The Mother of All Encounter Tables

One Table to Rule Them All!
The Mother of All Encounter Tables is here! This utility is unlike any before conceived! This is not just a random book of tables, but a well thought out DM utility that will make wilderness travel, city streets and dungeon corridors all more interesting. It contains encounters for each terrain type, from mountains to the ocean, in each climate from arctic to tropical, and has separate tables for day and night encounters. Also factored in are relative rarities of individual encounters, with space left for the DM to insert new monsters of his choosing. In addition to encounters with monsters and men, there are tables for unusual weather events, strange occurrences, accidents, and encounters with NPCs. Trade routes and caravans are detailed as well as trolls and dragons. After all, you never know when ants will infest your food, or when the cleric will get struck by lightning!
 

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The Mother of All Encounter Tables pulls together information from the Monster Manual, Creature Collection 1, Creature Collection 2 and Tome of Horrors in a massive array of tables and options for GMs who love the roll of the dice and the random feeling of what’s next.

For me, sometimes I think I’m too old for this type of book. On one hand, it’s fantastic that there is so much to offer GMs. The first thing I think, probably because I’m a cynical reader, is that due to the late nature of this product, why didn’t they snag the other Sword and Sorcery products with monsters in them? You know, Creature Collection 3, Warcraft Manual of Monsters and Legacy of the Dragon? If you’re going for a love fest of monsters, might as well go all the way.

The second hint of cynic in me looks at the packet that game with the Forgotten Realms screen, Encounters in Faerun. This is a 32-page book that includes goods from the Monsters of Faerun and the Forgotten Realms campaign setting as well as the Monster Manual. It also breaks things down by level in many cases. Take a % roll to determine the power level. If you’re on the 1st level of a dungeon and get 99, you’ll have a 3rd level encounter divided by 1/3rd. Not here. In addition, this booklet is a nice looking piece of black and white work

The Mother of All Encounter Tables on the other hand, starts off with some background and introduction material. One thing it makes clear is that while it can help you in many things from preparation and idea generation, it’s not there to hold your hand or make sure you don’t wipe out the party. One of the reasons it mentions this is that there are no level caps. On the same table where you can encounter a giant worker ant in a temperate climate during the night, you can also encounter an aerial servant. Not a good thing for GMs using it on the fly.

The tables themselves are fairly useful and easy to understand. I don’t like how the examples are worded though. They make the whole rolling seem so easy that the only GMs I know who could flow like this are those with a lot of experience under their belt. GMs that probably wouldn’t need the book in the first place. Having said that, this book is much like Gary Gygax’s Book of Names. A product that’ll see some use whenever the GM needs it.

So let’s say that you’ve decided you need some encounters. You look over the index and decided that you want some overseas encounters, Table 1-4. You then decide that it’s aquatic, so that’s the creature encounter table 2-6. See, each table is broken up by type so you have creature, weather, unusual and traveler tables in addition to some miscellaneous tables.

So anyway, you’ve got your area decided on. You roll out the overseas encounters, once every four hours and get travelers, notable occurrence, and after a few no encounters, a creature. So the first thing you do is flip to the back of the book for overseas encounters. You role and compare your roll to the asea column as the party is far out to sea and can’t see the shore. You get a 47, pirates. What’s worse is that there is a 10% change of a fleet of 1d4 vessels. You decide to have some fun with it and determine the race and flip to table 6-3, sentient races. You roll a 38 so that’s a roll on subtable 6-3B. You then roll a 67 and see that it’s sahuagin. Well, that takes care of rolling up any stats for NPCs unless you’ve decided that some of these boys have levels.

Looking at that, you might even decide that the party encounters a pirate ship, but one that looks like it was torn apart and that the sahuagin haven’t had time to part with their loot yet and have decided to take the player’s ship as well.

Now that’s the first one. The second one gets you a notable occurrence. Flipping to table 3-4, you roll a 23 and see that there is a cold snap that’s rolled in. This is a hazard, as per the DMG so that’s where you’ve got to look.

