In a Vampire: the Masquerade game, I had been playing a Tremere who had followers and influences and all sorts of grand plans for how to make his mark on the world.
Every single session revolved around increasingly pointless combats with foes that simple proved immune to reason (begging to be killed rather than even considering the possibility of an alliance or cessation of hostilities).
So I ditched the character and brought in a Brujah with Potence 5 (max ranks of super-strength, basically) as the sum total of her vampiric powers, whose philosophy was, 'If you can't solve a problem by hitting it, you need to hit it harder.' The game was pointless, so I made a character that was pointless, and had much more fun!
Combat - punch!
Negotation - punch!
Social interaction with another PC - punch!
She died after punching something that didn't fall down and punched back, but it took six sessions before she found something that didn't fall down, and I suspect that the ST had to design it specifically...