The Lochmar Clan Storyhour (aka Men in Skirts)

Journal of Seth Lochmar - September 13th

September 13th, 1002

Yesterday would have been Arvin’s birthday. Kind of fitting it rained all day. Almost as if the weather knew just how much he cursed the rain here. We started out for Loch Mar yesterday. Fiona had a feeling she needed to go up there. I’m interested in exploring more of our lands, so I didn’t have a problem with taking the trip. Simon, Padraic, Tellsford and Lumin also went along on this trip.

On the way up, we were attack by some Bugbears along the trail and, when we had camped for the night, a Dire Lion decided we’d make a good meal. When we got to the end of the trail, we found a large rock wall with a crack in it large enough to walk through. Simon decided to try and show off by taking a running leap over the rock wall. He got about halfway up before he smacked face first into it. Padraic decided to show him how it was done by pulling out his new cloak and flying up to look around above. While Padraic was up there, Fiona noticed an Elven figure within the crack in the wall, beckoning her to enter. When we got closer, we could see that the figure wasn’t quite solid. He led us up a set of stairs through the rock face into an area with a lake and an A-Frame cabin. A short while later, Padraic joined us on the other side. He acted surprised to see all of this, claiming to have just see rock from above.

We explored the A-Frame first. It was just a simple cabin with another door at the other end of it. When Tellsford opened it, all he found was water. It didn’t come flowing out. It just stayed there where the door had been, as if held back by some force. Simon decided to poke the water a couple of times. I think that man needs to learn something about tempting fate. Sure enough, as you’d expect from disturbed waters, something noticed. Just after I had told him that wasn’t wise, a tentacle came out of the doorway and grabbed hold of Simon. Padraic acted quickly and moved to shut the door on the tentacle. Whatever it was, it didn’t seem to like having it’s tentacle crushed by a closing door, because it dropped Simon and retreated back into the water. It did immediately try and force the door back open, though. It took four of us on the door to make sure it didn’t reopen.

When we stopped feeling resistance, we quickly moved out of the cabin and towards the water’s edge. There was a large rock on the beach which Fiona took to stand on while the rest of us stood back. We were pretty sure we needed to summon whatever was this Lochmar dragon we had read of in Donnel’s diary, but we weren’t sure how. Tellsford, decided to try his new horn, which I’m guessing he got from Mentahl’s church basement. As he blew the horn, the noise reverberated off the rock walls surrounding the Loch. I think they could have heard that all the way down in Caledon Vale.

Everything was still for a few minutes afterwards, as we waited. Then we started to feel a rumbling in the ground. As the water stirred, a head emerged. It certainly didn’t look like a dragon. A large reptile, definitely, but its skin was smooth and had a long, thin neck, its body was massive, but it had no wings that I could see. He asked which of us was to be initiated further into the Lochmar clan. When Fiona said that she was, he asked for a story and a memento to remember the story by. The creature then bent down so that he and Fiona converse more quietly. I do not know what went on between the two of them, but Fiona came away from the conversation deep in thought.

We’re staying in the A-Frame tonight, posting watches to keep an eye on the door.
 

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Journal Entry of Seth Lochmar - September 16th

September 16th, 1002

We got back to the Manor yesterday evening just in time to greet some riders from Horsedowns. Apparently Robert has taken a turn for the worst and cannot be moved. They’re here to also accompany us through the crease to get to Robert, but could not leave until dawn. Who is this Robert they speak of? Apparently the others have known about this Robert fellow is and Fiona seems rather disturbed by his getting more ill. No one tells me anything around here…

Well, it turns out that, like Bluestone, Horsedowns uses planar travel to move distances more quickly. But, instead of using the Astral plane, Horsedowns uses the Shadow Plane. They enter and leave the plane during the times when it is neither night nor day; the creases in between, as they call them. Horsedowns themselves are a relatively small clan. If you don’t count the meenlock Lochmars we have burrowing underneath our lands, we are the only clan that has fewer numbers than them. It seems that almost their entire clan got wiped out when the Risenson vampires went on a recruiting spree back during the last group’s time. When the vampires were destroyed, that left just a handful of daughters at the university to take up the family titles and lands. So, while our clan is considered a bit radical for having a female heir, theirs is considered even more so because they have a young, female laird only two years younger than I.

We still hadn’t found the assassin yet, so we feared it attacking our guests. In order to insure the safety of the Horsedowns mounts, Tellsford decided to sleep down in the stable. Fiona set up an alarmed area that he could trigger if there was a problem. But, when early morning came, there was no Tellsford, just a deeply slumbering Pickard. Fiona recognized his slumber has the result of a sleep spell, but that didn’t leave us with much of a clue as to where Tellsford was. We decided to try and find Tellsford before dusk and leave with Horsedowns then, with or without him.

Padraic felt our best chance was to get a divination from Mentahl. I was less than pleased with having to seek help from an Eshuan, but it seemed like our only option. So, we headed for Minter Creek entered the tunnels to get to the church. Once there, we realized that we did not have enough cash for a donation to get a divination. Padraic quickly used his cloak to take flight and head back to the Manor. When he returned, he was struggling to keep afloat as he brought Tellsford’s body in. It turns out that the body had been stashed on the top of the tower. It was just luck that he was able to spot it. Tellsford was seriously wounded and on death’s door, but alive and stable. Mentahl healed him up and we headed back to the Manor through the tunnels. Tellsford told us that the Assassin attacked him in the stable during the night, but Pickard slept through the attack. He was rather worried about the stallion’s well being, since he hadn’t seen it when the assassin attacked.