Now lastly, after a little while has passed, you get to roll up the creature encounter. You flip to table 2-6, aquatic creature encounter and roll a 754 (that’s right, d1000!). Now this is a lake where your party is traveling and they’re out quite a ways. You then look up 754 under freshwater, deep. This brings your party to encounter quippers from the Tome of Horrors.

I have no problem with encounter tables. I own Runequest Cities and still have my first edition Dungeon Masters Guide due to all of the weird things I can roll up on it. The main difference between those products and this is that I don’t get that “useful” feeling. What does that mean? Let’s say that I rolled on a City/Town Encounters Matrix (page 191 for those who still have that first ed book!) and get a drunk. It has a description of the typical drunk as well as what type of character the drunk can be. Of course no one can forget the Harlot table! To me, those books were a little more useful in helping you actually do something with the material while this one just kind of states how many you encounter and leaves the rest up to you.

The book isn’t as easy to use as it could be. The text is pretty large, which makes it easy to read. However, it could be a little smaller so that tables could reference one another. For example, when I was talking about ships on encounters at sea, how about a reference to the number of npcs table and an actual entry for pirate ship? In some ways I wish that this product were electronic instead. A PDF form that I could change and augment, deleting and adding as I want, would be stellar.

In some areas where the layout changes from landscape to portrait, it’s a little jarring. The art between tables by Heather Hudson is solid. One of my favorites is a group of adventurers wandering deeper into a swamp lead on no doubt by the will o’ the wisp while another solid one is a warrior facing off against the undead in a sandy environment. Price per page is about average as this is $27.95 for 142 black and white pages in hardcover format.

I would especially recommend this book to a Scarred Lands fan. The inclusion of the first two Creature Collections makes it very friendly in terms of near completeness for those fans. GMs who are heavily time pressed probably won’t find the succor they need here as it’s going to involve a lot of book flipping, but GMs who keep their table a little cluttered and have easy access to their books will enjoy the thrill of running on edge.
 

Hmm, interesting. Strange that this book referred to monsters from several S&SS books, but was not published under the S&SS banner.
 

I own this book and have been DMing for almost 20 years. I like it for the inspiration and how the randomness makes me take my campaign in directions I would not have taken it otherwise. It makes things "fresh" for me and keeps my players on their toes, since it forces me to go outside my "box". The pdf idea would be awesome!

As for the S&SS banner, technicaly it is, since Necromancer is an S&SS banner company. They just published through TLG, presumeably because S&SS would have taken longer to publish it.

As for no level caps in the book, I believe the author didn't intend for you to use every encounter as an excuse for combat. IE just because you are a 1st level party and see an ancient red dragon flying overhead doesn't mean you should attack it. Hiding would be a good idea, though.
 

Mother of All Encounter Tables
By Greg Ragland and Bill Webb
Necromancer Games


In many ways you're response to this book can be summed up by asking one question: Do you like encounter tables?. If yes then you will be pleased by it, if no then it could still be useful for you as not all encounters have to be combat and that is certainly the
approach taken in the design of the MoAET.

Content
well to state the obvious - encounter tables. These are broken up into the types of
terrain and the time of day, e.g tropical and night. There is no division by EL which I
agree with as not all encounters which come out the tables have to be handled as combats, for example a party could see a Dragon or other flying creature pass overhead without any further involvement than that. Instructions for how the tables can be used are given in the front of the book, together with some examples provided of how it can be used.

Monsters used are from the Monster Manual, Tome of Horrors, Creature Collection, and Creature Collection 2. If you don't have any of these then it is easy enough to substitute another creature and there have been threads discussing this on the Necromancer Games web forums.

There is a section devoted to detailing caravans and other non-combat encounters such as weather. There are also charts for partial generation of NPCs encountered (e.g. level and class - not the full detail.)

The layout is clear and easy to use. For actually using the tables having three D10 or D20 of different colours would make things easier, but it is still easy enough without them.

The overall usefulness is good to me, as I often like to use randomly generated options as a way of getting things started.

Pluses:
  • Easy to use.
  • Other types of encounter are supported than combat based ones.

Negatives:
  • If you don't like using random encounters this really may not be useful to you.


Downloads:
None at the moment. This may change and I'll update when this happens.

