Terramotus
First Post
Dude, why do you even care? OK, so you don't like rules... I'm guessing that D&D has been steadily moving away from what you want since the "Advanced" was placed in front of it. Why post here about it?
It sounds to me like you don't like the randomness factor of the dice and the level to which rules take things out of the realm of GM fiat. The only thing that's not directly under the GM's thumb is combat in OD&D - everything else you get to propose an idea and beg for it to work.
It works well under a great GM, but not at all for less than that unless you're doing dungeon crawls. And since you're talking about the great stories you're telling, you're probably not just running dungeon crawls.
If that's the case, why NOT try a diceless system, since that's basically what you're using anyway. I mean that in a non-snarky way. The cooperative nature of the rules and the randomness of the dice gets in the way of the pure story sometimes. That's OK, and that's part of what I love about D&D, but the things you're complaining about seem to be the things that get in the way of pure storytelling.
Some of the magic for me was discovering the rules. I spent hours poring over the rulebooks when I first discovered D&D. Surely you can see that what gives others enjoyment might be different than what gives you enjoyment? Surely you must also see that what gives you enjoyment is in the extreme minority, since you don't like the rules-heavier 3.x D&D, and don't like systems with traits such as GURPS.
Given that, I must wonder at your motivations for posting a rant like this here. Are you trying to convert us to your way of thinking?
It sounds to me like you don't like the randomness factor of the dice and the level to which rules take things out of the realm of GM fiat. The only thing that's not directly under the GM's thumb is combat in OD&D - everything else you get to propose an idea and beg for it to work.
It works well under a great GM, but not at all for less than that unless you're doing dungeon crawls. And since you're talking about the great stories you're telling, you're probably not just running dungeon crawls.
If that's the case, why NOT try a diceless system, since that's basically what you're using anyway. I mean that in a non-snarky way. The cooperative nature of the rules and the randomness of the dice gets in the way of the pure story sometimes. That's OK, and that's part of what I love about D&D, but the things you're complaining about seem to be the things that get in the way of pure storytelling.
Some of the magic for me was discovering the rules. I spent hours poring over the rulebooks when I first discovered D&D. Surely you can see that what gives others enjoyment might be different than what gives you enjoyment? Surely you must also see that what gives you enjoyment is in the extreme minority, since you don't like the rules-heavier 3.x D&D, and don't like systems with traits such as GURPS.
Given that, I must wonder at your motivations for posting a rant like this here. Are you trying to convert us to your way of thinking?