S
shurai
Guest
hong said:Yes. This is because D&D player characters aren't usually very worried about skills unless they're directly related to killing monsters and taking their stuff. But in terms of the game world as a whole, there will be other people who _are_ worried about skills and so any argument about mapping to/from reality, as opposed to the narrow universe of PCs only, has to take that into account.
Assuming that by this you mean that D&D player characters are forced by their adventuring lifestyle to sacrifice a few points of skill bonus in favor of other enhancements related to combat, magic, or surviving immediate hazards, I agree with you. : ]
Luckily the table is independent of where and how the skill bonus is generated. That is, "Among the best in a large town or small city" happens at +12, regardless of level, class, and choice of feats.
I do notice that I've committed another minor sin -- "Rank" ought to be replaced by "Bonus" in the table, since that's the true measure of effectiveness.
Eh. Nowhere did you actually say anything about "D&D worlds" at the start:
In some games I've seen a table that relates various skill ratings to real-world equivalents, thus letting people kind of understand what the ratings mean.
(emphasis added)
You're right, I didn't, I implied it by relating rather than equating. Connection does not imply parity.
Probably another case of me not communicating clearly enough. I should've said in situ rather than "real-world."
Code:
Bonus Meaning
----- -------
+0 Utter beginner/completely untrained
+4 Early career or late apprenticeship
+8 Knowledgeable veteran or professional
+12 Among the best in a large town or small city
+16 Among the best in a large city or a small country
+20 Among the best in the world