Since we now had some time before dusk, we tried to find the assassin. We were able to narrow down its arrival to coincide with the arrivals of both Pickard and Maker. We first checked out Maker, setting up a scene where I could discretely scan for evil in him. There are spells that block such scans, but this ogre mage didn’t seem to have any abilities above and beyond that of a normal ogre mage. Maker noticed me scanning, but not until after I had finished scanning him and finding no trace of evil. He was shocked that Fiona would suspect him, but was more interested in putting her suspicions to rest than being outraged.

This left us with Pickard looking like the only suspect. As we approached the stable, I made an offhand comment of, “Watch. It’ll be the stallion.” Sure enough, after we set ourselves up to look like we were appraising the horse and I finished my scan, the stallion detected as the only evil in the stable. No sooner had I given the word then the horse shifted into the form of an ogre mage and attacked us. This time, however, we were ready for him. Since we had him surrounded and the exits were blocked, his escape attempt ended with him lying on the ground, dead.

With him dealt with, we can leave in a couple of hours, feeling better about leaving those around the house without protection.
 
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Journal Entry of Seth Lochmar - September 18th

September 18th, 1002

It has been a rather eventful past two days. Just before dusk on Monday, we gathered on our mounts outside of the Manor. Simon, Tellsford, Padraic, Lumin, and myself had decided to accompany Fiona to Horsedowns and then on to Towerview so she could see this Robert.

The story goes that Robert was pushed overboard on his way into Arleans by boat. We’ve pieced together that it was the Ogre Mage that knocked him overboard. The real stallion also went overboard, pulling Robert to shore, where members of Towerview found him and began to treat him. The stallion has been housed at Horsedowns since then. Tellsford was looking forward to seeing the real thing.

So, as the sunset over the horizon, we set out on our journey down the drive. Once we had past the gates for the estate and turned onto the road, the man that accompanied the two Horsedowns women started to chant. As he continued to chant, the sound of our horses’ hoof beats changed. They started to become muffled, almost like they were hitting softer and softer ground. The world around us began to distort, turning darker. As we rode past the orchards, they took on a twisted look. The houses on the property looked warped and more sinister. And I could have sworn I saw an extra house out there. Lumin’s glow was much more dim. His radiance did not extend more than ten feet around him. We could see a path ahead of us. Though it did not always appear straight, the Horsedowns riders assured us it was.

As we rode on, we found a castle in the way right near the end of our journey. We were told we would have to go through the castle, because if we went around it, we would lose our path and probably get lost in the Crease forever. It was obvious someone was trying to stop us from getting to Horsedowns, but there was not much we could do about that right now. So, we left the Horsedowns riders and their chanter further back and moved on to clear the path for them.

When we approached the gates, they opened to let out some hounds. Large, shadowy creatures that seemed to ooze an icky aura out of them. It was enough to frighten Simon off, sending him away from the hounds and the path. After the hounds were dispatched, Tellsford decided to go off after Simon. The Horsedowns riders were very surprised when Tellsford actually returned, let alone with Simon in tow.

After letting the dogs out, the doors remained closed, so we decided to try and gain entry another way. Padraic flew Fiona over while the rest of us climbed up the palisades with grappling hooks. The castle itself was divided into four courtyards with a keep in the middle. The courtyards each had their own defenders in it. This first one was filled with 40 statues that attacked us once we touched ground from going over the wall. Another courtyard was guarded by gusts of wind. Fiona seemed to be far too happy about killing one of the air elementals with a punch from her gauntlet. Each courtyard had a tower in it, guarded on top by Will-O’-Wisps. The tops of the towers were slanted and greased, making the Wisps nasty to deal with. After the first time I slid off and met a very painful ground, I decided I was best staying down there and healing those that came to me. Lumin went up there and zapped the wisps with his light beam while Padraic held Fiona in the air so she could sling spells. Simon and Tellsford went up and came down a lot.

After we had gotten through the first three courtyards, we found our way into the keep. Once inside, we found a room filled with Black Tentacles. We saw the stairs in the middle that we had to get through, so we just to slice and dispel our way through. Padraic and Simon were the first to make it to the staircase, where an invisible dog bit Simon. Padraic tumbled his way past the first only to be bitten by a second one. Their barking surely alerted their master to our presence, if all the commotion outside and in hadn’t already. By the time the rest of us made it to the stairs, the faithful hounds had vanished.

At the top of the stairs, we found another room filled with tentacles. This one, however, was much smaller and two levels. About halfway in was a ten foot high ledge where a Slaad was spread out like a big slug. And, the oddest of all in the room was that it was sleeting in there. Everything was slippery and it was rather hard to see. This Slaad was the most peculiar of creatures. He wore big glasses, was very greasy and called himself Frank. He seemed to be the most spineless of people, wanting us to go away. Sure he was being paid to impede us, but he didn’t want to actually get hurt.

I’m really not sure how it happened, but we ended up fighting him. It seemed like a very silly thing to be doing, but when he went to recast his protection spells, Simon and Tellsford twitched and let loose on the guy. There was a lot of slipping and sliding and falling down, but Fiona managed to take care of dispelling the tentacles. I spent most of the fight on my back from the slippery ground. I did eventually get up onto the ledge with Tellsford’s help. Simon really seemed to want to kill the creature, but I made sure that it was only knocked unconscious by hitting it with my merciful sword.

In a hidden crawlspace underneath the ledge we found a lot of items along with a bound and gagged man. After we woke him up we found out his name was Sirius and he was one of Cohen’s apprentices. I remembered that Cohen had said he had been searching for his two lost apprentices, so we offered for him to come with is.

