I really hope they allow for different cosmologies to be used and refrain from kitbashing things together that don't belong together (or taking things out that are essential to Planescape's feel). This cuts both ways. One of the things you saw in 3e and 4e was lots of planar products with none of the Planescape feel.
The defining features of Planescape - abstract made tangible, Blood War, philosophers with clubs, living and dead side by side, cynical worldliness, unity of rings - were quite unique to that setting. As [MENTION=2067]Kamikaze Midget[/MENTION] pointed out in another thread, Planar does not necessarily equal Planescape.
Yeah, this is part of why the "One Cosmology To Rule Them All" thing grates on me.
Y'know,
Dark Sun doesn't NEED the rest of the multiverse to be awesome.
Ravenloft just needs to vaguely reference worlds beyond the mists.
Spelljammer ships don't need to be docking in orbit outside Krynn to be relevant or useful.
Dragonlance doesn't need to be swirling around next to
Birthright to make those settings interesting.
Eberron doesn't need FR's Drow.
In fact, when those things abut each other, it can really harm both of the settings. If you feel the need to smash Eberron into FR,
you're not taking seriously the awesomeness that Eberron can offer in itself. You're selling it short.
The same applies to PS. PS as a setting is not just about going dungeon-crawling in the Abyss. Normal D&D does that just fine. You don't need the Great Wheel for that. Hell, you don't even need a "the Abyss" for that. A temple in a volcano! An acidic swamp! Just make your fantasy world MORE FANTASTICAL! Dante's Inferno wasn't another plane,
it was inside our own planet. That's AWESOME.
And you don't need Krynn and Toril and Oerth to make PS work, either. Those characters can wind up in PS, because EVERY character can wind up in PS, but their role in PS as planar characters is more important than the fact that they're a rebellious drow or a leader of armies or a slayer of dragons.
D&D doesn't need to say
bupkiss about the world beyond the immediate world of the PC's. There's demons, there's devils, there's elementals, there's angels, whatever. They exist, they're out there,
who the heck knows. Maybe there's some legends. Small, compact, efficient.
The fact that WotC wants to over-define and over-specify this doesn't bode well for the MM, IMO.
pemerton said:
But once you put in the cosmological machinery in which the lower planes are as real as the upper planes, their gods as real, their afterlives as real, etc, then it becomes much harder to write off evil priests as "invalid" or otherwise in error.
Neonchameleon said:
Evil is just as valid a part of the wheel as Good and you just happen to be on different sides.
This ties into what I posit as one of Planescape's big "selling points" (and one of the things that makes it different from FR or Greyhawk or what-have-you):
Infinite shades of grey. It's a morally ambiguous mutliverse (even with alignments).
Now, that's a
distinction for PS, something it does and relies on that not every D&D world needs to or should. If you're looking for shades of grey in your D&D sauce, PS will deliver that, and if you're NOT, if you want your bad guys to be bad and your good guys to be good in classic heroic fantasy fashion, that's cool, but that's not a really a distinct PS experience.
Which is kind of my fear. If "PS is Default," and we define default D&D as classic heroic fantasy with Good and Evil, and PS has to be part of that, then it's going to weaken PS's shades of grey ("demons only crave destruction!"). And if we define default D&D as having PS's shades of grey, and all D&D has to be a part of that multiverse, then it has potential to weaken the things like the classic heroic fantasy of
Dragonlance. ("Lord Soth just views the individual as inviolate and respectable authority as invested in those who can take it and that's just as valid as selfless altruism!")
Neonchameleon said:
Balance is king means (as the Great Wheel implies) means that you can't meaningfully change things in the long run.
I think it's important to note that "balance is king" isn't what
Planescape implies and meaningful change in the multiverse is precisely what a full PS campaign arc should really be about, but I am all about drawing a distinction between the PS setting and the Great Wheel. I do think "balance is king" might be a bit more of a Greyhawk-specific theme (certainly many kinds of Gygaxian D&D gave me that vibe), which would make sense that this translated into the Great Wheel, but PS specifically takes that in different directions.