Frostmarrow said:Sure there is; you could have a zone of operation. Anyone with a ZO higher than an opponent's can attack them but not vice versa. Add modifiers. You need to be able to ready an action of course. The DM can judge that the top mast is reachable with anyone with a ZO higher than a certain number.
LostSoul said:I like that idea!
This is for Legends, right? You could also spend a conviction point to increase your ZO up to the next higher level.
(I played the tough dwarf ratcatcher in the playtest a few weeks back.)
Jeph said:One way is to divide the battle map up into 'zones,' like "in the courtyard," "on the stairs," "on the wall," "at the gate," and so on. You can make close combat attacks against anyone in the same zone as you, thrown attacks 1-2 zones away, and archery attacks a few more than that. Characters can use actions to move to new zones.