In my experience, most campaigns which have virtual Magic Wal-marts also apply the same standards to mundane equipment (i.e. - purchasing of items - magical or otherwise - is simply hand-waved as long as a character has the right amount of cash and is near a population center with the correct GP limit). Even in games where there were no virtual Magic Wal-marts, I've never seen mundane equipment like armor, weapons, alchemical items or horses treated other than as described above. As a result, it seems to me that the default is virtual Mundane Wal-marts. As a result, I wouldn't mention such things unless I was specifically deviating from the norm (i.e. - no Mundane Wal-marts).Quasqueton said:Do you [general use, "you"] have mundane Wal-marts? If not, then shouldn't you also say so? Do you have horse lots or ship lots? If not, then shouldn't you also say so?
If purchasing a ship was as frequent an in-game event as purchasing magic items is, then I would expect such things be covered by these types of descriptors as well. However, in my experience, purchasing ships isn't something that comes up in most games, whereas purchasing magic items is something that has happened in every game of D&D I've played since 2000.
But in my experience, "virtual" Magic Wal-marts are the norm. This isn't exactly surprising, since applying the basic economy rules in the DMG exactly as written is the perfect recipe for running a game that incorporates virtual Magic Wal-marts (Mundane too for that matter). The reason to state "My campaign doesn't include Magic Wal-marts" is the same as the reason to state any other house rule, because it's a deviation from the default. The reason not to state "My campaign doesn't include Mundane Wal-marts" is the same as the reason you don't state "I'm using the Saving Throw rules as-written", because you are not deviating from the default.Quasqueton said:If the core/default game does not have "Magic Wal-marts," why do you need to state that your campaign doesn't have them? Making the "no Magic Wal-marts" statement is sort of like saying, "My D&D campaign doesn't have spaceships, canons, and skyscrapers."
If your campaign is different than the norm, I would think you should identify what is different, not what is not different.
The fact that the phrase doesn't include the term "virtual" doesn't make it inaccurate or misleading since, as we established above, the vast majority of players don't experience a significant change in their experience of the game between the virtual and literal versions anyway. If the purpose is to use the phrase as shorthand, then introducing a qualifier that isn't going to add additional meaning for the reader defeats the purpose (i.e. - communicating the idea in as few words as possible).