Missing the Point
New to the boards --
IMHO, the argument over whether Power Attack is mathematically sound and all the nice little charts proving or disproving it, is entirely missing the point.
Yes, if you leave Power Attack on all the time, in some cases you may do less damage. And if you take a drive in your car and leave the steering wheel in the same position all the time, you'll most likely hit a tree. Or a street light.
To begin with, the OP is really cheating his argument by stipulating a base 50% miss chance. That's one poor excuse for a fighter, or one ill advised mage with PA if you're only hitting half the time. Other, more sane, examples followed, along with accompying charts.
OP concludes that because of his charts, PA is utterly useless.
Missing the point.
Power Attack is situational. It can't be quantified by a chart. A chart, and any assumptions tied to that chart, assume it's on all the time.
If you choose your moments to use PA, it is well worth the cost of the feat.
Power Attack, quite simply, gives the fighter the ability to 'pull one back' when he/she thinks the time is right. And the fighter realizes when he/she does 'pull one back', they're doing it at the expense of precision.
That's the role playing reason.
The number crunching reason can be boiled down to this simple idea. In a game based on probability, PA gives the player the opportunity (in some circumstances) to sacrifice a little to get (relatively) a lot. And in the cases previously discussed involving DR, PA can be the only way to do any appreciable damage at all.
Is that worth a feat? Absolutely. It's a risk/reward that makes you a better fighter, and a more valuable member of your party, with PA than without PA.
---this opinion will self destruct in 5 seconds....
New to the boards --
IMHO, the argument over whether Power Attack is mathematically sound and all the nice little charts proving or disproving it, is entirely missing the point.
Yes, if you leave Power Attack on all the time, in some cases you may do less damage. And if you take a drive in your car and leave the steering wheel in the same position all the time, you'll most likely hit a tree. Or a street light.
To begin with, the OP is really cheating his argument by stipulating a base 50% miss chance. That's one poor excuse for a fighter, or one ill advised mage with PA if you're only hitting half the time. Other, more sane, examples followed, along with accompying charts.
OP concludes that because of his charts, PA is utterly useless.
Missing the point.
Power Attack is situational. It can't be quantified by a chart. A chart, and any assumptions tied to that chart, assume it's on all the time.
If you choose your moments to use PA, it is well worth the cost of the feat.
Power Attack, quite simply, gives the fighter the ability to 'pull one back' when he/she thinks the time is right. And the fighter realizes when he/she does 'pull one back', they're doing it at the expense of precision.
That's the role playing reason.
The number crunching reason can be boiled down to this simple idea. In a game based on probability, PA gives the player the opportunity (in some circumstances) to sacrifice a little to get (relatively) a lot. And in the cases previously discussed involving DR, PA can be the only way to do any appreciable damage at all.
Is that worth a feat? Absolutely. It's a risk/reward that makes you a better fighter, and a more valuable member of your party, with PA than without PA.
---this opinion will self destruct in 5 seconds....