Overall
Useful for DMs that like to use encounter tables and a good seed for ideas. I'd make it about a 7 or 7.5 out of 10, but as I'm limited with numbers of stars I give it four.
 

The one thing I didn't like about this book was the utility was really limited if you don't own the Tome of Horrors and other books by Necromancer Games. I see why they did this, but it really limited the utility of the book if you don't already have a collection of Necromancer on your shelf.

This book would have been much better if they pulled from a bunch of other OGC monster books and incorporated them all. It would have lived up to its name at that point.

I would have given this a 2 stars and maybe a 3 if I just loved tables.
 

By Kevin Mathis, Staff Reviewer d20 Magazine Rack

Initiative Round

The Mother of All Encounter Tables from Necromancer Games fills out the 141-page hardcover with tons of tables to off-load the busy DM. Cover art by Ed Bourelle continues the tradition of making the book look like an armored tome. Interior art credits go to Heather Hudson. Retail price is $27.95.

Upsetting my expectations that a Contents page comes first, the Introduction launches directly after the title page. You must wait until Page 10 to find the “Index”. As the first few sentences of the Introduction state, this book is nothing but tables upon tables for the DM to use to create encounters randomly. While this is not a new concept – even the DMG has random encounter tables – this book takes it to at least the next level. The bulk of this first “chapter” is an explanation of the methodology used to determine a random encounter with this book. While it is not a laborious process, it is not simple either. Ten examples over four pages make sure you understand the system. Basically you’ll be needed a lot of d10 or d% dice!

The Achilles’ heel of this product is navigation and page layout. Page 10 is labeled as the Index. Unfortunately, it is more of an outline than even a Table of Contents. Nowhere are page numbers referenced, so finding the next needed table requires considerable page flipping. You may see this Index page as a sample PDF directly from Necromancer. Every page of the book is burdened with a vertical banner that quickly looses all aesthetic value and just takes up space. This can also be seen on the sample Index page linked above. Much better use of this space would have been to provide “virtual section tabs” (I don’t know the official printing terminology – shading the edges of the page such that you can tell where one section begins and ends even with the book closed.)

On Pages 11-12, we find the Master Tables. These provide the starting point for any encounter check. Roll d% (or 2 d10s) and look on the table for your general area - Overland, Urban, Trade Route, Overseas, Underwater or Subterranean encounters. Two of these six Master Tables have area specific differentiations that alter the result of your d% roll.

Up to this point, the layout is in “Portrait format” – meaning it reads like a normal book, opening left to right with text running horizontally left to right. However, the Master Tables end this layout pattern for approximately one hundred pages. The intervening sections are in “Landscape format” – the majority of the table text is rotated to the left/counter-clockwise by 90 degrees. While I imagine this change in layout style allowed for a more readable font size and the longer row length needed to fit, I find it extremely frustrating to use at the gaming table. No other book that I own has such an odd layout. This shift also adds to the difficulty in page flipping to find things needed next.

Section 2: Creature Encounter Tables is subdivided by climate, terrain, and time of day. Choose the correct table and roll three d10s (or a d1000 if you have it!). In addition to the creature randomly selected, the table provides a column for Challenge Rating and Number Appearing. This section absorbs the majority of the page count of the book – 99 pages in all! One should not want for varied encounters in any terrain at any time of day!

Creatures are pulled from several sources including the official Monster Manual, from the Necromancer’s own Tome of Horrors, and from Sword & Sorcery Studio’s Creature Collections 1 and 2. All of the unofficial entries are marked with “or DM’s choice”; this notice along with the “Source” column makes finding the statistics relatively easy.

Even with the layout issues, this section alone makes the book. The DMG provides only a handful of pages of such material; In Mother of All Encounter Tables you will find more than 100 pages!

Section 3: Weather and Terrain Encounters breaks this topic down into four subcategories: Arctic and Sub-arctic, Temperate, Subtropical and Tropical, and Weather at Sea. While it limits itself to the Open Game Content from the DMG on weather encounters, this section does make random selection much easier. The new focused environment titles take random weather to a much more refined detail; however, Mother provides enough for a mild diversion.

