I think Xarlen made the points that needed to be made.
To those who pointed out that Fly ends in a Featherfall, thank you, but see above, I admitted it had been 2nd Ed. (my mistake); however, I'm with Piratecat on the dispelling Fly issue: the spell is *gone*, not ended. And I don't care what the rules say in this case, I'd rule 0 it as a DM.
Zerovoid: Please show me this legendary weapon that does 1d20 damage per hit. And why is it that you would allow fighters to get huge enchantments on their swords that monks can't get on their fists???
Causing damage *is* important, but uh, if you can't hit the monk, how are you damaging him?
With Spring Attack and high movement, most creatures have to double-move to reach the monk in the first place. And the monk doesn't need to Spring Attack a spellcaster, he grapples as Xarlen mentioned. Sure, the wizard can cast Let Go of Me if he likes
"Stunning Attack: The monk can use this ability once per round, but no more than once per level per day. The monk must declare she is using a stun attack before making the attack roll (thus, a missed attack roll ruins the attempt). A foe struck by the monk is forced to make a Fortitude saving throw (DC 10 + one-half the monk's level + Wisdom modifier). In addition to receiving normal damage, If the saving throw fails, the opponent is stunned for 1 round. The stunning attack is a supernatural ability."
Where does it say you can't use it with multiple attacks?
And nameless, while I agree with your Disarm comment, if everything flies, it gets boring quick--I know from experience. And your flying wizard (or whatever) can still be grappled by a jumping monk with a simple ring of Jump and/or Expeditious Retreat and/or Boots of S&S (which cost only 2,500 BTW).
Finally, let's not forget that the wizard has to get the spell off in the first place, and that even if he does, the monk's archer friend (or some surrogate character) can bring the offending spellcaster down if necessary.
To those who pointed out that Fly ends in a Featherfall, thank you, but see above, I admitted it had been 2nd Ed. (my mistake); however, I'm with Piratecat on the dispelling Fly issue: the spell is *gone*, not ended. And I don't care what the rules say in this case, I'd rule 0 it as a DM.
Zerovoid: Please show me this legendary weapon that does 1d20 damage per hit. And why is it that you would allow fighters to get huge enchantments on their swords that monks can't get on their fists???
Causing damage *is* important, but uh, if you can't hit the monk, how are you damaging him?


"Stunning Attack: The monk can use this ability once per round, but no more than once per level per day. The monk must declare she is using a stun attack before making the attack roll (thus, a missed attack roll ruins the attempt). A foe struck by the monk is forced to make a Fortitude saving throw (DC 10 + one-half the monk's level + Wisdom modifier). In addition to receiving normal damage, If the saving throw fails, the opponent is stunned for 1 round. The stunning attack is a supernatural ability."
Where does it say you can't use it with multiple attacks?

And nameless, while I agree with your Disarm comment, if everything flies, it gets boring quick--I know from experience. And your flying wizard (or whatever) can still be grappled by a jumping monk with a simple ring of Jump and/or Expeditious Retreat and/or Boots of S&S (which cost only 2,500 BTW).
Finally, let's not forget that the wizard has to get the spell off in the first place, and that even if he does, the monk's archer friend (or some surrogate character) can bring the offending spellcaster down if necessary.