The made RIFTS for Savage Lands? Huh.

dbm

Savage!
The ’character class’ mechanic in Savage Rifts is called an ‘iconic framework’ and is quite a bit different from how the class edges work in Savage Pathfinder. The frameworks each contain about 4-6 advances worth of stuff for your character to start with. So a brand new, no advance character in Savage Rifts is more like a Seasoned character in other SW implementations. This ‘head room’ of assumed power is what allows characters to start off as a Dragon Hatchling or Glitterboy without completely breaking the ability levels across character types. Aftet that, there are special edges that characters can have to further enhance their framework related abilities.

I have only read the material at this point, not run it. But it’s on the list of campaigns to run in the near future.
 

log in or register to remove this ad

Jahydin

Hero
Mechanics wise, I think they did an amazing job staying "true" to the feel of Rifts with a SW engine.

That said, it just didn't capture the magic of the original for me at all. One of the big appeals of Rifts for me is feeling like I can create whatever story I want in this completely unfair and chaotic world. The SW version felt very much being guided on rails on what sorts of stories I should be telling in a much more "balanced" world. For instance, no options to play as the Coalition.
 


tetrasodium

Legend
Supporter
Epic
Mechanics wise, I think they did an amazing job staying "true" to the feel of Rifts with a SW engine.

That said, it just didn't capture the magic of the original for me at all. One of the big appeals of Rifts for me is feeling like I can create whatever story I want in this completely unfair and chaotic world. The SW version felt very much being guided on rails on what sorts of stories I should be telling in a much more "balanced" world. For instance, no options to play as the Coalition.
There is a bunch of coalition armor weapons vehicles & gear in coalition field manual
 


Remove ads

Top