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Urriak Uruk

Gaming is fun, and fun is for everyone
This lair action for Pazuzu is so great;

Pazuzu telepathically speaks to all creatures within 120 ft. of him and offers each what they most desire. Each target must succeed on a DC 21 Charisma saving throw or forfeit their next action as they contemplate the decision. A good-aligned target may voluntarily fail the saving throw and forfeit their action to agree to Pazuzu’s terms. If so, and if he has the wish spell available, he will cast it as long as he sees no immediate negative consequence to his doing so. Pazuzu does not suffer any of the negative effects of casting the wish spell.
 

Levistus's_Leviathan

5e Freelancer
This lair action for Pazuzu is so great;

Pazuzu telepathically speaks to all creatures within 120 ft. of him and offers each what they most desire. Each target must succeed on a DC 21 Charisma saving throw or forfeit their next action as they contemplate the decision. A good-aligned target may voluntarily fail the saving throw and forfeit their action to agree to Pazuzu’s terms. If so, and if he has the wish spell available, he will cast it as long as he sees no immediate negative consequence to his doing so. Pazuzu does not suffer any of the negative effects of casting the wish spell.
Wait, so he hurts the player characters by giving them what they actually want? . . . That's kinda genius, and could end up wrecking your campaign. Like a Rogue could wish to be a Monarch of some kingdom on your world, while the Paladin would ask for the ability to bring justice to their enemies for eternity (probably being transformed into a Celestial, like an Angel or Archon), and the Artificer could ask to be the best crafter in the world.

If enough people in the party fail the saving throw (willingly or not), that could potentially be the end of your campaign (or at least change it drastically).
 
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Wait, so he hurts the players by giving them what they actually want? . . . That's kinda genius, and could end up wrecking your campaign. Like a Rogue could wish to be a Monarch of some kingdom on your world, while the Paladin would ask for the ability to bring justice to their enemies for eternity (probably being transformed into a Celestial, like an Angel or Archon), and the Artificer could ask to be the best crafter in the world.

If enough people in the party fail the saving throw (willingly or not), that could potentially be the end of your campaign (or at least change it drastically).
They do have to actually accept the offer. But still, it's a really interesting spin on the typical lair action, for sure!
 



Urriak Uruk

Gaming is fun, and fun is for everyone
So weird that they're dropping stuff without bothering to announce it.

They technically did on Twitter today, but you're right that this is a funny release indeed. Almost feels like cut content from Ohlen's book, who is now a Wizard's employee, and they just cleaned it up a bit.
 


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