Blood & Bones
Explorer
All interesting thoughts.... but my idea of flattening the curve is simpler yet; No magic item, race, or feat, numerically changes attack, armor class, or initiative. Ever. And then minimize "buffing" spells.
It's boiled down to BAB + Ability Mod +/- situational modifiers.
OR Armor + Ability Mod + Shield +/- situational modifiers.
It's boiled down to BAB + Ability Mod +/- situational modifiers.
OR Armor + Ability Mod + Shield +/- situational modifiers.