We were running out of time, so we had Fiona and Padraic scope out the last courtyard while the rest of us went back for the horses and Horsedowns riders. When we returned, Padraic reported that all they found was a cave and a tree in front of the cave. The Horsedowns riders said that the cave would be the exit and we should head for it immediately. We were all weary of the tree. Something about it screamed trap. Sure enough, when Padraic approached the cave, the tree attacked. He let loose at the tree with bows, crossbows, and spells. The tree didn’t seem to like that, so it grabbed a hold of Padraic and disappeared.

Not sure what had happened to Padraic, we weren’t sure what to do. However, the Horsedowns riders shouted that we only had seconds before we wouldn’t be able to leave for a day. So, we all ran and rode for the cave. Upon entering it we were exiting another cave into a hilly area. We could just see the last vestiges of light as dusk gave way into night. A little ways off, we could see a figure shooting crossbow bolts at a tree from a distance. When the tree vanished, Padraic ran up to us.

We all rode on to Horsedowns from there to get a good night’s sleep. In the morning we had breakfast with Laird Bellany Horsedowns. She informed us of a meeting of Lairds that was going to happen the next day in Stockport to discuss the upcoming vote. We all decided that it was in our best interests for me to attend while the others went on to Towerview to collect Robert. Tellsford decided it wasn’t safe for me to go on alone so decided to act as my guard. While I wasn’t exactly alone, he didn’t seem to feel Lumin could adequately protect me.

On the trip to Stockport, Tellsford worked out an agreement with Horsedowns for the use of the stallion for stud with Laird Bellany. She also seemed interested in using my horse for stud. It seems she felt that a Paladin’s Mount would give exceptional offspring. And, I’m not entirely sure about this, but I don’t think she was just looking for stud services from my mount.

Stockport was exactly what you would expect from its name. It was a very smelly place with cattle, swine, and other stock in corrals waiting to be shipped to their prospective buyers. The meeting itself was held in a large tiered assembly hall with tables set on the upper tiers for private conversations. There was a refreshments table near the center platform, where lairds could get up and give speeches to the hall.

Geffen was once again rather nervous when I greeted Bearsden. He was even more so when I said I hadn’t had time to further consider the loan Big Jim had offered the clan.

Donnel NewGable definitely falls under the category of interesting. While my other family members seem to think I’m paranoid, this man was the very definition of the word. He talked very emphatically and with large arm movements. Basically, he acted as if he has had far too much of that coffee Fiona and Padraic are so fond of. He greeted me as if we were long time friends. That seems to be just because I’m a Lochmar. After all, he used to be a Lochmar and even held the title of Huntlord when Andreas was actively Laird. After the great battle at the Cairnsbridge, he has since gone on to start his own clan. But, he kept asking me what our next move was. Also, he acted as if assassins were a very common thing for Lochmars.

One of the last people I talked with was Sheriff Todd Towerview. His clan, as those that patrol the seas, was put in charge of dealing with the Death Knight situation. He is a very serious man and takes his job very, well… seriously. He is very purpose driven with little time fro frivolities. I thanked him for taking care of Robert, but his attitude towards that was along the lines of ‘It’s my duty, why are you thanking me?’ Still, I was somehow able to convince him to accept our help in the Death Knight problem. I’m really not sure how I did that. I think it just came down to my actually getting through to him that he would not lose any face from accepting our help and we really felt we should be involved in this matter. Donnel had jumped into the conversation to try and help me convince him, but I’m not sure if he helped or hindered.

Not much else was accomplished at the meeting. A couple of lairds got up and announced why we should either send the frigates or keep the frigates, but nothing was actually agreed upon. Still, it was good to see where some of the other clans stood on the issue.
 

Okay. I've hit the end of what I have prewritten, so updates are going to come slower now. I've still got 4 months to cover before orchid picks this up.

Hopefully I'll be able to get some writing done on Sunday, maybe earlier if i slack off on studying.

Hope you've enjoyed it so far.
 

I think it deserves mentioning that our short stay in Horsedowns is when Simon began to pick up his unfortunate reputation as a ladies man. One of the young ladies of the Horsedown clan, Diamond was her name I believe, took our Simon out for a late night "walk" in the gardens.

Horsedowns has a unique problem. With their clan being so small and over half women, to have the girls marry and become part of their husbands clans would seriously weaken Horsedowns. Getting a girl to marry into the clan would be difficult, since they are in such a bad position. So, the only real way for the clan to grow again is for the women to have children without getting married. I'm afraid those girls are going to develop a bad reputation fairly quickly.

Only a couple sessions ago did Simon realize he'd really been used for stud. He was trying to find out if he's soon to be a daddy. (it doesn't appear that he will)
 

Journal of Seth Lochmar - September 21st

September 21st, 1002

The family that went to Towerview arrived in Stockport Thursday about midday. Having ridden in on horseback, I’m assuming they purchased mounts from Horsedowns. Besides Robert, they also had a face I hadn’t seen in a while with them. It seems Leetah had returned from Speculation and Kantu, thankfully without Olva. Fiona caught up with Geffen and arranged for transport for us up to their lands. It’s easier travel back to home from there, since this area is rather hilly.

They were all rather impressed that I convinced Sheriff Todd to let us help him. It seems they met him before he left for the meeting and considered him to be rather stubborn. Now we just had to come up with a plan to actually confront the Death Knight. His fleet usually stayed underwater until they were ready to attack. Then they’d surface and take their prey by surprise. There didn’t seem to be a way to get the drop on them. After all, you’d have to know exactly where they were going to be. Hmm... perhaps setting up a decoy boat as a trap, but we’d have to hide the rest of the fleet somehow. Well, we’ve got a few week’s to plan this.

