Sigurd
First Post
EVIL\GOOD is too prevalent
I absolutely agree with you. Same thing with 'know alignment'.
If you run a world where there is only good and evil, player characters would be forced to do the things that would earn clear, broad powers. I've never met a set of players happy in a black & white world. Even the lines between life and death are too routinely blurred. Most cleric's shouldn't Turn undead at all unless that is a focus of their deity.
An alignment can be known if the target has hithertoo come to the attention of one's diety & prayers are used. If the target hasen't rated the diety's attention or the paladin is not fervantly praying to direct the diety's attention nothing gets known.
rkanodia said:I think Turn Undead should just disappear entirely as a game mechanic. Give the cleric a set of spells, one for each level, that inflict damage and other nastiness on undead in a given radius. Boom.
I absolutely agree with you. Same thing with 'know alignment'.
If you run a world where there is only good and evil, player characters would be forced to do the things that would earn clear, broad powers. I've never met a set of players happy in a black & white world. Even the lines between life and death are too routinely blurred. Most cleric's shouldn't Turn undead at all unless that is a focus of their deity.
An alignment can be known if the target has hithertoo come to the attention of one's diety & prayers are used. If the target hasen't rated the diety's attention or the paladin is not fervantly praying to direct the diety's attention nothing gets known.