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lowkey13
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Do we have an official explanation of how they designed these "A-I" tables?
They are vaguely ordered by the relative power of their magic items, but not strictly. They also mix permanent items with consumables.
3e's random magic item tables weren't any better.Nope.
In fact, it feels like they just made it up as they went along. All the experience designing and playing 3e and 4e went down the drain...![]()
The logic, of course, is that there is a table.
...
But you say- how, exactly, were the dinosaur percentages derived? No. That is missing the point.
Just be happy there is a table.
tables A-E contain [I]consumables[/I] and some lesser [I]permanent[/I] items, mostly wondrous items
tables F-I contain [I]permanent items[/I]
table A:
common consumables
lesser uncommon consumables (healing and 2nd-level spells)
lesser uncommon wondrous items (bag of holding, light)
table B:
uncommon consumables
uncommon wondrous items (some of them, presumably of intermediate value)
lesser uncommon armors (mithral, mariner)
lesser uncommon rings (swimming)
lesser uncommon wands (detection)
table C:
rare consumables
uncommon wondrous items (presumably the better ones)
lesser rare wondrous items (handy haversack, folding boat, horseshoes)
table D:
very rare consumables
rare wondrous items
table E:
greater very rare scrolls (8th-level spells)*
greater very rare potions (healing)*
greater very rare ammunition (slaying)
legendary consumables
*these are also in table D, my guess is they were added also to table E otherwise it's too small of a table
table F:
uncommon permanent items**
table G:
rare permanent items**
table H:
very rare permanent items**
table I:
legendary permanent items**
**armors have a more precise distribution by type and therefore AC (so that uncommon heavier armors might be in table G or even H, rare heavier armors might be in H and I etc.)
(Heh, I always like the old "you ask our self, Self..." joke.)And nothing screams 1e like tables. Lots and lots of tables. And if you ask yourself, "Self, what is the logic behind this," then you're doing it wrong. The logic, of course, is that there is a table.
Ok then.So as you can see it wasn't that difficult to figure outThe logic of Tables F-I is really simple. Tables A-E confused me because some wondrous items are also included, but they are actually mostly stuff that doesn't have significant use in combat.
Because 5e is inclusive of older editions.
And nothing screams 1e like tables. Lots and lots of tables. And if you ask yourself, "Self, what is the logic behind this," then you're doing it wrong. The logic, of course, is that there is a table.
Because you never know when you'll need a table in town-
View attachment 76323
The items on the charts are not as important as the rarity and how many you get on each role. As the level of play goes up so do the quality and number of items you get. As you can see in the chart below the number of items at each quality level goes up with the CR of the monsters.Do we have an official explanation of how they designed these "A-I" tables?
They are vaguely ordered by the relative power of their magic items, but not strictly. They also mix permanent items with consumables.
Treasure type by CR | 0-4 | 5-10 | 11-16 | 17+ |
A: Common/ Uncommon | D6 | D6 | D4 | |
B: Uncommon | D4 | D4 | D6 | |
C: Uncommon/ Rare | D4 | D4 | D6 | D8 |
D: Rare/ Very Rare | 1 | D4 | D6 | |
E: Very Rare/ Legendary | 1 | D6 | ||
F: Uncommon | D4 | D4 | 1 | |
G: Rare | 1 | D4 | D4 | D4 |
H: Very Rare | 1 | D4 | D4 | |
I: Rare - Legendary | 1 | D4 |