But anyway, while we were sailing upon the Sandhaven boat, we noticed a distress flag being flown on a nearby island called Kobold Island. According to Geffen, there was a Lochmar settlement on that island. Well… it used to be a Coastham settlement, until the last group of Lochmars wiped out Coastham. Geffen understood our need to go check it out and arranged to have the boat come back for us in one day. We took a dingy to shore and headed inland to the settlement, where we found a bit of a scuffle going on. A human woman in McLar dress and a gnomish woman in armor were arguing and coming to blows over something. After I broke the fight up, I found they were fighting over what to do in the situation they were in. There were several people milling about, having been watching the fight. What passed for the island’s militia was seriously beaten up. Apparently, the local Locathah population had taken over the settlement’s watermill and taken up residence there. Sen McLar, who was apparently the mayor of this settlement, had tried to talk to the Locathah. Of course, she didn’t speak Aquan, so her attempts had just resulted in her getting shot. Harriet Cleverbrawl, who was head of the militia, had tried a full frontal assault, which had ended in the lot of the militia getting shot.

Now, apparently the previous group of Lochmars had negotiated with the Locathah, offering them a place to live in an abandoned town by a lake, which fed the river that the watermill resides along. Troy bound a water elemental at the bottom of the lake to raise the water level over the abandoned town to make it more hospitable for the Locathah. The water elemental’s binding was made with the proviso that it would stay as long as soul resided in the town.

We approached the Watermill loudly proclaiming in Aquan that we wanted to talk. After leaving our armor and weapons outside with the mayor, we went inside to talk to Shooshl, the Locathah shaman. Apparently a Locathah ghost named Oosa had taken up residence within the water town and scared off the rest of them. Not having a place to stay, they moved into the watermill. Oosa had arrived to their town corporeal and alive as a druid from another settlement. He later died while visiting. Shooshl told us he was an odd sort, being obsessed with the bottom of the lake and chased them all away from that area. We agreed to get rid of the ghost so that they could leave the settlement’s watermill and return to the underwater town.

When we got up river to the lake and town, Fiona made it possible for the others to all breathe the water. Thanks to a pear we had picked up in the Crease, I was able to move through the water and breathe with ease.

Finding Oosa wasn’t hard since he came to us. He didn’t attack us. In fact, he wanted us to help put him to rest. I knew he was lying to us about how to put him to rest and he was just using us, but I led him lead the way, since he knew the area better.

He led us to a trapped entrance of an underwater cave, which Leetah quickly disabled. Once we found a laboratory with notes on binding water elementals, Oosa tried to possess Tellsford. A long fight ensued with him possessing people and Lumin moving to knock him out with his magic circle against evil. It took a while, but we finally managed to dissipate him for a day. By now, we had figured out that what was keeping him here was his desire to control the water elemental. So, by changing the requirements of its binding, we could make Oosa go away for good.

While searching around, we found mention of one of Troy’s pets being kept there. Rettis Obbis, a vampire sorcerer kobold of some notoriety, was imprisoned her for only Troy knows why. He was trapped in an upside-down glass dome with a raised platform and running water underneath. He had cast obscuring mist within the dome and hid within the mists when he heard us approach. His magic missiles really stung and he did a good job of taking out Fiona, Leetah, and Tellsford, but Padriac, Lumin and I helped keep the others up and together we all managed to turn Rettis gaseous for good. Since he had no coffin and could not escape through the water, Rettis had no way to reform and heal. At least Troy was smart.

In the river underneath Rettis’s home, we found a magic goblet mentioned in Troy’s notes for use in binding the water elemental. Lumin and I went down and talked to the Elemental while the rest of the group headed back to the watermill. He was very lonely, so I stayed and talked with him for a while. The rest of the family went on back to meet the Sandhaven boat while Lumin and I stayed behind to perform the rebinding ceremony. Now that the Locathahs know about the elemental, they’ve promised to come down and play with it and keep it company.

Tomorrow, I’ll be returning to Arleans when a Sandhaven boat comes by to pick me up.
 

Journal of Seth Lochmar - September 23rd

September 23rd, 1002

Another fun and exciting two days. I got back to town on Sunday to find a party going on in the town house. Apparently Galibur had found a rather interesting solution to dealing with assassins in the city. Since he and Miriam had been there since shortly after the first Ogre Mage attack, he’s been holding parties at the townhouse every day but Saturdays. A crowd certainly keeps the assassins away, but being the host of the party everyday is very tiring.

I didn’t find the rest of the family at the house, though. Apparently they had all headed to the docks to see Leetah’s arriving ship. Heading back there, I found them all standing before the roped off dock which lead to Leetah’s ship. They weren’t sure if we were allowed to cross or not, but I quickly assured them we were permitted to. Obviously something was up, so we proceeded cautiously. When we got close to the ship, a large vase smashed down on the deck in front of us. A rather drunk Half-Ogre on deck started yelling, demanding we bring him a crew. When we approached to negotiate, his pet cats attacked us. Well, they weren’t really cats so much as strange catlike beasts with floppy skin. I was a little leery of fighting these things, but at least they weren’t real cats.

It didn’t take too long to subdue the Krenshar. Padraic and Simon got a little wet from being knocked overboard, but the Half-Ogre just broke down and cried after a couple of whacks. Apparently Leetah’s grandfather had cheated him out of furs and other items in trade. He had offered to make Peak’s axe more sharp, but had merely cast a spell that lasted a couple of hours instead of actually enchanting the ax. Leetah coaxed him off the boat, promising to actually make his weapon keen. When he turned his axe over, it took a couple of us to carry it. It was a very nice large adamantine axe. We told Peak where our Estate was, since he seemed to want to go up into the mountains with his cats. We told him it would take a bit more than a week to enchant his weapon, so we figured we’d see him in about that much time.

