How does that help to avoid OAs?Also remember that the DM could always have 5 monsters use the Ready Action trick to all rush past you in a group.
How does that help to avoid OAs?Also remember that the DM could always have 5 monsters use the Ready Action trick to all rush past you in a group.
It can be even more, since some monsters get more than one turn (e.g. ettins).5 opponents, 5 PCs (counting you) = max 10 OAs per round.
2e had attacks of opportunity... at least we played with them...The real issue was this in 2E (and correct me if I'm wrong, 1E too)
Fighter, Cleric & Thief were the frontline in a battle with a Troll and Orcs. On the Troll's initiative there was a gap in the frontline so it moved through with impunity and tore apart the Wizard. Been there, done that. Not so fun after the first time.
It's all about having a zone-of-control mechanic. OA is one such solution.
Can't take OAs on your own turn.One per combatant's turn.
So, I think:
If, on your ally's turn, an enemy does something that provokes (if something gets triggered), you can take another OA.
5 opponents, 5 PCs (counting you) = max 10 OAs per round.
Because Readying an Action is a Standard, but the Action goes off as an Immediate Reaction. Since you cannot take Immediate Reactions on your own turn, you are clearly taking it on someone else's turn. So "These five guys ready a charge, when their leader goes, they'll go." Leader rushes off, Fighter gets an OA on the leader (or not, up to the Fighter) then all five guys, still on the boss guys turn, charge as an Immediate Reaction. Bam, six guys move on the same turn, you only get one OA.How does that help to avoid OAs?
I know there were rules for smacking combatants fleeing battle, but not if they, err "fled" forward through your front ranks to your second-liners.2e had attacks of opportunity... at least we played with them...
The real issue was this in 2E (and correct me if I'm wrong, 1E too)
Fighter, Cleric & Thief were the frontline in a battle with a Troll and Orcs. On the Troll's initiative there was a gap in the frontline so it moved through with impunity and tore apart the Wizard. Been there, done that. Not so fun after the first time.
It's all about having a zone-of-control mechanic. OA is one such solution.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.