Kodiak3D
Explorer
I just wanted to post and ask how different DM's view the "job" of being a Dungeon Master. I occasionally teach a class about game mastering, and I always find it interesting to see how different people think of it.
I've been running games for 28 years. Personally, I view myself as a "Warden of Fun." If you have taken on the responsibility of running a game, you have made yourself responsible for others having a good time. Now, I'm not saying that you are responsible for EVERYTHING that happens (you can't control what other players do), but you at least should create a situation for your players to play characters they enjoy and be part of a story where THEY are the main characters. It's the story of THEIR heroism, and it should make them feel special.
I do not take an antagonistic view of DM vs Players.
I try to avoid situations that are frustrating (in a bad way, not like puzzles or mysteries, which can be fun) or just annoying. I also tend to not let the dice kill players (but I'll let them come close). Honestly, I don't have many players deaths unless A) they do something foolish, B) it's a boss fight, C) the death would be meaningful/memorable.
So, how do you view the job of a DM?
I've been running games for 28 years. Personally, I view myself as a "Warden of Fun." If you have taken on the responsibility of running a game, you have made yourself responsible for others having a good time. Now, I'm not saying that you are responsible for EVERYTHING that happens (you can't control what other players do), but you at least should create a situation for your players to play characters they enjoy and be part of a story where THEY are the main characters. It's the story of THEIR heroism, and it should make them feel special.
I do not take an antagonistic view of DM vs Players.
I try to avoid situations that are frustrating (in a bad way, not like puzzles or mysteries, which can be fun) or just annoying. I also tend to not let the dice kill players (but I'll let them come close). Honestly, I don't have many players deaths unless A) they do something foolish, B) it's a boss fight, C) the death would be meaningful/memorable.
So, how do you view the job of a DM?