Darrin Drader
Explorer
This is as much an over simplification of the situation as my comparison to war games. You really think Mearls, Collins, Perkins or Slavicsek, or anyone else on the design team set the rule in the design document "make sure people can convert their old stuff to 4e"? Give me a break. You know many of these people personally and you worked with many of them.
Yes, they're great people and great designers, which makes me wonder what forces within the company led to the final results. Since I can't claim inside knowledge of anything beyond my departure from the company in 2004 (and anything before that, I won't talk about), I honestly don't know how we arrived at the present situation. Between a marketing strategy that alienated a lot of the players, a game that frankly leaves many of us scratching our heads, and a GSL that is anything other than a safe harbor for third party publishers, it's hard not to come to certain conclusions. I can accept that those conclusions might be wrong, but that still brings us to a situation that a lot of us - fans, freelancers, and publishers alike - just can't get behind. I wish things were different.