The most powerful rogue powers from Martial Power.

There is some serious synergy between slaying action, martial mastery, and whirlwind sneak attack.

if you are going before a cluster of enemies you can use an aoe to sneak attack all of them, action point to regain sneak attack usage AND the encounter power, then do it again.

I believe if you attack multiple enemies you can only apply sneak attack to one.

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I particularly like the powers that use acrobatics for my 3rd level Brutal Scoundrel, in specific I just retrained into Blade Vault.

--Penn
 

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I believe if you attack multiple enemies you can only apply sneak attack to one.

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I particularly like the powers that use acrobatics for my 3rd level Brutal Scoundrel, in specific I just retrained into Blade Vault.

--Penn

Whirlwind Sneak Attack is an epic feat that allows rogues deal sneak attack damage to every target you hit with a chosen encounter power. It will count as one sneak attack usage.
 
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Don't forget "minor action" attacks such as Low Slash and Snap Shot, and other options like the Nasty Backswing : extra attacks in rounds where you missed your Standart.
 

Low Slash is probably my favorite heroic encounter power in MP. Its been 3 game sessions since Ive traded my other lvl3 encounter for it, and I have already used it far more then the Bait and Switch since it is less situational. Getting 4 attacks in a round (Standard:Knockout, action point:Other big power, minor:Critical of opportunity, Move as minor:Low Slash) has been very powerful so far. More so because of Action Surge and Slaying Action.

Sneak in the Attack is a great damage utility for focus of fire if you have a target surrounded, and Gap in the Armor is a +2 to hit for the entire encounter vs one target a day. Excellent for Solo creatures.

Some of my other favorites are abilities that add extra actions into the mix. From the Shadows and Escape Artist's Gambit as an Artful dodger add a LOT of extra movement. Guerrilla Blitz lets you move your speed and adds to your AC and Reflex for it, allowing for great hit and run tactics.

At first glance a lot of powers looks fairly simple, but rogue powers all share one common facet, they are less about pure damage and more about Damage plus Utility and/or Effects. Overall, MP adds quite a few viable powers to the mix for a Rogue, and a great deal of interesting themed powers.
 

Ok I see, so you knockout, action point and coup de grace with your other power because they are helpless when unconscious. Very slick, so if you toss in something like two fisted shooter you would have a 5th attack that round since you would get a free action ranged attack generated by the crit as well.
 

That would work, however unless I am missing something (and I might as I am not to familiar with that feat yet) doing so would generate an OA since the target would be awakened by the Critical hit. Of course an OA from a prone target wouldn't be too much to fear for an Artful Dodger Rogue, and if you had an adjacent fighter or paladin mark the target before hand, could generate a 6th source of damage. Overall a very unhappy day for whatever you decide to pull this on.
 

Yeah you would provoke an OA, as a drow though I'll be taking the feat that allows me to use my hand crossbow without ever provoking OA's from it and also increase it's damage to a D8, but I'd probably still take the shot even if I do provoke, especially if it's marked by any defender.

If your coup de grace attack finishes the target off though you'd have the free ranged attack vs any target you choose, also as a daggermaster you'll have more crits than anyone else so picking up the free attack on a crit is a good deal.
 
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Personally I really liked strong arm enforcer: I've found that my rogue has problems defensively speaking (he tends to burn through surges quickly, but in return causes massive amounts of damage), so a PP that
1) increases the penalty for a marked target to hit me
2) allows me to mark targets
3) gives me temporary hitpoints

is bloody fantastic. Previously I was "meh, I guess I would take daggermaster: it doesn't seem too bad". Now I'm excited to be looking forward to strong arm enforcer.

I also quite liked the rattling attacks.

The other rogue PPs are pretty nice (except I hate the racial specific ones: of all classes), and if my character was a bit different, I'd definately consider taking them.
 

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