This left us with the problem of getting the axe enchanted. I had heard tales of three different mages for hire in the area that could do the job. Unfortunately, my knowledge was sketchy. We had found a slip of paper back at the manor a while back that looked like transcribed conversation between Ariel and the Grey Mage, but we had no clue how to contact him. I had heard stories of a mage named Vectur who, if you tossed a copper piece in the air in a graveyard, he’d catch it before it hit the ground. I had only heard of the existence of the third, with no other knowledge.

Padraic and Leetah headed off to the graveyard, dragging the axe behind them, while the rest of us returned to the town house. There, they caught me up on their activities over the past couple of days. It mostly consisted of getting restorations for Tellsford, Leetah, and Simon, and some partying.

When Padraic & Leetah returned, they said that one of them would have to return in a week to pick up the axe. We gathered up all our people and said goodbye to Miriam and Galibur as we rode home. Simon stopped off at Highwatch on the way with intentions to arrive at the Lochmar Estate late in the evening.

When we actually got home, we were shocked into silence by what we saw. The lawns were covered in tents and people milling about. There were several men in armor, some in robes, and a few that just looked odd. Sir Constantine was talking with a few of the armored men while Jeffrey Freeman was chatting with a woman in clerical vestments and another in a breastplate. Padraic seemed to recognize one of the men in robes and rushed over to greet him.

Fiona and myself headed over to talk with the woman Jeffrey was talking to. She introduced herself as Ursula Lochmar and her bodyguard as Bethany. She seems to be a rather nice person. She’s seems rather devoted to helping people and has a particular knack for healing, which is something we could really use around here.

Padraic then introduced me to his friend from home, Doyle. They had grown up in the orphanage together and Leetah had carried a letter to him from Padraic a while back. Doyle was a security specialist and a priest. He had brought a small contingent of monks from their monastery to set up a new one on our lands. In exchange, they would help secure our estate and help keep an eye out for threats. Doyle wasn’t the happiest when he found out he’d be working with kobolds, but was at least grateful he had some resources here to draw upon.

While Padraic introduced me to his friend Doyle, Fiona was approached by the contingent of odd-looking monks. They were definitely not from the Kingdoms of Kant, or any place I had heard of. I later learned that they had traveled for eight years to get here. They had brought along a, for lack of better word, being named Neron. She is an intelligent sword with a very child-like personality who had a vision of the last group of Lochmars. She felt she and her caretakers could possibly be helpful to us.

While Doyle took Padraic off to meet with a group of armored men that bore the crest of the Templars, I was introduced to another group of armored men. Apparently, they had all been just hanging around Arleans and they had heard a few good things about me and decided to come out here to, well, follow me. I really wasn’t sure exactly what to do with these people. I mean, I know we need guards and an army and such around here, but it still just feels weird to have people looking to me for orders.

Well, once we got introduced to everyone, we headed inside for a short meal. Tellsford let us know that a Percival Darsguard had been by while we were gone, having wanted to use our library. Having been allowed to do so by Conrad, he went in search of information on a place called the Isle of Souls.

Fiona had a big itch in her butt to go and explore the tower. Ever since she had gone up to the Loch and talked to the dragon, she had a feeling she’d be able to clearly see the door and open it. It had been a long day, but we figured that now was a good time as any, since we were without our Highwatch spy. So, we headed up to where we knew the door was. Funny thing is, I could see the door clearly now too. Not sure what exactly changed with me. I mean, only Fiona and myself could see it clearly and I didn’t talk to the dragon at the Loch. Perhaps it was my experience with the Water Elemental on Kobold Island that altered my perception of things somehow.

But anyway, Fiona opened the door and we entered the tower. The first room was a throne room. I guess they must have had a steward who could open the door and let people in and out to receive. Or maybe they just left the door open all of the time. There must have been some way all the servants got in and out to clean the rooms. The throne room itself was very nice looking. It had flags and crests lining the walls and a set of steps on each side of the throne for the laird and lady of the clan, leading up to a door behind them. I had remembered an old bit of etiquette about always keeping your left side to your lord, so he could watch the evil in you. This turned out to be good advice, since we later found out from an older family member that the stairs were trapped with pressure plates. If you went up or down the wrong side of stairs, it would trigger a large explosion that would surely kill any man.

The next room held a staircase in the middle that went both up and down and was lined with several doors. We didn’t get to do too much exploring, mostly because the place was lined with bunk beds and unconscious soldiers in armor. The Trophy room seemed to be the only room on this not occupied on this floor. In Andreas’s bedroom, we found a rather large bed with Andreas sleeping on it. Also on the bed was a pair of pseudodragons with a litter of little ones. We couldn’t progress further into the room without the pseudodragons hissing at us. Now, I know Andreas is waging a war in hell and all, but what are they all doing just sleeping in there. Shouldn’t they be, like, in Hell?

Deciding it was getting late, we returned back out to the Manor proper to find we had two more guests. While we had been inside, Simon had returned from Highwatch and Braiden Moorhouse had dropped by. Braiden had been traveling towards the city and had heard good things about us from his cousin Bean, so decided to stop in for the night.

Simon had a request from the Highwatch clan to deal with the large bats that had been living in the Great Barn on our property. The bats were making it unsafe for Highwatch to patrol the skies at night. Braiden decided it would be fun, so volunteered to assist us in this. Since the bats housed in themselves inside the rafters of the barn, we could only get to them when they were entering or leaving. We decided to go out to the Great Barn a little before dawn to catch the creatures as they returned. Braiden felt he could easily hypnotize them so that we could more easily take them out.

