Right now the PCs in my Epic game have temporary custody of an artifact created by Overgods in the unthinkably distant past. They call it the Nullifier, though they know that isn't its real name; in fact, its "real name" isn't even a word at all but rather an intricate symbol which bears a striking resemblance to the physical form of the artifact itself.
Whatever its name, the Nullifier has 23 total powers, the primary one of which lends it its name: pointed at a target and activated, it can negate that target's most valuable ability (that is, whatever the target considers most valuable at that time becomes just plain gone/unavailable). Bye-bye breath weapon. Bye-bye divine blasts. Bye-bye, flight (magical or otherwise). Bye-bye, teleportation. Whatever the target most wants to use, the Nullifier takes away- no save, no SR, no ifs, ands, or buts.
Other powers the PCs are aware of include the ability to create an incredibly powerful guardian construct at will (I used the stats for an Orichalcum Guardian from the Immortals Handbook Epic Bestiary Volume I for this beast), the ability to produce a beam which deals tremendous damage (we're talking average amounts in the ten-thousand range), and the ability to alter the weight of any desired object so as to make it effectively lighter or heavier than it "really" is. The PCs do not know how to activate any of these powers, but they know they exist due to divination spells revealing their existence. Perhaps more importantly, they actually had to fight the Guardian when they found the artifact in the first place.
Ah, the fun I had running that fight...
Powers the PCs aren't yet aware of include the ability to create Dimension Lock over a tremendous area (they suspect it can do this, due to the fact that the area they got it from- an entire continent-sized geometric object on Acheron's third layer- was thusly locked, but have no proof yet), the ability to force a target to use the worst possible roll for one check, and the ability to create a Time Stop-like effect lasting several minutes of apparent time which can be tuned to affect several targets at once (that is, those targets can all enter the Time Stop together regardless of spellcasting ability or lack thereof).
The remaining 16 powers are blanks on my list, until I think of something suitably nasty; they're supposed to be on par with all of the above however. Since the PCs have mainly concentrated on using the one power they do know how to activate, I haven't been in any hurry to make up the rest.
Whatever its name, the Nullifier has 23 total powers, the primary one of which lends it its name: pointed at a target and activated, it can negate that target's most valuable ability (that is, whatever the target considers most valuable at that time becomes just plain gone/unavailable). Bye-bye breath weapon. Bye-bye divine blasts. Bye-bye, flight (magical or otherwise). Bye-bye, teleportation. Whatever the target most wants to use, the Nullifier takes away- no save, no SR, no ifs, ands, or buts.
Other powers the PCs are aware of include the ability to create an incredibly powerful guardian construct at will (I used the stats for an Orichalcum Guardian from the Immortals Handbook Epic Bestiary Volume I for this beast), the ability to produce a beam which deals tremendous damage (we're talking average amounts in the ten-thousand range), and the ability to alter the weight of any desired object so as to make it effectively lighter or heavier than it "really" is. The PCs do not know how to activate any of these powers, but they know they exist due to divination spells revealing their existence. Perhaps more importantly, they actually had to fight the Guardian when they found the artifact in the first place.
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Powers the PCs aren't yet aware of include the ability to create Dimension Lock over a tremendous area (they suspect it can do this, due to the fact that the area they got it from- an entire continent-sized geometric object on Acheron's third layer- was thusly locked, but have no proof yet), the ability to force a target to use the worst possible roll for one check, and the ability to create a Time Stop-like effect lasting several minutes of apparent time which can be tuned to affect several targets at once (that is, those targets can all enter the Time Stop together regardless of spellcasting ability or lack thereof).
The remaining 16 powers are blanks on my list, until I think of something suitably nasty; they're supposed to be on par with all of the above however. Since the PCs have mainly concentrated on using the one power they do know how to activate, I haven't been in any hurry to make up the rest.

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