mearls said:The fundamental error here is the assumption that what happens with the non-WotC segment of the industry has anything to do with WotC.
Actually, I was talking specifically about the size of WotC's market segment, not how WotC is doing, but let's get at it.
One of the things I've learned while working at WotC is that there's a massive gulf between what people outside the company see and say, and what's actually going on in here. None of the stories, or warnings, or impressions that outsiders gave me have matched my experiences in the least.
I have no idea what it's like to work there. I do know that a corporate/clique line is a powerful force to compel people to interpret things a certain way.
Here's one thing to chew on: if D&D was dying, what do you think WotC would do? Think on that for a moment. What strategies would you see? Do you really think that we'd sit back, tell you everything was going great, and just keep doing the same old thing? People, we are not stupid. Sure, we make mistakes. Just look at The Three Faces of Evil in Dungeon to see a bunch of mine. But we are not dumb. You can bet that if D&D was doing poorly, we would know about it and would take action to reverse that trend.
No, I think you'd say everything was great and then do something different to deal with the problem. You would never *not* say things were doing great. The fact is that you and Charles Rayn saying D&D is doing great is a constant, regardless of how D&D is doing. It's part of the job.
This sort of thing has already happened. WotC has significantly changed their strategy since the release of 3e and are no longer the "corebook company" they were. We never heard any rumbling about how things needed to be changed then, did we?
I can definitely see a surge in FY 2004, even discounting miniatures sales, because of 3.5. It's not as if everybody adopted 3.5 in 2003, and anecdotally I can say that many folks who bought 3e waited for it to be the standard rules set in their area.
Still, it's not for nothing that WotC now advertises D&D as an alternative to MMORPG games -- games that 5 years ago Ryan Dancey claimed were irrelevant as a source of competition.
I would not be surprised at all if other people in RPG publishing saw poor sales and rough times. I see it myself. But they haven't hit D&D. As I mentioned before, it's a mistake to assume that the RPG business and the D&D business are the same thing. The scales are so radically different that any comparison is pointless.
Not so different as I think many here assume, but I certainly don't disagree.
It is completely possible for someone who works in RPGs and someone who works at WotC to have radically different views of the market. Gaming stores are taking a beating, yet the FLGS in Boston (Pandamonium Books and Games) is doing better than ever in RPGs. What's true for one segment or company is not necessarily true for everyone. Saying that because non-D&D and d20 sales are down means that D&D sales *must* be down is like saying that, since WW solds tons of copies of Vampire, Werewolf, and Mage in the early 1990s, TSR must have also had a massive surge in sales at the same time.
You would agree, though (since you've said it before) that the D&D business and the rest of the industry are necessarily related. WW's sales started going south like everyone else's in the mid-late 90s.
Does it work the other way around? Probably not to as great an extent, but the core of the problem for other companies -- the aging gamer population that refreshes at adolescence and winnows away in late teens/early 20s -- is a problem I think WotC is going to face as well.
The reason I think it's so important to talk about this is because slowing that decline in the number of gamers -- especially gamers who are active consumers -- is in everybody's best interest.