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Urriak Uruk

Gaming is fun, and fun is for everyone
This lair action for Pazuzu is so great;

Pazuzu telepathically speaks to all creatures within 120 ft. of him and offers each what they most desire. Each target must succeed on a DC 21 Charisma saving throw or forfeit their next action as they contemplate the decision. A good-aligned target may voluntarily fail the saving throw and forfeit their action to agree to Pazuzu’s terms. If so, and if he has the wish spell available, he will cast it as long as he sees no immediate negative consequence to his doing so. Pazuzu does not suffer any of the negative effects of casting the wish spell.
 

Levistus's_Leviathan

5e Freelancer
This lair action for Pazuzu is so great;

Pazuzu telepathically speaks to all creatures within 120 ft. of him and offers each what they most desire. Each target must succeed on a DC 21 Charisma saving throw or forfeit their next action as they contemplate the decision. A good-aligned target may voluntarily fail the saving throw and forfeit their action to agree to Pazuzu’s terms. If so, and if he has the wish spell available, he will cast it as long as he sees no immediate negative consequence to his doing so. Pazuzu does not suffer any of the negative effects of casting the wish spell.
Wait, so he hurts the player characters by giving them what they actually want? . . . That's kinda genius, and could end up wrecking your campaign. Like a Rogue could wish to be a Monarch of some kingdom on your world, while the Paladin would ask for the ability to bring justice to their enemies for eternity (probably being transformed into a Celestial, like an Angel or Archon), and the Artificer could ask to be the best crafter in the world.

If enough people in the party fail the saving throw (willingly or not), that could potentially be the end of your campaign (or at least change it drastically).
 
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Wait, so he hurts the players by giving them what they actually want? . . . That's kinda genius, and could end up wrecking your campaign. Like a Rogue could wish to be a Monarch of some kingdom on your world, while the Paladin would ask for the ability to bring justice to their enemies for eternity (probably being transformed into a Celestial, like an Angel or Archon), and the Artificer could ask to be the best crafter in the world.

If enough people in the party fail the saving throw (willingly or not), that could potentially be the end of your campaign (or at least change it drastically).
They do have to actually accept the offer. But still, it's a really interesting spin on the typical lair action, for sure!
 



Urriak Uruk

Gaming is fun, and fun is for everyone
So weird that they're dropping stuff without bothering to announce it.

They technically did on Twitter today, but you're right that this is a funny release indeed. Almost feels like cut content from Ohlen's book, who is now a Wizard's employee, and they just cleaned it up a bit.
 



Another reason I think this is part of something bigger.
Well, in relation to hints we've been given, there's a blind beholder that Minsc can persuade to become an adventuring companion with you (matching the beholder-and-Boo cover art sneak peak we saw), and the two characters of the Adventurers' Guild patron group have a Spelljammer ship (not stated as such, but they recovered a magical steering wheel from a kraken, which allows their re-built ship to sail in space).
 

overgeeked

B/X Known World
Well, in relation to hints we've been given, there's a blind beholder that Minsc can persuade to become an adventuring companion with you (matching the beholder-and-Boo cover art sneak peak we saw), and the two characters of the Adventurers' Guild patron group have a Spelljammer ship (not stated as such, but they recovered a magical steering wheel from a kraken, which allows their re-built ship to sail in space).
Ohh...oh...oh...please. Please let it be Spelljammer.
 

Levistus's_Leviathan

5e Freelancer
Ohh...oh...oh...please. Please let it be Spelljammer.
People bash on Spelljammer for being ridiculous, but that's exactly why I love it. Spelljammer knows that "D&D in SPAAAAACE!!!" is a ridiculous concept, and leans into it. It doesn't take itself seriously, and that's how we get things like Steampunk Gnome ships piloted by Autognomes and powered by Giant Space Hamsters on Giant Hamster Wheels flying through an endless ocean of flammable rainbow gas and battling Mind Eating Space Platypuses (I know Mind Eaters did not originally come from Spelljammer, but they fit the theme too well to not be included).
 

overgeeked

B/X Known World
People bash on Spelljammer for being ridiculous, but that's exactly why I love it. Spelljammer knows that "D&D in SPAAAAACE!!!" is a ridiculous concept, and leans into it. It doesn't take itself seriously, and that's how we get things like Steampunk Gnome ships piloted by Autognomes and powered by Giant Space Hamsters on Giant Hamster Wheels flying through an endless ocean of flammable rainbow gas and battling Mind Eating Space Platypuses (I know Mind Eaters did not originally come from Spelljammer, but they fit the theme too well to not be included).
Same. Straight and serious D&D is so boring. It only gets interesting when it gets weird. Like Expedition to the Barrier Peaks. Or time travel in Blackmoor. Or all of the Known World / Mystara / Hollow World. Spelljammer was an idea ahead of its time. Its time has finally come. Again. I hope. Maybe the wider fan base D&D has now will be more accepting of Spelljammer. Especially with CR doing weird stuff and mixing in some minor SF and with Eberron being...this close...to Spelljammer. Add guns, giff, and go out there.
 

darjr

I crit!
I did get an email about it from DMsGuild. I think I saw one from WotC. Also a Facebook post and other social media. And a couple of articles that looked like they were based on a press release.
 

Based on the cover using the knockoff tradedress and dmsguild trademark permitted on dmsguild, but not the actual D&D trademark, my guess was that this was not an official WotC product when the cover was designed, but rather something given "official" status last minute.
 


Now that I'm actually getting to read through it, the group patron section has a lot of really good stuff if you are wanting to run a campaign with a patron. Instead of generic examples like in Tasha's, it gives some setting-specific (and more specifically, Baldur's Gate and Amn specific) patrons, with some really nice perks. Although they are FR-specific, it would take minimal work to port them to another setting, as most of them are archetypes (military org, big library, nature group, multi-city thieves guild, etc...). I especially like the Church of Sune as a group patron; Sune as the goddess of love and beauty usually isn't one you think of that would sponsor adventurers, but this book explains how that would work very nicely...
 

Weiley31

Legend
Interesting that Aribeth is in there. Did she cross over from NWN to the BG series or something?
Not that I know of, but both Neverwinter and Baldur's Gate exist in the Forgotten Realms/Sword Coast. That's the only thing I can think of for the reasoning unless somebody in the credits list is a huge fan of Neverwinter Nights 1.

I mean heck, we even have The final boss of the Shadows of the Undrentide expansion, Mesphistopheles in this as well. So it wouldn't be surprising if that was the case.
 

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