Hussar
Legend
*warning, warning, warning - purely personal annecdote ahead - take it for what it's worth - warning, warning, warning*
I've been gaming using OpenRPG for about three years now. I live in a small town in Japan and there aren't any gamers here whose language I can speak. (Still working on it
) So, all of my gaming has been done online. In those three years, I've run 3 campaigns for about 25 different gamers from all over the world. Mostly American and Canadian, but a smattering of gamers from elsewhere. Out of those 25 gamers, 7 have been teenagers in high school. Even in my current World's Largest Dungeon campaign, I have had 9 players, 3 of which are in high school. In fact, one of them had to quit because of high school leaving me with two. So, for the past three years, my gaming group has been pretty solidly 1/4 teenagers. These are all people I don't know and have never met.
I suppose its possible they were lying about their age, but, then again, my roleplay isn't really geared in THAT direction.
In my own experience, there has been no shortage of new gamers. When a quarter of the people who sit down to my game weren't even born when 2e DnD came out, I would say that the hobby seems to be drawing new blood. I know the other two DM's in my World's Largest Dungeon project seem to be drawing similar numbers with about 1/4 of prospective players being in high school.
Again, this is 100% annecdotal, so take from it what you will.
I've been gaming using OpenRPG for about three years now. I live in a small town in Japan and there aren't any gamers here whose language I can speak. (Still working on it

I suppose its possible they were lying about their age, but, then again, my roleplay isn't really geared in THAT direction.

In my own experience, there has been no shortage of new gamers. When a quarter of the people who sit down to my game weren't even born when 2e DnD came out, I would say that the hobby seems to be drawing new blood. I know the other two DM's in my World's Largest Dungeon project seem to be drawing similar numbers with about 1/4 of prospective players being in high school.
Again, this is 100% annecdotal, so take from it what you will.