Initial Comments: This is the harshest, darkest, meanest, most disturbing adventure I have ever read, and maybe the funniest It's way, way beyond the Book of Vile Darkness, Dark Conspiracy or even Kult. . This is the stuff the guys at White Wolf wish they could come up with.
As cruel and twisted as it is, it's also very funny. The warning label on the cover says it all: "Contains graphic descriptions of truly unpleasant things. Not for younger and less disturbed readers."
The Basics: This is both an adventure and a city sourcebook. The premise is simple. Let me quote from the text "For a thousand years the cruel Yagga Kong empire has offered a reward to anyone who can enter the Maze of Screaming Silence and come out alive Every century or so, someone succeeds."
Nobody knows who built the maze, which is so high in the mountains that nobody sane would live there. . There are some great descriptions of the effects of the constant cold and thin atmosphere and rules for how different races are impaired by it.
A solitary Yagga-Kong fortress watches over the maze and a decaying shantytown has grown up around it. The town doesn't have a name, so they call it "The City of the Damned". It's a very bad place to be. The local overlord (Yun-Gaga the Twice Depraved) is getting nutty and things are starting to fall apart. People get killed every day now and its just a matter of time before things go completely out of control
There are two ways to use the material. Either the players are here to take on the maze and get rich, or you can send them here on a quest for a magic artifact. Most parties will come to make money, but if you've got a party who like doing good for its own sake, there's an extra section you can stick in at the beginning to send them their way. The weird thing is, it totally changes the feel of the adventure if you use the quest option.
The quest is actually one of the book's best features. The players have a truly frightening series of dreams, which send them to an oracle, who has a horrendous but unclear prophecy, which sends them far, far away to the outskirts of the evil Yagga Kong empire to find a Thing That Has Been Lost.
The dreams are cool. They're disturbing, and they get the plot point across. but they also really feel like dreams. But the best thing about the quest is the way it comes together at the end. The PCs have saved a distant mountain kingdom that hasn't even been founded yet, and although the book doesn't tell you directly what happened, you and you're players will somehow just know. All the clues suddenly come together and you just get it, all at once.
You can either let the players run wild in the City of the Damned, smashing and pillaging however they want, or if they're on the quest you can hold them to higher moral standard. There are some hilarious suggestions on how to mess the players up (without looking like you're doing it on purpose!) if you're holding them to a higher standard, and plenty of diabolical (and also very funny) skullduggery they can get involved in of you're letting them run amok. Having run the adventure for three different groups, I can say that both options work really well.
Even if you use the quest option, there is no rigidly defined plot, the characters are free to wander around the City of the Damned and get into trouble, but all roads lead to the maze of Screaming Silence and they're sure to wind up there eventually. They will get rich and solve the quest, or they will die horribly. The weird thing is, your players will probably have a good time either way.
What I Liked: Where to begin? The writing style is totally great, clever and funny, wicked and cruel. Imagine Terry Pratchett on very, very bad drugs.
Even though the whole thing is tongue in cheek, it hangs together and makes sense. The Yagga Kong are truly scary, much worse than anything you've read about, say, the Drow , but their culture is fascinating. We get to see how an evil society might actually function (or fail to function).
The book is full of great villains, all of them totally different from one another. I can't even list all my favorites here, but some of the best are: The Smiling Man, a sorcerer whose smile is held in place with fishhooks, and who charges for his services in grisly mutilations.
A gang of disgusting cannibalistic bandits called the Bugger Brothers. Nasty Bugger, Rotten Bugger, Stupid Bugger, Wicked Bugger, Filthy Bugger, etc.-there are like twenty of them.
Humble the Hobgoblin, who constantly bellows out insane boasts and blasphemes the gods ("Hah! Crummy gods not am dare to strike Humble dead for he so much bigger than them! And his larder has more meat! And he have more slaves than them!" etc.)
Humble's arch-enemy, a Bugbear named Big Murde ("Murder by name, Murder by nature, so they tell me"), who talks like a psychopathic Director of Human Resources, and who the PCs may find themselves asking for a job! ("Regardless of your qualifications, we're sure we'll find a use for you" he says, just a s a human arm lolls out of his stewpot!)
His Crapulence Lord Yun-Gaga the Twice Depraved, a huge fat degenerate whose Face-Peelers keep his ceremonial wounds forever bloody ("Sweet loathings and comfortable cruelties to you all!"). Hard-Luck Skuk, who carves pieces of meat of sleeping people to feed his starving family (he has sworn a terrible oath to never watch another one of his children die).
I'm barely scratching the surface, here. There are at least twenty memorable NPCs in this scenario. Any one would stand out in most adventures.
There are instructions on how to roleplay each of the major characters, acting tips you can use to impersonate them. This is a great touch and incredibly useful.
The illustrations are great and go well with the text. The product looks really professional. The maps are good, too.
The scenario actually plays even better than it reads on the page, and that's pretty unusual. The City of the Damned scared the @#$%&*! out of my players, but it never actually killed any of them, even though they felt like they were in mortal danger the whole time they were there. The PCs will almost certainly live to see the final encounter, so whether they live or die the plot feels complete, but it never feels like they're having an easy time. Quite the reverse!
Best of all, I liked the Baby Fights. Baby Fights, you ask? Yes, you heard me right, the City of the damned is the kind of place where you can watch dueling babies with metal spurs attached to their chubby little wrists.
What I Didn't Like: As professional as this product looks, it has some typos that another edit could have smoothed out. One of the illustrations gets used twice. Whether or not it's by accident, that shouldn't happen. There is a location on the city map (the "House of Ineffable Delights") that doesn't appear anywhere in the text.
There is also one encounter (Jack Marrowbone's failed attempt to rescue Meg Rawney) that may actually go too far. At least it made me more unhappy and sick to my stomach than it amused me. That may be just my personal taste, though.
In Conclusion: This may be horrible, it may be insane, but it's undeniably superb. Who is James Thomson? Why can't find anything else by him anywhere? Is this a pseudonym? Has he been locked up for his own good? How can a book be so totally drenched in hopeless despair, and yet still be so much fun? He's found a way, and it's great. Get it before they ban it. You won't have long.