Before we went to bed, Braiden also informed us that some people, or things, had been wearing our colors, even though they weren’t of our house. Also, a Coastham ship has been spotted off the shores of an island, despite their being mostly slaughtered and banished. My knowledge is still a little sketchy on why Coastham was banished, exactly. I know they tried to take over our place as the primary water clan and I think they aligned themselves with the Risenson vampires back before the great battle. Once the vampires were destroyed, Coastham was banished.

In the morning, Fiona, Padraic, Simon, Braiden and myself loaded up for battle and headed to the Great Barn. What we saw inside was definitely not what we expected. A man in Lochmar colors was bound by a strange rope and being suspended in midair. He appeared to be in a lot of pain, though the cause of said pain was not readily apparent. Standing near him was a man in Wizards robes but no colors and an Ogre Mage. The wizard seemed to be conversing through a small orb. At our approach, he whipped around to look at us, and then snarled at the Ogre Mage, “I thought you said they never come in here?”

The mage moved up into the air while the Ogre Mage moved over to engage us. Braiden moved up to take on the mage while Padraic took a beating for the Ogre. I scored a particularly nasty hit with my sword, downing the creature with a single blow. As this happened, we were pelted with a barrage of crossbow bolts from Skulks hiding in the stands. Braiden had his hands full with the mage, since he seemed to be dodging all his spells. It took a few moments to realize that the mage wasn’t really there at all.

While we took a beating from the Skulks, Simon and Fiona made quick work of them. Padraic pulled the bound man down, at which point a little fungus creature that looked a lot like a gingerbread man jumped off of him and cackled as it tried to flee. I whapped it with my sword before it could get too far. While I was only trying to subdue the creature, I did a bit more damage to it than I intended.

Just as Simon, and Fiona were finishing up the Skulks, the bats rained in. Braiden hypnotized most of them, leaving us to clean up a few stragglers. Once they were dealt with, we turned our attention back to the bound man. The little fungus man was a type of mind mold that drains the memories of the person it is applied to so that someone can eat the mold and absorb the memories.

Having heard rumors that Othello had returned from Eshan, we were pretty sure that this was him. We untied him and woke him up, but he was delirious. He recovered some after we fed him the moss. It was at this time that Braiden bid us adieu. He saw we had a family matter to attend to, so hurried off to the city.

Once Othello had recovered his thoughts, he actually gave us a wealth of information. But very little got out before he noticed the orb on the ground. After looking into it, the orb immediately went dark. He growled as he chucked it against a wall. He told us he had seen Nicene through the orb before it went dark. Othello cast a couple of spells to confuse nosy people before he continued.

He seemed more than happy to answer his questions. He asked about Andreas and Thomas and was happy to hear that we had met Narthas. He told us that there was a fountain at the center of the hedge maze that unlocked a person’s psionic power. If Cohen’s apprentice was about and made his way through it, he would certainly become more powerful, because of the effect it has on those who have already unlocked their powers.

He said that he didn’t trust Troy. While Troy thought what he was doing was right, he works for Nicene now. That seems to make Fiona think that the Death Knight might be Troy. I have a feeling that, when we meet Troy, we’ll definitely know it.

Well before Troy was turned, a fledgling priest named Nexus had accused the family of being Darkling worshippers. This is what led to the slaughter of the Lochmars, but the church continued to support and propegate the stories hoping to cover up their own corruption by shifting suspicion to Othello’s group. Now this sounds like a pattern with the church, with their condemnation of us as devil worshippers. After all, why else would Father Lars, a Church Inquisitor be sniffing around the Cathedral?

We picked up some knowledge about Ardella, but he told us to check with the clan’s bookkeeper, a man named Token one hand. Other than that, he let slip a couple of things about the Dars riddle. Apparently the Dars and Lochmars are sitting on a holy relic called the Altar of the Peace. Together, the clans keep it hidden and safe from those that would seek to use it for evil.

The only other shocker of the morning was, when we mentioned cousin Galibur, Othello chuckled. Apparently he’s been here a long time; since Othello was an active member of the family and still Minister of the Sewers. Oh yeah, he said that we need to make sure that position is covered, because it is a very important title in the city. But anyway, apparently Galibur isn’t actually a Lochmar by birth. He won a letter off of an actual Lochmar in a poker game and showed up to live the high life. It was years before they figured out he wasn’t actually related. When they did find out, Othello made sure he was inducted into the clan quickly and quietly. Andreas was one of the last to find out and I don’t think they ever did tell Troy. But the real kicker came when we found out what title Galibur held. It seems that, when all the other Lochmars went off to take care of their own quests, he didn’t feel it was safe anymore to be in such a public place, so he went into hiding and came out to the Manor with us as a new arrival. Certainly explains how he was able to get writs for everyone so easily, being the King and all.
 

The game with Othello involved was a rather interesting one. We knew that one of the DM's old Buffalo group would be visiting, so we'd get a chance to actually meet one of the old Lochmars, as played by his own player. Before that, our meetings with Andreas and Donnel were just done by the DM. Knowing Othello would show up, we actually made a list of questions to ask him.

The DM has a secondary campaign in Buffalo, of which Percival Darsguard and Braiden Moorhouse are a part of, for when he made trips back there. It was fun to have a crossoer between the two games.

But the best part was when we found out Galibur was the King. He hasn't had much of a presense in the storyhour and he didn't have much more of a role in the actual campaign, but we found the fact that Fiona had manipulated the King a couple of times rather funny. What was even better was Tellsford's player wasn't there that night, so we made sure no one would mention it until the next game. The look on his face when he found out that he, as Arvin, had pulled the king off of his horse and knocked him unconscious was priceless.

