The Lost Room

Wystan

Explorer
Anyone do any write-up for this as a modern setting. I just got the first disk from Netflix and I love the premise and the 'Modern Day Magic' it inspires....
 

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I loved the show. Honestly, the best way (IMO) to do this is just do a straight Savage Worlds game, but have each item just break all the rules. By that I mean, each item does what the show says it does and do not even have rules write-ups for them. Everything else would work with just about any modern-applicable system without much more effort needed.
 

I considered a Grim Tales one-off based on it. I already do magic stuff like that (eg, no rules - it just does what I say it does) so its not a stretch.

It was an excellent mini-series, I agree.
 

Our characters in an Eberron game have come across a 'lost room.' Some unscrupulous folks were using it to steal from Kundarak vaults before we apprehended them.. :) It appears to be a stone tower and has windows looking out over a scene that is probably in Argonessen (with dragons flying around in the distance). We've taken a couple of things out of the room, but so far no one has discovered that they have any particular powers (none of the characters have any reason to). We also don't know whether anything bad happens to people who get shut inside the room without the key.. It's also an anti-magic zone.

In our game, so far we've refrained from doing anything truly campaign breaking with it. Also, the GM has ruled that we can't just imagine a place and go to it, we have to be going someplace the person controlling the key is familiar with (although we haven't yet tried studying a picture). We've contemplated scrying areas and using the key to go there, but we don't have anyone but an artificer with scry, and he's convinced it won't work and won't try it.

Such an item is potentially quite game breaking, though.

/ali
 

Actually the oft forgotten but much loved Unknown Armies (check it out at Atlas, including some downloads, a short story and links to the active fan community) was practically made for the setting, including already haveing some "lost rooms" of its own and various artifacts. In fact, when I saw it on SciFi channel originally I wondered if someone wasn't a fan of the game.
 


Stormborn said:
Actually the oft forgotten but much loved Unknown Armies (check it out at Atlas, including some downloads, a short story and links to the active fan community) was practically made for the setting, including already haveing some "lost rooms" of its own and various artifacts. In fact, when I saw it on SciFi channel originally I wondered if someone wasn't a fan of the game.

I got a strong UA vibe off it as well, particularly with the underground groups "in the know". Awesome, awesome series.

If you liked it, I would also recommend Intacto and Kontroll.
 

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