Section 4: Unusual Encounters is called a “grab bag of unusual encounters and strange situations”. That is quite the understatement with entries like “Anti-magic zones” to “Thief on the Run”. Thankfully the d% rolls are well planned out, so you will NOT get caught with an “Overturned cart” in an Underwater area, for example. Still, this section breaks with the pattern of the other sections. It provides more “plot stimuli” than random encounter.

Section 5: Traveler Encounters provides three pages of comparatively small tables. Much less content is found in these three tables. While this is probably appropriate for the type and frequency of this type, the large amount of white space gives the impression that these entries were not of primary focus during development.

And finally, Section 6: Miscellaneous Tables fills out the remaining 22-pages with an NPC Adventurer Generator, Caravan Generator, Sentient Races, Unusual and Unique Creatures, and Mineral Resources tables. The Caravan table (6-2C) seems to erroneously take the vehicles’ empty weight as its cargo capacity.

Critical Hit
The Mother of All Encounter Tables does live up to its name. Not even the older editions of the DMG can boast anywhere near this variety of encounters, particularly not creature types. The relatively simple artwork does lend the product a “First Edition Feel” (part of Necromancer’s motto).

With a handful of ten-sided dice, I can generate a suitable diversion for my party. For a busy DM that wants to inject a little randomness, this is a great tool.

One element that you will notice missing is any reference to Encounter Level (EL) in the descriptions of these tables, because it is not touched at all. The authors chose to make these tables truly random, without effort to tailor them to the party’s ability. Nothing assumes that each encounter is a “fair” combat because not everything needs to be combat. If the DM rolls up an Ancient Dragon encounter for a 1st level party, the DM is expected to handle this correctly based on his group’s expectations and dynamics. Personally, I find this aids my efforts to make my campaign world seem “real”; it’s always been odd to me that adventurers never seem to run into challenges vastly outside their current skill levels (high or especially too low).

Critical Fumble
I would very much like to give a lower “Presentation Rating” in the “Review Scores” below due to the poor navigation aids within this hardcover. Additionally, the “lost” Index is almost no help. No page numbers are referenced anywhere in the book, only section or table numbers. Each table varies widely in size making it very difficult to find what you are looking for.
Random encounters should be generated quickly during a pause in the DM’s activities; this book should make that as fast & easy as physically possible. It doesn’t live up to its full potential in this regard.

If you don’t use the additional source books’ creatures, you will have some gaps in your tables. The Introduction suggests writing in your own encounters, but in the space available that is not practical.

While I understand that table layout suffers from the vast amount of information they needed to pack into those landscape sections, I really dislike it. Everyone at the game table knows when I’m rolling up a random encounter because I crane my head to the left or knock over a bunch of stuff as I rotate the book to read it. Players shouldn’t be “telegraphed” that something isn’t pre-planned.

For this reason, many DMs do not use randomly generated encounters. If you agree with this style choice, don’t buy this book. Likewise, those not in the role of DM have little use for this title.

Coup de Grace
For someone that likes a completely random, this book does the job. I recommend it for any DM too busy to generate your own encounter tables. You won’t find a more extensive and well thought out set of creature encounter tables anywhere else.

It isn’t always easy to use at the gaming table. I would greatly prefer it without all the landscape styling. Simply adding page references would improve it greatly. If you buy this book, grab a set of stick-on page marker tabs to go with it, and you will be fine.

In this format the tables are not as easy to reconfigure, as the authors would like you to think. Personally, I think this product would be ideal in a different media (i.e. not a book). As an electronic product (editable PDF or even just a text file) I would completely adore it!

The later sections seem to attempt to provide “plot stimuli” instead of “just” a set of random encounters. I believe AEG’s Toolbox does a better job in this role. But Toolbox is best used during game planning; it doesn’t provide the random table set of the Mother of All Encounter Tables.

Even with its shortcomings, the quality of the material within those tables is strong. I sought out other products from Necromancer Games after buying this title (my first from them).

I use this book at almost every session that I run. While it might not enjoy a strong presentation, the material itself is very good. I do recommend it!

Final Grade: B-
 

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