We decided to not let on to Galibur that we knew, but some of the group was less than subtle about their change in attitude towards him at our next encounter.

Well... the next post should be coming in a day or two.
 

Journal of Seth Lochmar - September 26th

September 26th, 1002

They’re watching us. Eyes everywhere, watching. When we eat, when we sleep, and even when we bathe. Probably especially when we bathe.

I know this because Fiona told me so. Of course, she could be lying. How do I know she doesn’t have some ulterior motive? After all, I’m just her puppet. She would have off’d me and be ruling in my stead if there wasn’t a social stigma against female lairds.

But she seemed as shocked as I when she found out so many people were watching us. Fiona told us she has manifested a new power to be able detect when people are watching us. She said that, the first time she cast the spell, there were something like ten people watching us, though she couldn’t see them all. Those that she could see were a man sitting at a desk wearing Bearsden colors, a woman in a room of mirrors wearing Loudwood colors, a man in Dars colors, a man in Risenson colors, and just darkness. But perhaps she did see the others and she’s just withholding the information. Or maybe she’s just been making it all up. She did, after all, say she saw a ghost in the mirror of an upstairs room telling her to save Olag. “In the vineyard, it took him. Below the vineyards, in pain.” I think she is just hearing voices. After all, her friends from Kantu aren’t all right in the head. They constantly bicker between each other and fight for her favor, denouncing the other’s use. But that Maker is a suspicious sort. How’d an old guy like him make the trip out here so easily? And I know he’s holding stuff back.

The guy in the basement is in league with the Ice mephit. I think he sent the little guy to assassinate us in the night and was just covering himself when we followed it back to his lair. He even armed it with wands of Melf’s Acid Arrow and Knock. When we followed it down the well in the cold room, we found out the iced water was just an illusion and it was a back entrance into an underground laboratory. We beat up his shield guardian, which made him very irate. I think he was just covering for the fact that he was angry Frosty had done a bad job. His name is Prestard Lochmar and he was, at one time, the House Mage. Nowadays he just stays in his laboratory doing experiments and crafting items. He says he got bored with the house politics after his first couple of lifetimes. He sold the wands to Fiona as a cover and punished Frosty while we let ourselves out. I don’t trust the guy, if for no other reason than he owns a cat.

We found out what the meenlocks did with Lamard’s corpse. They corrupted it into a Crypt Thing to guard a false throne room. He tried to convince us to leave the meenlocks alone, but Lamard has gotten less persuasive since he lost his flesh. Lamard teleported Fiona, Simon, Tellsford, and Lumin away, leaving Leetah and myself to deal with Lamard. Leetah’s rapier wasn’t very effective against Lamard, but thankfully Lumin returned shortly after he had left and assisted in destroying the undead Lamard.

Lumin said he ended up in a cabin he had never seen before. Sirious was there, meditating. When Fiona got back, she said she had ended up in Andreas’s bedroom. Simon had ended up in Mentahl’s chapel and Tellsford up at the hunting lodge.

We had one last tunnel, so we explored it the next day. After going underwater for a while, it turned upwards back to an air pocket before dead-ending in sandy soil. We fought some more meenlocks and Tellsford managed to kill one of them. Well, if it didn’t turn out that Olag was the one he killed. I think he intended it.

Fiona’s ghost was raising hell in the upstairs of the Manor. She was very, very upset that Olag was dead, or so I’m told. Some of the others decided we had to go see Mentahl. I had to go along to make sure they weren’t plotting behind my back, so followed behind Fiona, Padraic, Simon, Leetah, and Robert.

It was decided that, since time was of the essence, we’d travel overland to the church. This meant going over the Minter Creek Bridge that was guarded by Bugbear skeletons, but they didn’t pose much of a challenge to us this time. Between Fiona’s Lightening bolts, Simon’s smashing, and my turning the creatures, they were gone in seconds. We continued on, but once in the forest, we found we were going in circles. It seems the land itself lent to hiding the church from others. We had to take the roughest route possible to move in the direction of the church. Any other path just led us around it.

Just as we had the church in sight, we also saw some weird symbols written on the rock face leading up to it. Unable to fight back the searing pain, Fiona and myself doubled over in pain. While we were trying to recover, a group of Rasts came out from behind some boulders to find their easy prey. They paralyzed Simon and Leetah, making it a very tough fight.

The others took Olag’s body into Mentahl’s temple while I stood guard outside. While waiting, I noticed a holy symbol left on the ground, underneath some plant growth. It looked like it had been there a while, so I picked it up. When the others came out, they had an old man with them. Supposedly Olag changed back into a human when he was raised. I’m wondering if they didn’t just switch out the meenlock for an assassin.

That night, I was awoken to the sounds of battle outside the Manor. I grabbed my Greatsword and jumped out my window, casting Feather fall as I went. As I fell, I could see Simon hitting the ground hard as he too had jumped out his window. Casting Expeditious Retreat, I ran towards the commotion with Simon following behind. Lumin floated out of my window shortly after, following quickly behind. My guards were fighting off some meenlocks, which had grabbed Ursula and Bethany and were dragging them towards the tunnels. As I joined the fray the meenlocks still had the advantage. It took a couple of them to carry each struggling person and a few more to occupy the guards. I could see the rest of the family approaching in the distance. My men were dropping like flies. By the end of the battle, only one of them was still standing. In fact, William Monroe had killed several meenlocks in as the others retreated into the tunnels. Even I felt my joints lock up from a strike from one of the meenlocks. Simon and Padraic had forced the meenlocks to abandon Bethany after taking most of those carrying her down. Lumin and Fiona managed to take out one of those with Ursula, slowing them down as they entered the tunnels. Lumin and Padraic followed the meenlocks into the tunnels. Though it was a cramped fight for Padraic, the two of them managed to down another meenlock and force them to abandon Ursula as well.

