tzor
First Post
I run a campaign that was derived from (but has likewise strayed a lot from) the old Lankhmar scenario. As such there are several features that complicate the simple naming of classes.
For example, not all the gods desire clerics as their devoted followers. Some are just happy with fighters or rogues or whatever motivates them the most. The term "cleric" is generally a legal term used by the cannon law courts, but the people have their own term for the cleric class, "white wizard." Adepts are often confused with black wizards, because they have those funny animals like black wizards.
Wizards, tend to be called "black wizards" by the common population. As a strange historical quirk that comes from 1E days, the guild of wizards is known as the sorcerers' guild. Sorcerers on the other hand, have never really bothered to agree to even form a guild, nevermind naming one.
Bucket heads, especially in a urban environment were one has to go through hoops in order to wear heavy armor, are easily known by their appearance, their demeanor, and of course their constant staring behavior, which either comes from too many detect evils or just constant disbelief that people think a paladin can be bribed just like any other official.
Rangers, druids and barbarians are clearly out of their element in an urban environment. Rangers are the most likely to adapt and might be mistaken for thieves and rogues. (A thief is a rogue with membership in the thieves' guild. Everyone else is a rogue - in more ways than one.)
For example, not all the gods desire clerics as their devoted followers. Some are just happy with fighters or rogues or whatever motivates them the most. The term "cleric" is generally a legal term used by the cannon law courts, but the people have their own term for the cleric class, "white wizard." Adepts are often confused with black wizards, because they have those funny animals like black wizards.
Wizards, tend to be called "black wizards" by the common population. As a strange historical quirk that comes from 1E days, the guild of wizards is known as the sorcerers' guild. Sorcerers on the other hand, have never really bothered to agree to even form a guild, nevermind naming one.
Bucket heads, especially in a urban environment were one has to go through hoops in order to wear heavy armor, are easily known by their appearance, their demeanor, and of course their constant staring behavior, which either comes from too many detect evils or just constant disbelief that people think a paladin can be bribed just like any other official.
Rangers, druids and barbarians are clearly out of their element in an urban environment. Rangers are the most likely to adapt and might be mistaken for thieves and rogues. (A thief is a rogue with membership in the thieves' guild. Everyone else is a rogue - in more ways than one.)