Dirigible
Explorer
So, I've been looking for a way to start this solo-character quiet high power campaign (equivalent to a 12th-14th level fighter, but in a setting where characters and NPCs tend towards to lower end of the spectrum, a bit like Eberron). My initial plot doodles were fairly mild; he's returning from a long journey to the other side of the continent, meets some odd folks in the woods, sees a critter that foreshadows the campaign's major villain blah blah blah.
Then I thought: I'm not thinking high budget enough. In context, this guy is nearly epic in power. He shouldn't be kicking around like some neophyte schmuk. He can face down small armies on his own!
An image came to mind:
The hero stands alone on a thin bridge / the mouth of a narrow valley / a tight tunnel, his twin swords glinting. Before him, hundreds of foes clamour for his life, swarming forward. This would be a Long Duel; only a few of them could attack him at a time, but their numbers were great.
And I look to the powerful imaginations of ENworld for help. Where is he? What are these enemies; orcs, demonlings, fanatical cultists? What is ahead of him that he seeks, or behind him that he protects?
And on a more gamey note, how do you run a scenario like this without it becoming an endless string of dice rolls? How do you give the battle a sense of ebb and flow? What kind of set piece stunts and events can you throw in?
Then I thought: I'm not thinking high budget enough. In context, this guy is nearly epic in power. He shouldn't be kicking around like some neophyte schmuk. He can face down small armies on his own!
An image came to mind:
The hero stands alone on a thin bridge / the mouth of a narrow valley / a tight tunnel, his twin swords glinting. Before him, hundreds of foes clamour for his life, swarming forward. This would be a Long Duel; only a few of them could attack him at a time, but their numbers were great.
And I look to the powerful imaginations of ENworld for help. Where is he? What are these enemies; orcs, demonlings, fanatical cultists? What is ahead of him that he seeks, or behind him that he protects?
And on a more gamey note, how do you run a scenario like this without it becoming an endless string of dice rolls? How do you give the battle a sense of ebb and flow? What kind of set piece stunts and events can you throw in?