You just summed up a vast number of people's objections to 4e Eladrins, Archons, and Devas...
And that's probably fair enough. I have to admit, before 4e came out, I would have never, ever, in my wildest imagination, thought that repurposing some esoteric, almost never used critter like an eladrin into something that became one of the most popular races for the game would have caused that much angst.
You haven't ever cracked the covers of a book called "Manual of the Planes," have ya?
Have you?
You know that big metal cubes were not really explicit? And actually contradicted?
It was probably changed to that?
Post apocalyptic? Not that far off.
But what was your point again? Some kind of irony?
Have you?
You know that big metal cubes were not really explicit? And actually contradicted?
It was probably changed to that?
Post apocalyptic? Not that far off.
But what was your point again? Some kind of irony?
To be fair, looking at the 1e MotP, it does say that you get nation sized slabs of rusty metal shifting around on each plane, so, big metal cubes clashing isn't a really big change in the canon. Certainly my version, which leaves any mobile landscape on the wayside, is a bigger change than what Planescape did.
You guys must have a different version. Mine has the word "blocks" in just about every sentence. Not slabs or slices or pieces. They're "black and hard as metal" in the first plane; unclear in the second; "grey volcanic stone" in the third, and "razor-thin squares" in the fourth plane (mea culpa; not blocks there; "squares").
Hah, thanks! Well if you ever end up in the islands, look me uppemerton said:( @Quickleaf, on these boards, has set out ideas for play in Planescape that don't fall foul of my serious objection. I'm sure if Quickleaf was GMing a Planescape game I'd enjoy it. Unfortunately Quickleaf is half-way across the Pacific Ocean from me. And I have no independent motivation to turn Planescape to my purposes when there is other D&D material much more readily available that doesn't need turning.)
Planewalker's Handbook is a "snippet and tidbit"? That's not how it markets itself. It markets itself as an everything-you-need-to-get-started-guide-for-players-in-the-setting.you don't like Planescape based on the snippets and tidbits you've pieced together.
In his reply upthread, [MENTION=2067]Kamikaze Midget[/MENTION] doesn't offer any reasons against my petty reasons, other than to note that they're probably particular to me as a professional philosopher fluent in Commonwealth English. That they're particular to me is already implicit in my characterisation of them as petty.Kamikaze Midget addressed this much better than I could
None of this contradicts my reasons for not liking Planescape as an RPG setting. It reaffirms them. "Poking a hole in Limbo and seeing if it all drains out" is setting exploration. "Leading my very own cult of loyal sycophants" is setting exploration.IMXP, the experience of play in Planescape is one of re-shaping reality according to the ideals you hold. "Exploration" in terms of "go somewhere cool, do some goal there, come home" is best used in service of that ideal, meaning that the context for "lets go visit a dead god" should be, for instance, "to discover the source of its power and use this for our own purposes."
Which might be, "Distribute it among the people so that they have no cause to worship false gods."
Or might be, "Use it to make me more powerful so that I can lead my very own cult of loyal sychophants."
Or might be, "Poke a hole in Limbo and see if it all drains out."
Or other things. The idea is that these are player-defined purposes. Infinity is their plaything.
I don't know what [MENTION=22779]Hussar[/MENTION] had in mind, but perhaps the goal is to present an alternative interpretation of Appendix IV of the PHB? As someone who first learnt about Acheron's cubes and shards in Jeff Grubb's MotP, I thought that it made the eternal battle between orcish and goblin spirit-hordes considerably less compelling, by making their battleground rather silly. (The description of the earthmotes in Asgard/Gladsheim struck me the same way.)Better question: why would you?
Seriously; Is there a specific reason you need the name Acheron?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.