WizarDru
Adventurer
It should come as no surprise that my children are geeks, like their parents. Some days this is more apparent than others. While my daughter points her creative endeavors towards crafts and games, my son leans towards more adventurous things. Now, we play a weekly D&D game that the kids understand is the evening when 'the guys come over' or when 'there's a game tonight'. As avid gamers and D&D players, purchase of far too many D&D minis has left us with a sizable inventory of same...as well as my friend Scorch's many creations. Eventually my son the Barbarian decided that he would put these to use and 'run me through a dungeon'.
If ever there was proof that he follows closely after his father, this would be it.
Being run through a dungeon works a little something like this, in Barbarian parlance:
1. Get some dice. Usually d20s, but really you just need some kind of dice.
2. Get some minis.
3. Get some dungeon pieces to make at least one room. Corridors and extra features a bonus.
While it's both very funny, it's also somewhat astonishing how he's picked up some vocabulary words and what a good DM he'll probably make. I'm hardly unbiased...but the kid's a natural.
Example from Saturday Past: we purchased some new D&D minis. Included among this is the Dracolich. You know, this fella:
To say my son was taken with it would not be a sizable understatement. Now, back in May, Scorch presented the Barbarian with an awesome hirst arts room, perfect as both playset and for the purpose it was put to here. I chose my mini, a gnome sorceror I use in Scorch's game, which has made his way entirely through the Lost City of Barakus.
Barb: "You have entered the dark dungeon, searching for the evil Dracolich to stop him from ruling the world. The ancient temple appears to be empty. You can search for traps, search for treasure or move to one of these doors."
Me: "I'll search for traps."
Barb: "OK. Roll your die." [I roll] "OK. A 10. You find these 10 tiles are TRAPPED! If you step on them, you're doomed and you'll activate the trap. What will you do next?"
Me: "I'll search for treasure".
Barb: "OK, there isn't any here. While you are looking, a PORTAL appears up hear on the top of the stairs, and this guy appears.
He is shooting his bow at this guy, who follows him through the portal:
(Note this guy is twice the size of the archer, despite the picutre size).
"
Me: Yikes! I'll move over there. (Rolls d20, gets a 10 and moves 10 spaces)
Barb: The archer guy says "Hey! Who are you? What are you doing here? Are you a bad guy?"
Me: "No, I'm a good guy. My name is Ravenspur, and I'm here to stop the evil Dracolich! I tell the monster to surrender!"
Barb: "OK! I need help with this monster. He's impervious to magic.....[looks up at me]..what does impervious mean, again?"
Me: "It means he can't be harmed by it."
Barb: "Right. He's impervious to magic and to many weapons. He's very tough. [growls and makes monster noises] The archer guy can speak his language. He says he'll Never Surrender!"
The adventure continues from there. We drive the monster off, but suddenly we discover a pit trap and fall down to the next level! There we discover a magical barrier that can't be broken unless we defeat the monster and his allies. We fight valiantly and drive them off to a lower level, where they retreat and knock down the barrier. From there we discover that he is only one of four bosses located at four separate temples, each one of whom must be defeated to make the final boss, the Dracolich, vulnerable to attack and able to be destroyed. But that's for another day.
For those so curious, his 'dungeon' system is a hybrid of D&D, Heroscape and Heroquest all rolled into one. We haven't gotten around to playing the UK D&D board game, yet...but we will and I'm sure he'll incorporate into his lexicon.
Yup. That's ma boy.
If ever there was proof that he follows closely after his father, this would be it.
Being run through a dungeon works a little something like this, in Barbarian parlance:
1. Get some dice. Usually d20s, but really you just need some kind of dice.
2. Get some minis.
3. Get some dungeon pieces to make at least one room. Corridors and extra features a bonus.
While it's both very funny, it's also somewhat astonishing how he's picked up some vocabulary words and what a good DM he'll probably make. I'm hardly unbiased...but the kid's a natural.
Example from Saturday Past: we purchased some new D&D minis. Included among this is the Dracolich. You know, this fella:

To say my son was taken with it would not be a sizable understatement. Now, back in May, Scorch presented the Barbarian with an awesome hirst arts room, perfect as both playset and for the purpose it was put to here. I chose my mini, a gnome sorceror I use in Scorch's game, which has made his way entirely through the Lost City of Barakus.
Barb: "You have entered the dark dungeon, searching for the evil Dracolich to stop him from ruling the world. The ancient temple appears to be empty. You can search for traps, search for treasure or move to one of these doors."
Me: "I'll search for traps."
Barb: "OK. Roll your die." [I roll] "OK. A 10. You find these 10 tiles are TRAPPED! If you step on them, you're doomed and you'll activate the trap. What will you do next?"
Me: "I'll search for treasure".
Barb: "OK, there isn't any here. While you are looking, a PORTAL appears up hear on the top of the stairs, and this guy appears.

He is shooting his bow at this guy, who follows him through the portal:
(Note this guy is twice the size of the archer, despite the picutre size).

Me: Yikes! I'll move over there. (Rolls d20, gets a 10 and moves 10 spaces)
Barb: The archer guy says "Hey! Who are you? What are you doing here? Are you a bad guy?"
Me: "No, I'm a good guy. My name is Ravenspur, and I'm here to stop the evil Dracolich! I tell the monster to surrender!"
Barb: "OK! I need help with this monster. He's impervious to magic.....[looks up at me]..what does impervious mean, again?"
Me: "It means he can't be harmed by it."
Barb: "Right. He's impervious to magic and to many weapons. He's very tough. [growls and makes monster noises] The archer guy can speak his language. He says he'll Never Surrender!"
The adventure continues from there. We drive the monster off, but suddenly we discover a pit trap and fall down to the next level! There we discover a magical barrier that can't be broken unless we defeat the monster and his allies. We fight valiantly and drive them off to a lower level, where they retreat and knock down the barrier. From there we discover that he is only one of four bosses located at four separate temples, each one of whom must be defeated to make the final boss, the Dracolich, vulnerable to attack and able to be destroyed. But that's for another day.
For those so curious, his 'dungeon' system is a hybrid of D&D, Heroscape and Heroquest all rolled into one. We haven't gotten around to playing the UK D&D board game, yet...but we will and I'm sure he'll incorporate into his lexicon.
Yup. That's ma boy.
