Viking Bastard
Adventurer
See, I've never seen D&D in those terms. Perhaps because I came from different entry point into D&D (by way of video games), but I always saw D&D as defining its own thing.
Like [MENTION=22779]Hussar[/MENTION]*, I've also always seen D&D in those terms, although I also agree with you that D&D has a pretty distinct flavor. My taste is a little less spartan than Hussar's, I think. I like there to be plenty of little morsels of lore peppered throughout--default fallbacks, so to speak--but I dislike it being overly tied into any kind of big picture, which I like to tie together myself. Rather than a straight toolbox, I see D&D as more of a framework, akin to Ruby on Rails or Django in web programming: opinionated tools which will work a certain way unless told otherwise, but are easily bent (by but a few keystrokes) to work different if one so fancies.
D&D sometimes has problems with that last bit, especially the newer versions (although I don't think TSR D&D's malleability was intentional, more that it's the child of a DIY gaming scene, designed ad-hoc as it went).
Now, for me, though, monster and planar lore (to get this closer to the original topic) isn't a big stress on this, as this is purely the purview of the DM--if a player has a differing opinion or expectation on how the plains or monsters should be, they are merely wrong--too bad for them. My issues much rather come up on the PC-side of things, where I feel less ready to stomp on player expectations.
* Whose opinion I was conflating with those of others, as I suspected--this thread gets pretty confusing to read somewhere in the 40s and it got hard to keep straight who was claiming what, exactly.
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