The Mystery in Bridgetown

Cycle: 498: Day: 83. Season: Stasis.
Jaguar: 29(perception) + 33(olfaction) + 1(d10) = 63
Whisper: 31(observation) + 33(clairvoyance) + 7 = 71
As was suspected, there was nothing of value or interests on the Shadowkin. The four monsters are given a quick end and left where they are laying. Moving around the pyramid to the right, there is a set of steps in the middle of that side that lead up to an entrance at about the middle of the height of the structure. The entrance is simply an open hallway bored straight into the side.

Daylight can be seen bleeding into the hall from a stairway at its end. The stairs look likely to lead to the top of the structure. There is a single brazer burning within the hall, adding more to light. Its flames create interesting shadows playing off of the carved decorations in the hall. It seems quite likely that the witch lit the brazer. There are other brazer not burning but they are filled with bat guano and could be used. From the entrance there appears to be two other halls, each on the opposing left and right of the stairs.
Jaguar: full wellness
darts: 8
slate dart: 2 {thump x2}
flint dart: 1 {shock x2}
Whisper: full wellness
stones: 11
lodestone: 2 {shock x3}
tunic: 60 - 2 = 58
coins: 64 ocrin

Muddle Leaf: 1: {muddle x2}
Soothe Leaf: 2: {soothe x2}: 2 ocrins each
Stimulate: 1: {adrenaline or stimulate x2}: 2 ocrins each

bloodstone: 1: (Fitness +1): 5 ocrins

iron: 1: {shock x2}: 5 ocrins
magnesium: 1: {mend x2}: 5 ocrins
tin: 2: {muddle x2}: 1 ocrin
Gastrobon: Centrin man: Plaza Tavern owner, Bridgetown.
Merita: Centrin woman: Plaza Tavern cook, heartmate of Gastrobon.
Grandon: Centrin man: Grist Mill operator, Bridgetown.
Farlen & Hortica: Centrin couple: farmers, Bridgetown.
Killian: Spiofthest man: fisherman, Bridgetown.
Sheldon & Indigo: alchemists, South Road Fair.
GM: Each character receives 9 DP.
OOC: State nominal actions and intentions. Provide 2 random rolls.
 

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Whisper nods to his friends and climbs the steps, Before entering the hall, he takes a careful look inside and around, hoping the advantage of height might show him something, despite the canopy of the trees. Once entering the hall, he will obscure his image, ready a slingstone, and proceed cautiously.
OOC: 10 + 3 = 13, 5
 

If Wild Jaguar can, he will obscure his image too and follow his companion with his blowgun prepared to use as well. If not, he will stay where he's now, enhancing his senses and ready for an attack or to run quickly to aid the Ansylin, least he needs that.
2D10 = [6, 1]
 
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Cycle: 498: Day: 83. Season: Stasis.
Jaguar: 34(camouflage)
Whisper: 33(shade)
Spiders: 30(ambush) + 50(coloration) + 9(d10) = 89

Jaguar: 29(perception) + 34(olfaction) + 6(d10) = 69
89 - 69 = 20
Whisper: 31 + 33(clairvoyance) + 13 = 77
89 - 77 = 12
Spiders: 30 + 3(d10) = 33 + 100(multiples) = 133

Jaguar: 30(readiness) + 30(speed) + 34(clarity) + 1(d10) = 95
Whisper: 24 + 32 + 30 + 5 = 91
Spiders: 30(finesse) + 9(d10) = 39

Jaguar: 30(readiness) + 29(counter) + 24(analysis) + 6(d10) = 89 - 20(surprise) = 69 + 34(camo) = 103
133 - 103 = 30% * 2 = ~1 x 3 = 3
Whisper: 24 + 31(avoidance) + 33 + 13 = 101 - 12 = 89 + 33(shade) = 122
133 - 122 = 11% * 2 = ~1 x 3 = 3
Spiders: 30(venom) + 3(d10) = 33

Jaguar: 39(conditioning) + 33(fury) + 1(d10) = 73
Whisper: 33 + 25 + 5 = 63
A quick look around before entering the structure shows that this swamp is not only occupied by the single pyramid but several other partially sunken buildings as well. It is completely unreasonable if not impossible that everything was constructed in a swamp. It is more likely that the building are so old that they existed when the environment was drier and the land not saturated.

Inside, the hallway is heavily decorated with carved frescoes, casting a strange array of shadows with the flicker of the firelight. As Jaguar and Whisper leave the sunlight, their skin darkens in mottled patterns to match the shadows. Though the methodology is very different, each young man is able to disguise his appearance similarly.

The hallway ends at what should be the middle of the structure and it can be seen that the stairs do, indeed, lead to the pinnacle. The witch could not have gone that way, for she would have been seen as she returned outside. Adjacent to the stairs are two dark rooms. Nothing more can be determined as the two are ambushed by spiders that have evidently taken residence in the anterooms. Three spiders, about the size of a person's head, land on them and bite. The bites are somewhat trivial; and fortunately, each man resists the injected venom. The spiders must be handled before being able to proceed further.
Jaguar: Body 10 - 3 = 7, hurt.
darts: 8
slate dart: 2 {thump x2}
flint dart: 1 {shock x2}
Whisper: Body 10 - 3 = 7, hurt.
stones: 11
lodestone: 2 {shock x3}
tunic: 60 - 2 = 58
coins: 64 ocrin

Muddle Leaf: 1: {muddle x2}
Soothe Leaf: 2: {soothe x2}: 2 ocrins each
Stimulate: 1: {adrenaline or stimulate x2}: 2 ocrins each

bloodstone: 1: (Fitness +1): 5 ocrins

iron: 1: {shock x2}: 5 ocrins
magnesium: 1: {mend x2}: 5 ocrins
tin: 2: {muddle x2}: 1 ocrin
Gastrobon: Centrin man: Plaza Tavern owner, Bridgetown.
Merita: Centrin woman: Plaza Tavern cook, heartmate of Gastrobon.
Grandon: Centrin man: Grist Mill operator, Bridgetown.
Farlen & Hortica: Centrin couple: farmers, Bridgetown.
Killian: Spiofthest man: fisherman, Bridgetown.
Sheldon & Indigo: alchemists, South Road Fair.
GM: Each character receives 9 DP.
OOC: State nominal actions and intentions. Provide 2 random rolls.
 


Ack! Shadow spanned beasts!” Whisper exclaims as he drops his sling and instinctively grabs one of the spiders to pull it loose and slam it against the wall. Simultaneously, he causes his skin to become electrically charged, as a reflex action.
OOC: 6, 8
 

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