her.

“Damnit!” Dabus curses, frustration plain on his honest face.

“Killer” Keak laughs at Dabus’ rage, and takes cover within his hole, just as Gwendolyn is shot three more times by the halfling, who had found a new hiding spot in the general confusion. The wizardess slumps in Dabus’ arms, slipping into shock.

“You . . . f-ckers . . . f-ck!” Dabus sets Gwendolyn down, and tears off his cloak, murder in his eyes.

But he will have to be faster than Heydricus if he wants to kill this halfling, and he is not. Heydricus reaches the Halfling’s position with an expeditious charge and skewers the tiny sociopath, raising the impaled body over his head, then smashing it to the deck with a victorious yell.

Dabus readies a flame strike, and promises himself that if that smear twitches, it’s going to get it.

At this point, Regda has joined Heydricus’ side in front of Keak’s opening, and as she does so, “Killer” Keak steps out from his hiding place, with his hands in the air. “Okay, hey, how is everybody? Are we all calm, here?” he asks amiably. “Look, I’m surrendering.” He removes his sword-belt and quiver. As he regards the murderous expressions of the Liberators, he begins to speak more quickly. “I know a lot of you are upset, and you should be. But the fight’s over, you won. I’m the guy who knows things about a lot of things, and let’s face it, speak with dead pretty much sucks. What do you say?”

As Dabus turns to Gwendolyn, and restores her with a second heal, Keak says, “Oh good—you got that? I was just about to take that off her.”

Heydricus glares at the man, but Prisantha uses her message spell to whisper that she, for one, thinks he might be more useful alive than dead.

For the first time since they charmed Zinvellon’s assassin in the Temple of Elemental Evil, the Liberators of Tenh take a prisoner.
 
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Cool what a battle! You really pulled out the stops for that fight. Terrific enviroment (I loved the ship) and a really neat set of villains. You certainly aren't afraid to push the PCs to their limit.

However, I wouldn't trust Keak further than I can toss that ship though. I can't imagine that it's going to be as simple as him simply surrendering. There's got to be something more to it than that.
 
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Nooooooooooooooo!!!! Lucius ground into bloodless paste!

*sob*

This might call for another poem. Let's see... where is my copy of Shelley's Poetry and Prose when I need it....
 

As Jespo watches this scene, an unattended iron golem tromps over to his position, and attempts to pulverize the frail conjurer. Regda has other ideas, however, and nobly intervenes, taking the blows meant for Jespo. She is no helpless meat-shield, however, and she begins an exchange of ideas with the towering construct. The golem argues its position that a grievous head-wound might improve her looks, whereas she counters that one cannot smash into pulp what one cannot strike, and puts forth her own contention that a well-enchanted sword is sharp enough to work its way through even iron, provided it is swung with enough conviction. The golem’s left arm agrees with her, and drops heavily to the deck.

Unfortunately for Regda, she is not entirely up to the intellectual challenge, and the other arm proves a most convincing orator in its own right. [/B]


Did Paarfi of Roundwood help you write this bit? It reads like his style.
 



Excellent update!

Metagame note: Gwendolyn the hero? The insecticore made its save against the prismatic spray by the feelers of it’s chinny, chin chin, doing so only by the grace of the protection from good emanating from the deck of the Headsman’s Whore.

Gwendolyn is actually [Good]?!? Who'd have thunk it?

And the most persuasive "let me surrender" villain plea I've read or heard. Speak with Dead does suck. But at least Speak with Dead doesn't have as many resources to try to trick you.
 

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