When they emerged, Lumin was acting a little weird, skirting around the air more than usual. When I talked to him, he sounded a little paranoid. I think the meenlocks did something to him. Or maybe Padraic did while they were out of my sight. He could have been trying to take control of Lumin, to draw him away from me.

Those of us that were paralyzed were dragged back to the camp, where we waiting for our joints to unlock. We made sure everyone was all right before going back to bed.

In the morning, we resolved to make a final assault upon the Meenlocks. It occurred to us that, while they could Dimension Door to other tunnels, they could not carry stuff with them. So, they had to have some connected tunnels to drag victims and plunder in through. The sandy soil we found at the end of that tunnel would make for an easily movable entrance. I made sure everyone was armed with a sap so that they could not claim accident if someone tried to kill more meenlocks.

On the crawl there, we ran into several meenlocks. Their presence seemed to drain the sanity of my family and friends. Only I seemed immune, though the others could have been faking to draw me into a false sense of security. Lumin was the first to fall. I had never seen a catatonic ball of light before. I scooped him up and stuck him in my pocket as we crawled on. Tellsford was the next to fall, followed shortly after by Simon. We had to drag them back to the surface so those up top could care for them. By the time we had made it through the sand into a large chamber, it was only Padraic, Fiona, Leetah and myself left. The cave was oddly shaped and more than tall enough for us to stand in. From above it surely would have looked like a left hand with the palm up. A large pile of items lay just below the palm, by where we entered. The palm itself was a pit, which we could not see the bottom, except for pillar in the middle that’s height was equal to ours. The fingers were each small caverns also at the same height as our own. Several Meenlocks inhabited each of the finger caverns, but a weird creature rested beside a meenlock on the pillar in the middle of the palm. A Blood Imp, I remember them being called. Blood red colored imp with a large, translucent belly, half full of sloshing red fluid.

The blood imp cackled, offering to spare us if we left the meenlocks alone. When we declined, meenlocks appeared beside us. As one appeared behind Leetah she dropped to the ground in a fit of paranoia. I sent dancing lights to light the caverns as Padraic leapt across the black pit to one of the other caverns. No sooner had he made it across then a meenlock ran into him, pushing him over the edge. Fiona blasted the blood imp and a couple of meenlocks behind it with a bolt of lightening, but the imp just laughed and remained unsinged. The meenlock next to me shouted, “I will be laird!” and slashed at me with its claws. I smacked Dancin with my merciful sword and made him take a nap before moving up to the edge. Fiona sent some magic missiles at the Imp, but they just splashed harmlessly off of it. Then a meenlock slashed at her from behind and her joints froze up on her. I could see Padraic climbing up into another of the caverns and taking out some meenlocks as the Blood Imp once again cackled at me. As I fought another meenlock, the Imp floated over to me, stopping over the pit. As it moved to try and bit me, I called upon the might of our lord to smite this creature down. I slammed my greatsword down on the beast with a very mighty blow, knocking it out. It hit the ground some distance below with a satisfying thud. As I continued to deal with knocking out meenlocks, I could see Padraic stiffen up in another of the caverns. Their claws had done much damage to me, but only two remained. I felt rather weary, but my job was not done. Though the others may have taken the time to be rid of me while in a paralyzed state, I would not do that to them.

As I dropped the last of the meenlocks, I knew the battle was not over. I jumped off the cliff and cast feather fall as I drifted into the darkness below. I directed one of my lights to accompany me so that I could see the blood imp’s wounds healing themselves. The creature had not yet regained consciousness and I would not let it. With a final swing, I separated the creature’s head from the rest of its body and its wounds stopped mending.

Now I was stuck at the bottom of the pit, alone. Just as I thought they were going to leave me down there to rot, a rope was lowered and I climbed out. I helped drag the unconscious back to the opening of the tunnel before sneaking off on my own. I am sure now is the time that they would chose to rid themselves of me, so now I have hidden myself in the tower, amongst Andreas’s army. I have changed the loom of my armor to match the style of dress of the sleeping soldiers and lie here as still as I can. When I have to eat, I sneak out down to Taggert’s, again switching my dress to look like that of my men.

When they make their move, I’ll be ready for them.
 

By the time the meenlock adventure was done, Seth was walking around with an effective wisdom of one, having had 13 points of wisdom drained by paranoia. I decided to have a little fun with writing this entry before he was cured.

Our DM had planned the abduction of Ursula & Bethany to give Simon the opportunity to be the knight in shining armor that heroically rescues the maiden. He didn’t expect Seth and Simon to jump out of the second story window or for Lumin and Padraic to keep going when the rest of us were paralyzed or occupied. They just pushed it until there was only one meenlock left to drag Ursula’s body. He just decided to give up and D-Door away. If I remember correctly, Fiona and Tellsford were too far away to make it to the tunnel in time and Simon and Seth were paralyzed.

It was also during this fight that one of my followers earned himself a name. Despite being just a first level warrior, he critted several times, downed three or four meenlocks and made every single fort and will save thrown at him. All nine other first levels and the one second level were paralyzed.

With the blood imp, it was rather funny. He was floating where Seth couldn’t hurt him. I don’t think Fiona managed to hurt him once. Spell Resistance was giving her trouble at this time. He got cocky and floated over to Seth. Lets just say that critical merciful smites are very nasty. But, the falling damage he took was just icing.

Also, the ghost in the mirror was introduced many months before, player time. But, Arvin never told anyone about her. We tried to set up situations in the game for him to tell our characters, but it didn’t happen.
 

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