I'm no fan of math-tax feats, so for most of my current campaign I've done the following:
There's one problem, though: in my current group, I have two characters who wouldn't have an interesting Expertise available to them, since such feats haven't been published yet and may never be. One's a Bard|Psion who uses musical instruments; the other's a Warlock who uses pact blades. For these folks, the best pick they have is Versatile Expertise, which is still old-style blah.
So if you were to create an Essentials-style Expertise for these implement types, what would you have them do beyond the +1/2/3 to attacks? Some ideas...
Musical Instrument Expertise
- Disallow Expertise feats and Paragon Defenses
- Give characters a free +2 to their weakest NAD at 11th level
- Reduce monster defenses and non-AC attacks by 1/tier
There's one problem, though: in my current group, I have two characters who wouldn't have an interesting Expertise available to them, since such feats haven't been published yet and may never be. One's a Bard|Psion who uses musical instruments; the other's a Warlock who uses pact blades. For these folks, the best pick they have is Versatile Expertise, which is still old-style blah.
So if you were to create an Essentials-style Expertise for these implement types, what would you have them do beyond the +1/2/3 to attacks? Some ideas...
Musical Instrument Expertise
- One ally who can hear you regains 1/tier HP when you hit with an attack using the implement
- Shift 1 as free action when you hit with an attack using the implement
- ???
- Don't provoke opportunity attacks when making ranged/area attacks with this implement (like Staff Expertise)
- +1/tier damage to enemies within 5 squares of you
- ???