Do you concede, at least, that your direction does not seem to be where WotC is headed?
In over three decades of gaming, I have never (at least to my knowledge) met anyone who didn't feel entirely free to reimagine some or all of the planar cosmology, if they chose to do so. I'm not saying such people don't/can't exist, but I find the concern that DMs will treat the Great Wheel cosmology as some sort of cage (no Sigil pun intended) to be... let's say "largely unfounded."
5e is different.
5e is doing it wrong.
I refer to the Basic rules. But they seem copy-pasted from the Standard rules.It is? Huh. I had no idea.
So, what else does it say in the PHB and DMG? And if you don't mind telling us, how did you get hold of them so early?
I refer to the Basic rules. But they seem copy-pasted from the Standard rules.
For example, all clerics must worship gods. Therefore all settings must have gods. Per the rules as written.
Personally, I have been playing D&D for years now. Right now I am tired of fake-medieval tropes. My intention was to use the 5e rules for a modern setting, to play around with reinventions of current events and thought experiments concerning recent scientific developments. But the rules as written make this more enjoyable setting impossible.
Likewise the rules referring to the interconnectedness of all settings makes a modern worldview impossible.
It isn't just one thing mentioned once, but a death of thousand cuts everywhere seemingly in every paragraph, with reinforcements of the 'official' worldview that kills imagination.
No, 2e already forced every world in the same multiverse. 4e simply made the misstake of forcing them into a different cosmos. 5e is going back to how things have been in D&D for the longest time.5e is different. 5e is doing it wrong. Every other edition encourages the DM to make up their own world. Especially 1e! Post Script ... Well actually, 4e started suffocating the world builders by forcing all worlds to conform to the 4e Great Axis. Coincidentally I happen to enjoy the Great Axis. But other players are right to reject it because it isn't the world that they want. 4e should have been more flexible. But 5e is so much worse.
Why would you lose / not use them? Just take the stats and ignore the fluff. I can take a balors stats and say in my world these are the stats of the Rabbit of Caerbannog and not give a **** about what fluff these stats originally came attached toNow, I'm nowhere near this extreme in my view. I'm not going to quit D&D simply because it uses a bunch of Planescape canon. Since that pretty much only applies to planar creatures, the simplest solution for me is to not use a lot of planar creatures. Not a huge deal and certainly not a deal breaker. Losing a large handful of monsters out of the massive pot that is D&D monsters isn't terribly difficult for me. Never was anyway.
I refer to the Basic rules. But they seem copy-pasted from the Standard rules.
For example, all clerics must worship gods. Therefore all settings must have gods. Per the rules as written.