The Mystery in Bridgetown


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Cycle: 498: Day: 83. Season: Stasis.
Jaguar: 36(camouflage)
Whisper: 32(shade)
Acolytes: ??(camouflage)
Jaguar: 33(launch) + 33(accuracy) + 36(clarity) + 15(d10) = 117
Whisper: 24 + 32 + 33 + 13 = 102
Acolytes: 60 + 3(d10) = 63

Jaguar: 31(dodge) + 27(analysis) + 15(d10) = 73 + 36(camo) = 109
Whisper: 31 + 33 + 7 = 71 + 32(shade) = 103
Jaguar: 31(bending) + 33(thump) x2(shale)+ 5(d10) = 102
Whisper: 31 + 33(flash) x 3 + 5 = 135
Acolytes: 60(toxicity) + 5 = 65

Jaguar: 41(conditioning) + 33(clarity) + 8(d10) = 82, resisted
Whisper: 33 + 33 + 2 = 68, resisted
Acolytes: 60 + 5 = 65
75 - 65 = 10% * 6 = 1
99 - 65 = 34% * 6 = 2
Switching darts in the hope of having a greater effect on his enemy, Jaguar shoots the sliver of shale, imbuing it with a mechanical node. When the dart strikes the injured girl, it emits a sound like banging on a large metal gong. The girl reflexively reaches for her wound with one hand then tries to cover an ear with the other. The second hand never makes it. She falls to the ground, no longer a participant in this fight. The other girl who is targeting Jaguar, flinches at the gonging and misses with her slung stone.

Whisper places the lodestone in his sling, imbuing it with the same type of electromagnetic node that he has been using. More tuned to the waylines, the lodestone emits a blinding flash of light when it strikes the girl. Though others can see the flash, it is only damaging to the struck acolyte. She falls to the ground, having lost consciousness.

No longer outnumbered two to one, the two young men quickly subdue the other two acolytes, but the chosen tactics do not cause their deaths. All four enemies lay, unconscious upon the damp ground. The two young men are both hurt from the sum of two battles and need to tend to themselves. Though it will make them very hungry, the two can make use of the essence from the four unconscious enemies, and they are carrying trail food to compensate.
Jaguar: Body: 10 - 2 - 2 = 6, hurt. Mind: 10 - 4 - 2 = 4, confused.
darts: 8 - 1 = 7 - 1 = 6
slate dart: 2 - 1 = 1 {thump x2}
flint dart: 1 {shock x2}
Whisper: Body: 10 - 2 - 2 = 6, hurt. Mind: 10 - 3 - 2 = 5, confused.
stones: 11
lodestone: 2 - 1 = 1 {shock x3}
tunic: 60 - 2 = 58
coins: 64 ocrin

Muddle Leaf: 1: {muddle x2}
Soothe Leaf: 2: {soothe x2}: 2 ocrins each
Stimulate: 1: {adrenaline or stimulate x2}: 2 ocrins each

bloodstone: 1: (Fitness +1): 5 ocrins

magnesium: 1: {mend x2}: 5 ocrins
tin: 2: {muddle x2}: 1 ocrin
Gastrobon: Centrin man: Plaza Tavern owner, Bridgetown.
Merita: Centrin woman: Plaza Tavern cook, heartmate of Gastrobon.
Grandon: Centrin man: Grist Mill operator, Bridgetown.
Farlen & Hortica: Centrin couple: farmers, Bridgetown.
Killian: Spiofthest man: fisherman, Bridgetown.
Sheldon & Indigo: alchemists, South Road Fair.
GM: Each character receives 9 DP.
OOC: State nominal actions and intentions. Provide 2 random rolls.
 

Wild Jaguar will siphon the girl in the worse condition, then while eating will interrogate the acolyte that seems to be the leader, or the weakest willed. "What was your coin making scheme that required cultivating these bats for two seasons? And why Bridgetown was not supposed to save itself? What was your plan for it? Tell us, or if not you will suffer so horribly, that you will beg me to end your misery!" If the girl will satisfy them with her answers, he will finish her as painlessly as he can, or allow his friend to do this, if he can do it better.
[4, 7]
 

Whisper takes a deep breath to affirm his resolve for what he knows he must do. Following his friends lead, he will absorb the lifeforce of his enemy in order to recover his own. Afterward, he joins the interrogation. “What malevolence provoked you to harm others, especially children, for financial gain? Was this idea yours, alone, or did you have help developing it?”
OOC: 6, 8
 

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