Raduin711
Hero
Yeah and apparently all magic is basically the Force or the Weave or some bootyhaberdashery now.
*Shrug*
While we don't get a whole lot of detail about magic, that little blurb doesn't upset me much. It was something that kind of went without explanation in previous editions, and I don't see it having much of an impact over the mechanics of magic.
It does kind of give you a starting point for adventures about magic itself.
Yeah, this is part of why the "One Cosmology To Rule Them All" thing grates on me.
Y'know, Dark Sun doesn't NEED the rest of the multiverse to be awesome. Ravenloft just needs to vaguely reference worlds beyond the mists. Spelljammer ships don't need to be docking in orbit outside Krynn to be relevant or useful. Dragonlance doesn't need to be swirling around next to Birthright to make those settings interesting. Eberron doesn't need FR's Drow.
In fact, when those things abut each other, it can really harm both of the settings. If you feel the need to smash Eberron into FR, you're not taking seriously the awesomeness that Eberron can offer in itself. You're selling it short.
I agree. While I support a DM to do what he likes at his home table, I don't really need Draconian planar travelers in my FR game. But for some, this could be an intriguing idea. Though I wouldn't want it "cannon."
D&D doesn't need to say bupkiss about the world beyond the immediate world of the PC's. There's demons, there's devils, there's elementals, there's angels, whatever. They exist, they're out there, who the heck knows. Maybe there's some legends. Small, compact, efficient.
The fact that WotC wants to over-define and over-specify this doesn't bode well for the MM, IMO.
I have to disagree with you there. If the PHB were (as I am sure it will) provide some spell to travel the planes, or magic items that can do it, then it needs to at least say (in one of the core books) what the planes ARE.
While the idea that angels, demons and the like sharing the same earthly sphere with the rest is an interesting one... or even having it be unknown is interesting, I still feel that as a default assumption, it would only result in confusion.
I know sacred cows are a harsh thing to defend here, but... the planes have been a part of D&D for a long time now. Planescape was simply a refinement of the planar stuff that had already been part of D&D. I don't think it's presence as a "default" invalidates the planar details of all of the individual campaign settings, unless WOTC chooses to do so, which I hope they don't. But I do think they need to give us more than a blank line with a question mark on it.